Forbus

Trader zone is acting weird help please!

6 posts in this topic

Hello everyone i made a server last week and been editing in ai and zombies and stuff adn im not sure exactly when it started but my trader zones look like all hell broke loose at them lol. Things are thrown all around and stuff no missing items or traders jsut sometimes i gert stuff blocking an entrance. My question is  what file effect that on server restarts. i also edited the base exile server code to allow indestructable bases but i doubt that is the issue as it edits in a file not connected to traders regaurd map placement of static items.

If more info is needed hit me up i want to try fixing it rarther than trouble shooting which pbo it is and then have to edit that pbo all over again from the begining lol.

 

Thanks in advance!

Edited by Forbus

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hmm i didnt add anything there all i have added is a new giu disabled the default on added ryan zombies and ai with mission i did add a piece of code to make buildings indestructable in the base exile server code but past that i havent added buildings anywhere i may just have to remake the server lol all good i have it planned to be fixed during the week thats coming lol thanks for the help tho.

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I've seen this with some but not all objects I place in my trader zones.  For example, I've had tables move around and dance around.  I've found that converting them to simple objects has always cured that.   But I do have to verify that the object stays where I want it after conversion.   I've had a few move during the conversion.   But after that, they've always stayed where I put them.

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I think what Forbus is mentioning is multiplying objects, happens to me too sometimes.

For example draw boards in a trader house sometimes multiply, and fall around and block entrance (default trader, not custom), than i noticed sometimes custom trader signs multiply (havent tried to make them simple).

All this occurs random and not allways, and I dont know whats causing it (didnt see any pattern in it).

One more awkward thing is that a custom placed Waste Dump trader (which has disabled damage in editor, and allow damage command in PlayerInit is set to false) can be killed in game (but not in editor), tried to set SZ trigger in editor, but for some reason SZ turns off in 10-15 sec.

Any ideas?

Thanks

 

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