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New Loottable wont work - Tanoa

4 posts in this topic

Hi guys, 

today we created a new LootTable with the Exile Compiler. 

We put the file we got from the ExileCompiler in the "exile_server_config.pbo/config". The file looks good.

 

The problem we have now:

The Server is not loading our config. We still have stuff spawning which we deleted from Groups. 

 

Anyone knows why the Server is not loading our new config? Or why the Server is overwriting it? 

 

OR do we have to add it somewhere else? Or do we have to overwrite sth else?

 

This is our current LootTable how we put it in the "exile_server_config.pbo/config"

Quote

class CfgExileLootServer
{
    class LootTables
    {

        /*
            Percental Item Group Spawn Chances of CivillianLowerClass:

            Restraints        = 1,16%
            CivilianVests     = 1,16%
            CivilianItems     = 3,49%
            Drinks            = 11,63%
            CivilianBackpacks = 1,16%
            CivilianClothing  = 1,16%
            CivilianHeadgear  = 1,16%
            Food              = 11,63%
            LMG               = 4,65%
            Explosives        = 5,81%
            GuerillaClothing  = 5,81%
            MilitaryClothing  = 5,81%
            Rifles            = 5,81%
            Snipers           = 3,49%
            SniperAmmo        = 2,33%
            SniperAttachments = 2,33%
            DLCRifles         = 3,49%
            DLCVests          = 3,49%
            DLCGhillies       = 5,81%
            MilitaryBackpacks = 6,98%
            MilitaryHeadgear  = 3,49%
            MilitaryVests     = 3,49%
            DLCOptics         = 4,65%
        */
        CivillianLowerClass[] = {"Drinks", "Rifles", "MilitaryHeadgear", "Rifles", "Drinks", "MilitaryClothing", "CivilianItems", "Explosives", "CivilianItems", "MilitaryClothing", "Drinks", "GuerillaClothing", "DLCGhillies", "SniperAttachments", "Food", "MilitaryVests", "Snipers", "MilitaryVests", "LMG", "MilitaryHeadgear", "DLCVests", "Explosives", "MilitaryClothing", "DLCRifles", "Drinks", "Restraints", "Food", "MilitaryBackpacks", "Drinks", "Food", "CivilianItems", "MilitaryBackpacks", "SniperAmmo", "CivilianVests", "MilitaryBackpacks", "Food", "DLCOptics", "MilitaryHeadgear", "GuerillaClothing", "SniperAttachments", "MilitaryBackpacks", "Explosives", "DLCOptics", "Drinks", "DLCRifles", "DLCGhillies", "Explosives", "DLCVests", "LMG", "CivilianBackpacks", "LMG", "GuerillaClothing", "CivilianHeadgear", "Rifles", "MilitaryBackpacks", "Snipers", "Food", "DLCOptics", "CivilianClothing", "GuerillaClothing", "LMG", "DLCGhillies", "Food", "MilitaryBackpacks", "Drinks", "Rifles", "MilitaryClothing", "Rifles", "Drinks", "MilitaryVests", "Drinks", "DLCRifles", "Explosives", "Drinks", "Food", "Food", "Food", "DLCOptics", "DLCGhillies", "DLCVests", "Snipers", "GuerillaClothing", "MilitaryClothing", "DLCGhillies", "SniperAmmo", "Food"};

        /*
            Percental Item Group Spawn Chances of CivillianUpperClass:

            Restraints        = 0,96%
            CivilianVests     = 0,96%
            CivilianItems     = 2,88%
            Drinks            = 9,62%
            CivilianBackpacks = 0,96%
            CivilianClothing  = 0,96%
            CivilianHeadgear  = 0,96%
            Food              = 9,62%
            LMG               = 4,81%
            Explosives        = 5,77%
            GuerillaClothing  = 5,77%
            MilitaryClothing  = 5,77%
            Rifles            = 5,77%
            Snipers           = 4,81%
            SniperAmmo        = 4,81%
            SniperAttachments = 4,81%
            DLCRifles         = 5,77%
            DLCVests          = 3,85%
            DLCGhillies       = 4,81%
            MilitaryBackpacks = 5,77%
            MilitaryHeadgear  = 2,88%
            MilitaryVests     = 2,88%
            DLCOptics         = 4,81%
        */
        CivillianUpperClass[] = {"MilitaryVests", "GuerillaClothing", "Explosives", "Food", "MilitaryHeadgear", "Drinks", "Snipers", "DLCGhillies", "DLCRifles", "Drinks", "CivilianClothing", "Rifles", "MilitaryClothing", "MilitaryBackpacks", "Rifles", "Food", "Snipers", "DLCGhillies", "MilitaryClothing", "DLCGhillies", "GuerillaClothing", "Food", "Drinks", "DLCOptics", "Drinks", "Restraints", "Food", "Rifles", "GuerillaClothing", "SniperAttachments", "Food", "Drinks", "CivilianItems", "DLCOptics", "Rifles", "MilitaryBackpacks", "DLCRifles", "Drinks", "SniperAttachments", "SniperAmmo", "MilitaryHeadgear", "MilitaryClothing", "SniperAttachments", "Food", "MilitaryBackpacks", "DLCRifles", "Explosives", "Snipers", "SniperAttachments", "DLCVests", "Snipers", "CivilianItems", "LMG", "Drinks", "GuerillaClothing", "Explosives", "MilitaryClothing", "Snipers", "Rifles", "CivilianBackpacks", "SniperAmmo", "DLCRifles", "MilitaryHeadgear", "SniperAmmo", "Food", "CivilianVests", "GuerillaClothing", "LMG", "DLCOptics", "Food", "LMG", "MilitaryClothing", "Explosives", "DLCGhillies", "DLCRifles", "LMG", "DLCRifles", "Explosives", "Drinks", "Food", "Food", "Drinks", "MilitaryClothing", "Rifles", "MilitaryBackpacks", "DLCGhillies", "CivilianHeadgear", "SniperAmmo", "DLCOptics", "DLCVests", "LMG", "MilitaryBackpacks", "MilitaryVests", "GuerillaClothing", "MilitaryVests", "DLCVests", "SniperAttachments", "DLCVests", "MilitaryBackpacks", "SniperAmmo", "Drinks", "DLCOptics", "Explosives", "CivilianItems"};

