• Concrete Constructions - Part 2

    Eichi

    27 comments · 13266 views

    Today, we would like to showcase the new concrete construction materials that we have been working on. There is a wall, window, door, doorway, floor, floor port, stairs and a support implemented already. Other constructions, like a gate for example, will be implemented soon. I think screenshots say more than a thousand words, so please have a look:

    20160428125828_1.thumb.jpg.443f573429a5a

    20160428125937_1.thumb.jpg.52f48e10dcaf9

    We have also tweaked a visual glitch with the existing constructions. Somehow they used to be visible in the distance, without the fog having a big influence on them. It was very easy to spot a base due to that problem. 

    base-fog-glitch.thumb.jpg.5fac3061116430

    With that fix, it will be much easier to hide a base in the future. On the other hand, it will be harder to spot a base, since they will now blend with the fog like every other object on the map.

    We would also like to mention a small usability improvement that we have implemented now. Until now, it was always a little confusing when placing a door, since you could not see in which direction they would open while placing it. Well, that has changed now :) 

    20160427190344_1.thumb.jpg.2e31d2aab50a4

    That is it for now. We plan to post a larger blog article on Sunday, when we talk about base raiding in more detail :)  Edit: We have decided to re-structure and enhance it a little and show it once it is complete. Please bear with us :) 


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    One important question, do these objects have the same size as their wooden counterparts? Would be cool so you can combine and snap... A big mistake epoch made that the sizes were not the same.

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    AMAZING work Exile Team!!!

    No matter what flack you get smacked with on the forums, you are all creating something incredible here and none of you get enough credit!

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    1 hour ago, Crunch™ said:

    One important question, do these objects have the same size as their wooden counterparts? Would be cool so you can combine and snap... A big mistake epoch made that the sizes were not the same.

    Yes, they are the exact same size. Snapping works! :) 

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    Question if the bases blends in with the fog and does not render does that mean you will see players walking around and and in the sky because there base does not render or will it block the player/Unit from rendering to, also when a player/Unit stands on the ceiling do you see his Feet underneath it from a distance?

    Edited by KillingRe

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    6 hours ago, KillingRe said:

    Question if the bases blends in with the fog and does not render does that mean you will see players walking around and and in the sky because there base does not render or will it block the player/Unit from rendering to, also when a player/Unit stands on the ceiling do you see his Feet underneath it from a distance?

    Base parts used to be outstanding in the distance fog and were darker, thus easier to see. This was a visual bug, which has been corrected. They will now look like everything else in the fog :) 

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    20 hours ago, Eichi said:

    Base parts used to be outstanding in the distance fog and were darker, thus easier to see. This was a visual bug, which has been corrected. They will now look like everything else in the fog :) 

    Awesome. Until now, all you had to do was fly around and look for black objects .... whammo, you found a base. Nice work guys, on everything so far. 

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    Will the construction always look unfinished? I'm a stickler for looks and I'm not a big fan of all this rebar sticking out. But the items are cool as hell.  I would still like to see construction clip like Epoch though. Everything can get really weird looking with gaps if you try to make custom designs since floors snap on top of walls instead of into the tops of them like epoch did. 

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    Im exited to see this concrete walls implemented.

    Nevertheles, I suggest the Devs to be careful with the " you can lose everything" thing. If a base can be completely raided when you are not online and you can "lose everything" then having a base will become useless and is one of the main things on this kind of mods.

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