• 1.0.4 "Pineapple" Release!

    WolfkillArcadia

    30 comments · 24784 views

    Inmates!

    This dev blog is going to be short and sweet. 
    It's finally happened, after roughly 10 months since the last update, Exile receives its 1.0.4 "Pineapple" update!
    You can download it from our site here, or from A3Launcher. Please be patient if the downloads are slow, we are working on getting mirrors up and running as soon as possible. 
    You can read up all about the update here: 1.0.4 Update: Pineapple
    If you like changelogs, you can view it here: 1.0.4 "Pineapple" Changelog

    I want to give a MASSIVE thank you, from the bottom of my heart, to everyone who donated or helped out with this update. 

    @Vishpala Without her, I would've have gone insane.
    @MGTDB From MGT, for hosting and testing both Escape and Exile, and helping with BE filters
    @Adam Kadmon From AWG, for hosting and testing Escape
    @Andrew_S90 From ZDT, for creating the new construction and container items, as well as, helping with asset bugs
    @Monkeynutz, @LordRampantHump, @lucy2990, @Sir_Joker, @The Raging Kerfuffle, @gfourth, @Riker2335, @dima054, @AGR0-, @JayPaypers, @BaroN, @lobosds, @aussie battler, @Bunnaayy, @Darksoul47, @kuplion, @3210330833, @@nae, @Rabid Panda, @Old Man Tim, @thomas_hirt, @wetNreckless, @chrispools, @Jan1027, @EBEALIEN, @stefan.kueneth, @#night|gaert0r, @DarkViper, @twitch.tv/smokedog77, @odizzzzle, and anyone else who I missed. Thank you all for donating to reach our Escape goal!

    Thank you so much. <3


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    Tell me about it!

    30 minutes ago, Captain Bigzy said:

    Good job!  Looking forward to merging our 35+ overrides and the rest of the files :D   Will be worth it in the end!   

     

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    11 minutes ago, dekela said:

    So with the changes to the XM8, does that mean we have to change all our current apps to work again, or will they still work as is? 

    Yes you will have to change it all to work

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    2 hours ago, MGTDB said:

    Yes you will have to change it all to work

    Well that's going to be fun

    Can someone post an example of how to convert ExAd to work with the new system, or BRAma's recipies for those of us a little slow on the idea

    Thanks

    Edited by dekela

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    This is a pretty simple question but I havent actually done it.
    Probably more aimed at @Captain Bigzy seeing as how he mentioned it.
    whats the best way to merge customised  existing files  with the new ones?

    or is this a case of edit line by line?

     

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    35 minutes ago, [=PUG=]webbie said:

    This is a pretty simple question but I havent actually done it.
    Probably more aimed at @Captain Bigzy seeing as how he mentioned it.
    whats the best way to merge customised  existing files  with the new ones?

    or is this a case of edit line by line?

     

    look at this application, works well at determining changes in files.

    http://winmerge.org/

    • Like 1

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    Awesome been at it for over 8 hours and still cant load into my server after update due to changes made with no elaboration on what the error is in the RPT. Enough to make you want to give it up and go on to something new... Facepalm!!!

    Followed the directions to a T,

    Admin Info

    • No database changes required unless you are running ExAD Virtual Garage
    • Update the BE filters
    • Update the exile.bikey
    • Update exile_server/exile_server_config.pbo
    • Add new configs to Mission file
    • Add new Rscs to Mission file

    I give up!

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    55 minutes ago, [=PUG=]webbie said:

    This is a pretty simple question but I havent actually done it.
    Probably more aimed at @Captain Bigzy seeing as how he mentioned it.
    whats the best way to merge customised  existing files  with the new ones?

    or is this a case of edit line by line?

     

    Notepad++ also has a compare plug on that is rather good

    • Like 2

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    Hi!!

     

    Regarding the Exile UPDATE -

     

    I have continued to update the exile mod via A3 Launcher and after the completion of the update I resumed to play... only to get an error message causing the A3Launcher to close. I tried restarting my PC + all apps and tried again, only to be greeted by the same error message + closing of a3launcher. 

