mangos 8 Report post Posted October 14, 2015 {_dir = getdir _x;_object setVariable ['M3E_dir', _dir, true];_object setVariable ['M3E_pitch', 0, true];_object setVariable ['M3E_bank', 0, true];_object setVariable ['M3E_followterrain', false, true];_object setVariable ['M3E_position', position _x, true];M3E_insertedObjects pushBack _x;}forEach allMissionObjects "All";call M3E_fnc_loadSpawnedList; Enjoy, Saved tons of time 6 Share this post Link to post Share on other sites
John 540 Report post Posted October 15, 2015 How does this work exactly? Share this post Link to post Share on other sites
mangos 8 Report post Posted October 15, 2015 If say you have a mission sqm or spawn some objects in and then load up the m3editor, You run this code and it will add the objects to your list on m3 editor so you can extract them or move them around. Otherwise those objects wouldnt be in m3editor. So for example if you used the new eden editor to do your traders and convert it to the public branch and run m3editor with the mission it will not show up. Run that small bit of code on the escape menu and tada, You can edit with m3editor now. Or you execute the script initserver.sqf that comes in your missoin file in singleplayer and run that bit of code you can now edit the default trader cities and export them. Probally not alot of people will use it but hey. It takes a lot of time re doing traders and such 2 Share this post Link to post Share on other sites
Trillseeker82 20 Report post Posted October 18, 2015 very nice thank you a lot Share this post Link to post Share on other sites
dobrowney 96 Report post Posted October 30, 2015 Would this work on a live server to pull player base objects Share this post Link to post Share on other sites
Spartan 85 Report post Posted October 30, 2015 Nice, thanks. Share this post Link to post Share on other sites
ANTi 10 Report post Posted January 28, 2016 Mangos, you Sir, are the real MVP!!! Was having issues with the M3 editor and it crashed every 10-15 minutes from some memory issue so I had to use the Eden editor. This finally allows me to export objects for my server. Thanks! Share this post Link to post Share on other sites
McFurSun 10 Report post Posted February 10, 2016 Thanks for this. Very helpful when I place objects in Eden, it then allows me to export objects to clipboard using M3editor. Share this post Link to post Share on other sites
BetterDeadThanZed 1006 Report post Posted February 22, 2016 I'm still trying to grasp this whole Eden thing. What objects are available in Eden that aren't available when using m3editor? Share this post Link to post Share on other sites
second_coming 836 Report post Posted February 23, 2016 this should allow people to cooperatively build bases on a dev server and then export as one file nice! Share this post Link to post Share on other sites