geekm0nkey 144 Report post Posted July 14, 2018 (edited) anyone seen this before? its DMS missions, they freeze, ai are easy to kill get marked as complete and nothing else? Seems to only happen closer to server restart and or when player pop is above 20? Edited July 14, 2018 by geekm0nkey Share this post Link to post Share on other sites
0 hogansheroes 374 Report post Posted July 14, 2018 When i had this issue back in the day it was a mission that it was causing all the missions to freeze, also check your config.sqf for the timers or paste your config.sqf as there maybe an issue with it Share this post Link to post Share on other sites
0 dekela 129 Report post Posted July 15, 2018 i had this happen occasionally when on a hosted machine. think it was due to low server fps/cps and required information not being sent/received Share this post Link to post Share on other sites
0 MetalHead 116 Report post Posted July 15, 2018 Your server fps are very low. I'd be looking into that and why it's so low. Share this post Link to post Share on other sites
0 geekm0nkey 144 Report post Posted July 15, 2018 14 hours ago, hogansheroes said: When i had this issue back in the day it was a mission that it was causing all the missions to freeze, also check your config.sqf for the timers or paste your config.sqf as there maybe an issue with it as requested. http://www.hatebin.com/jokgnjiqfk Share this post Link to post Share on other sites
0 geekm0nkey 144 Report post Posted July 15, 2018 (edited) 6 hours ago, MetalHead said: Your server fps are very low. I'd be looking into that and why it's so low. I was told by another operator that server fps between 5 to 10 with above 20+ was acceptable. I believe I am using the stock basic.cfg http://www.hatebin.com/sazoblopow The system is a hosted VPS from nfoservers.com ------------------ System Information ------------------ Time of this report: 7/15/2018, 09:57:39 Machine name: WIN-PJM5NI9984S Operating System: Windows Server 2012 R2 Standard 64-bit (6.3, Build 9600) (9600.winblue_ltsb_escrow.180619-2033) Language: English (Regional Setting: English) System Manufacturer: Xen System Model: HVM domU BIOS: Revision: 1.221 Processor: Intel(R) Xeon(R) CPU E5-2697A v4 @ 2.60GHz (4 CPUs), ~2.6GHz Memory: 4092MB RAM Available OS Memory: 4092MB RAM Page File: 6038MB used, 2148MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.03.9600.17415 64bit Unicode For giggles i also ran a internet speed test, don't think that is the issue. Edited July 15, 2018 by geekm0nkey Share this post Link to post Share on other sites
0 kuplion 1785 Report post Posted July 15, 2018 Yup, that FPS is absolutely fine. Obviously higher is better but as long as your not sitting 1-2fps you’re good. Share this post Link to post Share on other sites
0 GolovaRaoul 221 Report post Posted July 15, 2018 Well server FPS isn't the cause for this issue... But 7 server FPS with 20 players is way to low IMO. I think with my server it was maxed out with more shit on the map with 20 players... And almost 400 server threads... are you using ExileZ 2? Share this post Link to post Share on other sites
0 geekm0nkey 144 Report post Posted July 15, 2018 2 hours ago, GolovaRaoul said: Well server FPS isn't the cause for this issue... But 7 server FPS with 20 players is way to low IMO. I think with my server it was maxed out with more shit on the map with 20 players... And almost 400 server threads... are you using ExileZ 2? yes.. Share this post Link to post Share on other sites
0 hogansheroes 374 Report post Posted July 16, 2018 if you can lower the zombie spawns that will bring the server frames up Share this post Link to post Share on other sites
0 dekela 129 Report post Posted July 16, 2018 you can alter the fn_RemoveMarkers.sqf to have the markers delete with a uiSleep instead of being added to a thread. this should help when the server becomes bogged down change lines 40 and 41 from //_markerDot spawn {sleep DMS_MissionMarkerWinDotTime;deleteMarker _this;}; [DMS_MissionMarkerWinDotTime, {deleteMarker (_this select 0);}, [_markerDot], false] call ExileServer_system_thread_addTask; to _markerDot spawn {sleep DMS_MissionMarkerWinDotTime;deleteMarker _this;}; //[DMS_MissionMarkerWinDotTime, {deleteMarker (_this select 0);}, [_markerDot], false] call ExileServer_system_thread_addTask; do the same to lines 56 and 57 1 Share this post Link to post Share on other sites
anyone seen this before? its DMS missions, they freeze, ai are easy to kill get marked as complete and nothing else? Seems to only happen closer to server restart and or when player pop is above 20?
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