Maik Richter 2 Report post Posted February 20 (edited) I do not know if this is the right forum, but maybe one has an idea Unfortunately, the launcher does not find the mod. What is the exact line in the commandline? I took the following -mod=@Exile;@Enhanced_Movement;@CBA_A3;@CUP_Terrains_Maps;@CUP_Terrains_Core;@mbg_buildings_3;@Rosche;@Zombies_and_Demons;@RZInfection_for_Exile;@BWMod;@Fox_SurvivalCars -servermod=@ExileServer;@obfusqf;@infiSTAR_Exile;@infiSTAR_TM;@infiSTAR_customApps I have several spellings Try it eg @mbg_b3@MBG_buildings_3 Many more Many Thx Edited February 21 by Maik Richter Share this post Link to post Share on other sites
0 kuplion 1785 Report post Posted February 20 Try posting on the A3L forums instead. We're not affiliated with the launcher. 1 Share this post Link to post Share on other sites
0 Z80CPU 527 Report post Posted February 20 Hello @Maik Richter, VERY simple! Look at how you typed it! There are NO SPACES between the '@' symbol and the first letter! You have @, then a SPACE, then the first letter which is a 'M'. You have: @ mbg_b3 and @ MBG_buildings_3 = WRONG Correct: @mbg_b3 OR @MBG_buildings_3 = RIGHT You can call the mod ANYTHING you want. The ONLY thing you need to do is to use the SAME NAME in the launcher as in the folder name. I would also NOT have ANY SPACES in the mod name as well. While you can get it to 'work' with SPACES in the name, it is a PAIN. Make your life easier but having NO SPACES in the name! So, you COULD call your mod/folder name: @mbg, @MBG, @Extra_Building_Stuff, @HouseAddons, @HomeDepotMod, @YourMod, @My_Mod, and so on. JUST make sure that the folder name MATCHES what ever you wish to call it. Mod Name = Folder Name = Works Mod Name <> Folder Name = FAIL 1 Share this post Link to post Share on other sites
0 kuplion 1785 Report post Posted February 20 32 minutes ago, Z80CPU said: Hello @Maik Richter, VERY simple! Look at how you typed it! There are NO SPACES between the '@' symbol and the first letter! You have @, then a SPACE, then the first letter which is a 'M'. You have: @ mbg_b3 and @ MBG_buildings_3 = WRONG Correct: @mbg_b3 OR @MBG_buildings_3 = RIGHT You can call the mod ANYTHING you want. The ONLY thing you need to do is to use the SAME NAME in the launcher as in the folder name. I would also NOT have ANY SPACES in the mod name as well. While you can get it to 'work' with SPACES in the name, it is a PAIN. Make your life easier but having NO SPACES in the name! So, you COULD call your mod/folder name: @mbg, @MBG, @Extra_Building_Stuff, @HouseAddons, @HomeDepotMod, @YourMod, @My_Mod, and so on. JUST make sure that the folder name MATCHES what ever you wish to call it. Mod Name = Folder Name = Works Mod Name <> Folder Name = FAIL Actually this is only partially correct. The mod folders can be called whatever you want, but they do not have to match anything else. A3L pulls the mod information from the meta.cpp contained with the mod folder, so as long as that is present and the mod is present on A3L it will be detected and matched correctly. 1 1 Share this post Link to post Share on other sites
0 Maik Richter 2 Report post Posted February 21 (edited) Thank you very much for taking the trouble to answer my problem. Just looked in the Meta folder is: name = "MBG Buildings 3 (Arma2 Legacy)"; In the mod line we tried the following spellings @mbg_buildings_3 @mbg_b3 @MBG_buildings_3 @MBG_Buildings_3_Arma2_Legacy Can you think of something else? Edited February 21 by Maik Richter Share this post Link to post Share on other sites
0 Z80CPU 527 Report post Posted February 21 Again, THE PARAMETERS MUST MATCH THE FOLDER NAME!!!!!!!!!!!!!!! 1 Share this post Link to post Share on other sites
