ka0s 457 Report post Posted September 16, 2015 (edited) I'm looking for a proper way to kick all players prior to restart. I know there is a script in place in the @ExileServer, however I run multiple Arma 3 servers, which restarts at the same time, which means time on my servers are all in sync more or less, I handle all restarts by automatic batch every 4th hour right now. So I would if possible I would love avoiding in-place scripts that are present in @ExileServer :-)I've tried following script: https://github.com/nanomo/rconKick however it doesn't seem to be working, and I don't want to make 99 tasks with #kick ID in BEC Client, is there a easier way to do this, I think it'll be a good idea, since I've experienced at several restart occasions on my server, that things are rolled back, or vehicles are not present, so I wanna try and kick all players prior to restart to see if that helps the server save positions etc. Any advice is appreciated! Edited September 16, 2015 by ka0s Share this post Link to post Share on other sites
Mezo 1264 Report post Posted September 16, 2015 Have you tried looking at how it's done within exile? Might give you some ideas? Share this post Link to post Share on other sites
onerodz 10 Report post Posted September 17, 2015 Try BEC Share this post Link to post Share on other sites
jus61 49 Report post Posted September 17, 2015 (edited) Can we somehow incorporate into the BEC Scheduler.xml <job id="0"> <day>1,2,3,4,5,6,7</day> <start>23:55:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>#lock</cmd> <cmdtype>0</cmdtype> </job> <job id="1"> <day>1,2,3,4,5,6,7</day> <start>23:59:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>#I:\Rock\players_to_kick.txt</cmd> <cmdtype>0</cmdtype> </job> Edited September 17, 2015 by jus61 (www.net4players.eu) Share this post Link to post Share on other sites
ka0s 457 Report post Posted September 22, 2015 Have you tried looking at how it's done within exile? Might give you some ideas? Try BECCan we somehow incorporate into the BEC Scheduler.xml<job id="0"> <day>1,2,3,4,5,6,7</day> <start>23:55:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>#lock</cmd> <cmdtype>0</cmdtype> </job> <job id="1"> <day>1,2,3,4,5,6,7</day> <start>23:59:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>#I:\Rock\players_to_kick.txt</cmd> <cmdtype>0</cmdtype> </job> Thanks for the inputs.I figured out a solution, to run the restart cycle in Exile, however it fails to execute the #shutdown fairly often, so I use BEC to execute that if it didn't succeed, so I got it all working now. Share this post Link to post Share on other sites
Mezo 1264 Report post Posted September 22, 2015 Thanks for the inputs.I figured out a solution, to run the restart cycle in Exile, however it fails to execute the #shutdown fairly often, so I use BEC to execute that if it didn't succeed, so I got it all working now.Devs did say something about not implementing the full "#Shutdown" part due to it not ALWAYS working correctly. Glad you found what you was looking for. 1 Share this post Link to post Share on other sites
Spackler 33 Report post Posted May 31, 2016 On 9/22/2015 at 5:01 AM, ka0s said: Thanks for the inputs. I figured out a solution, to run the restart cycle in Exile, however it fails to execute the #shutdown fairly often, so I use BEC to execute that if it didn't succeed, so I got it all working now. What are you using to kick all the players? Share this post Link to post Share on other sites
[DGAus] Rogue 3 Report post Posted September 18, 2016 when people figure out a solution but dont post it smh Share this post Link to post Share on other sites
kuplion 1785 Report post Posted September 18, 2016 1 hour ago, [DGAus] Rogue said: when people figure out a solution but dont post it smh Pretty sure ka0s states exactly how this was achieved.. On 22 September 2015 at 10:01 AM, ka0s said: Thanks for the inputs. I figured out a solution, to run the restart cycle in Exile, however it fails to execute the #shutdown fairly often, so I use BEC to execute that if it didn't succeed, so I got it all working now. 1 Share this post Link to post Share on other sites
Warsheep 126 Report post Posted September 23, 2016 (edited) On 22.9.2015 at 11:01 AM, ka0s said: Thanks for the inputs. I figured out a solution, to run the restart cycle in Exile, however it fails to execute the #shutdown fairly often, so I use BEC to execute that if it didn't succeed, so I got it all working now. just make the shutdown command from exile in a loop , then he will #shutdown it surcefull. if not he try it again and again Edited September 23, 2016 by Warsheep Share this post Link to post Share on other sites