     

    I then went to search for the actual exile mod in the A3L and it is gone.... No matter where i look its gone. Also tried updating the launcher however this resolved nothing. 

     

    Anyone else having the same issue, and help will be greatly appreciated.

     

    Regards 

    Shane

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    I have to agree with notepad++ compare plugin,  I cant see win merge actually merging everything properly with some complicated files and changes needed.

    I feel its better to learn a bit more of how the files are constructed and what at least some of the code means and is doing that way it can be a lot easier to understand the  new changes that need merged.


    Good luck guys!

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    Thanks for the mention a detail, it will be difficult to put our servers with the new version that is clear is not a novelty, BUT FOR MORE THAN YOU ARE DESPERATE NEVER LOSE THE FORMS THIS PEOPLE I AM SURE THAT IT HAS TAKEN MANY HOURS TO CREATE IT AND NOT CHARGE YOU FOR HER.

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    I'm going to hold off on upgrading to 1.0.4 until proper documentation is released. I'm running a ton of scripts and ExAD's VG and the server's still working with 1.0.3 so as the saying goes.. don't fix it if it ain't broke. 

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    This is for all the Developers of Exile. Who proof reads the code before release? Your code is all messed up. I'm finding mistakes like this all throughout the Config.cpp

    looks like this: (AKA ALL FU*KED UP)
        class Animal

            targetType = 2
            target = "Exile_Animal_Abstract";

            class Actions
            {        
                class Gut: ExileAbstractAction
                
                    title = "Gut Animal"
                    condition = "!(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['CanBeGutted', false])"
                    action = "['GutAnimal', ExileClientInteractionObject] call ExileClient_action_execute"
                }
            }
        }
    }

    Correct coding:
        class Animal
        
            targetType = 2;
            target = "Exile_Animal_Abstract";
            
            class Actions
            {        
                class Gut: ExileAbstractAction
                
                    title = "Gut Animal";
                    condition = "!(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['CanBeGutted', false])";
                    action = "['GutAnimal', ExileClientInteractionObject] call ExileClient_action_execute";
                };
            };
        };
    };

    Can anyone see the difference? And its like this in random areas throughout the code. Making updating the code to the newest version 2 to 4 hour long. Correcting the file to work. 

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    16 minutes ago, jmayr2000 said:

    This is for all the Developers of Exile. Who proof reads the code before release? Your code is all messed up. I'm finding mistakes like this all throughout the Config.cpp

    looks like this: (AKA ALL FU*KED UP)
        class Animal

            targetType = 2
            target = "Exile_Animal_Abstract";

            class Actions
            {        
                class Gut: ExileAbstractAction
                
                    title = "Gut Animal"
                    condition = "!(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['CanBeGutted', false])"
                    action = "['GutAnimal', ExileClientInteractionObject] call ExileClient_action_execute"
                }
            }
        }
    }

    Correct coding:
        class Animal
        
            targetType = 2;
            target = "Exile_Animal_Abstract";
            
            class Actions
            {        
                class Gut: ExileAbstractAction
                
                    title = "Gut Animal";
                    condition = "!(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['CanBeGutted', false])";
                    action = "['GutAnimal', ExileClientInteractionObject] call ExileClient_action_execute";
                };
            };
        };
    };

    Can anyone see the difference? And its like this in random areas throughout the code. Making updating the code to the newest version 2 to 4 hour long. Correcting the file to work. 

    From which pbo was this? I just checked all the pbos from my download and this section of code is fine, all semi colons present.

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    exile.altis.pbo vanilla

     

    its hard to see as there are missing ";" everywhere and i'm not talking the ";"are on the next line they are just not there. And there are also major misspellings like

    ExileAbstractActio

    when the correct call is ExileAbstractAction I haven't checked the other maps just altis as i'm upgrading it to the newest version. 

     

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    so i finished the update and I cannot get into the the game period. I get a disconnect relating to some p3d file called invisibleman.p3d. I've tried my mission file, a vanilla one and the result is the same. With infistar and without. What is going on.

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