0 Z80CPU 527 Report post Posted February 21 (edited) @kuplion - I am sorry to say, your post above is wrong. I actually thought you had me on that one! And no...that was not a 'smart remark'. We ALL make mistakes and I thought I botched it here! An example to illustrate this: I have 5 mods and they are called in the 'text file'; 1, 2, 3, 4 ,5 I have them installed in folders named: C:\Mods\One, C:\Mods\Two, C:\Mods\Three, C:\Mods\Four, C:\Mods\Five Now ACCORDING TO YOU "...The mod folders can be called whatever you want, but they do not have to match anything else...", then the following WOULD WORK: Parms: -mod:c:\Mods\xyz HOW is ARMA to know what folder 'xyz' is? HOW COULD ANY PERSON TELL THIS??? There is a 80% chance you would be WRONG! Does xyz = One or Two? How about xyz =Five? NO ONE COULD TELL! And this INCLUDES ARMA! IT DOES NOT WORK! There is NO OPTION: PARAMETERS MUST MATCH FOLDER NAMES! In the above example: Parms: -mod:c:\Mods\xyz Folder: c:\Mods\Four FAILS! Parms: -mod:c:\Mods\Three Folder: c:\Mods\Three WORKS! This is a FACT. Edited February 21 by Z80CPU 1 Share this post Link to post Share on other sites
0 Maik Richter 2 Report post Posted February 21 Thank you for the renewed help I try to get as much information as possible, here again the original commandline of the server: mod=@Exile;@Enhanced_Movement;@CBA_A3;@CUP_Terrains_Maps;@CUP_Terrains_Core;@mbg_buildings_3;@Rosche;@Zombies_and_Demons;@RZInfection_for_Exile;@BWMod;@Fox_SurvivalCars -servermod=@ExileServer;@obfusqf;@infiSTAR_Exile;@infiSTAR_TM;@infiSTAR_customApps below attached an image of the folder of the mod Spellings I've already tried: @mbg_buildings_3 @mbg_b3 @MBG_buildings_3 @MBG_Buildings_3_Arma2_Legacy Can you think of something else? Here is the name of the meta.ccp: name = "MBG Buildings 3 (Arma2 Legacy)"; As you can see I have tried everything and unfortunately I can not continue. I hope one knows another advice and can help me. Sorry for my english. MFG Maik 1 Share this post Link to post Share on other sites
0 ILLUXNNN 27 Report post Posted February 21 It doesn't matter how you name the folders of the mods. Use spaces, russian letters or your dirty underwear. All you gotta do is click this link:https://a3.launcher.eu/check fill in the IP:port+1 and it will tell you which mod is preventing it from showing up the A3L. 1 Share this post Link to post Share on other sites
0 Maik Richter 2 Report post Posted February 21 (edited) Many thanks for the answer. I made the following error message: Oh snap! 89.163.221.9:2303 unknown mods - @ MBG_Buildings_3_Arma2_Legacy Edited February 21 by Maik Richter Share this post Link to post Share on other sites
0 ILLUXNNN 27 Report post Posted February 21 Yep, that means that that mod is currently not on the A3L, thus your server won't show up. You can ask Maca to add the mod here: https://support.launcher.eu/ But that might take a while. He adds mods once a month to the A3L. Disable the mod from your server & restart it. Then go to the A3L check server page and fill in the IP:port+1 again 1 Share this post Link to post Share on other sites
I do not know if this is the right forum, but maybe one has an idea
Unfortunately, the launcher does not find the mod. What is the exact line in the commandline? I took the following
-mod=@Exile;@Enhanced_Movement;@CBA_A3;@CUP_Terrains_Maps;@CUP_Terrains_Core;@mbg_buildings_3;@Rosche;@Zombies_and_Demons;@RZInfection_for_Exile;@BWMod;@Fox_SurvivalCars -servermod=@ExileServer;@obfusqf;@infiSTAR_Exile;@infiSTAR_TM;@infiSTAR_customApps
I have several spellings Try it eg
@mbg_b3
@MBG_buildings_3
Many more
Many Thx
Edited by Maik RichterShare this post
Link to post
Share on other sites