        /*
            Percental Item Group Spawn Chances of Shop:

            Restraints        = 0,95%
            CivilianVests     = 0,95%
            CivilianItems     = 2,86%
            Drinks            = 9,52%
            CivilianBackpacks = 0,95%
            CivilianClothing  = 0,95%
            CivilianHeadgear  = 0,95%
            Food              = 9,52%
            LMG               = 4,76%
            Explosives        = 5,71%
            GuerillaClothing  = 5,71%
            MilitaryClothing  = 5,71%
            Rifles            = 5,71%
            Snipers           = 4,76%
            SniperAmmo        = 4,76%
            SniperAttachments = 4,76%
            DLCRifles         = 5,71%
            DLCVests          = 3,81%
            DLCGhillies       = 4,76%
            MilitaryBackpacks = 5,71%
            MilitaryHeadgear  = 2,86%
            MilitaryVests     = 2,86%
            DLCOptics         = 5,71%
        */
        Shop[] = {"Snipers", "MilitaryClothing", "CivilianClothing", "GuerillaClothing", "SniperAttachments", "Snipers", "Rifles", "DLCRifles", "DLCOptics", "SniperAmmo", "LMG", "SniperAttachments", "MilitaryClothing", "MilitaryClothing", "MilitaryBackpacks", "MilitaryClothing", "CivilianVests", "Food", "Food", "Food", "CivilianItems", "Food", "DLCRifles", "GuerillaClothing", "DLCRifles", "MilitaryBackpacks", "Food", "DLCVests", "Drinks", "Explosives", "MilitaryBackpacks", "MilitaryBackpacks", "MilitaryVests", "Drinks", "Food", "SniperAttachments", "Drinks", "Snipers", "Food", "LMG", "DLCRifles", "MilitaryHeadgear", "GuerillaClothing", "DLCGhillies", "SniperAttachments", "SniperAmmo", "MilitaryClothing", "DLCVests", "DLCOptics", "Drinks", "DLCOptics", "Drinks", "SniperAmmo", "DLCRifles", "MilitaryBackpacks", "MilitaryHeadgear", "Drinks", "GuerillaClothing", "CivilianItems", "Drinks", "DLCOptics", "MilitaryBackpacks", "Rifles", "LMG", "Explosives", "Restraints", "CivilianItems", "DLCGhillies", "MilitaryVests", "DLCGhillies", "DLCRifles", "DLCVests", "Rifles", "Rifles", "Rifles", "Drinks", "LMG", "MilitaryHeadgear", "SniperAmmo", "Snipers", "DLCGhillies", "Food", "Rifles", "Drinks", "CivilianBackpacks", "Food", "DLCGhillies", "DLCOptics", "SniperAmmo", "Drinks", "Snipers", "Explosives", "DLCVests", "LMG", "GuerillaClothing", "MilitaryVests", "DLCOptics", "Explosives", "SniperAttachments", "Explosives", "GuerillaClothing", "Explosives", "CivilianHeadgear", "MilitaryClothing", "Food"};

        /*
            Percental Item Group Spawn Chances of Industrial:

            Restraints      = 5,26%
            Vehicle         = 26,32%
            IndustrialItems = 68,42%
        */
        Industrial[] = {"Vehicle", "IndustrialItems", "IndustrialItems", "IndustrialItems", "IndustrialItems", "IndustrialItems", "IndustrialItems", "Vehicle", "Restraints", "Vehicle", "IndustrialItems", "Vehicle", "IndustrialItems", "IndustrialItems", "IndustrialItems", "IndustrialItems", "Vehicle", "IndustrialItems", "IndustrialItems"};

        /*
            Percental Item Group Spawn Chances of Factories:

            Electronics     = 29,41%
            IndustrialItems = 70,59%
        */
        Factories[] = {"IndustrialItems", "IndustrialItems", "IndustrialItems", "Electronics", "IndustrialItems", "IndustrialItems", "IndustrialItems", "IndustrialItems", "IndustrialItems", "Electronics", "IndustrialItems", "Electronics", "IndustrialItems", "IndustrialItems", "IndustrialItems", "Electronics", "Electronics"};

        /*
            Percental Item Group Spawn Chances of VehicleService:

            Restraints      = 5,26%
            IndustrialItems = 52,63%
            Vehicle         = 42,11%
        */
        VehicleService[] = {"Vehicle", "Vehicle", "Vehicle", "IndustrialItems", "Vehicle", "IndustrialItems", "Vehicle", "IndustrialItems", "IndustrialItems", "Vehicle", "IndustrialItems", "Vehicle", "Restraints", "IndustrialItems", "IndustrialItems", "IndustrialItems", "IndustrialItems", "IndustrialItems", "Vehicle"};

        /*
            Percental Item Group Spawn Chances of Military:

            DLCGhillies       = 4,85%
            Ghillies          = 0,97%
            Rebreathers       = 0,97%
            Bipods            = 1,94%
            DLCAmmo           = 1,94%
            DLCOptics         = 1,94%
            DLCSupressor      = 1,94%
            LMGAmmo           = 1,94%
            MedicalItems      = 1,94%
            SniperAmmo        = 1,94%
            SniperAttachments = 1,94%
            DLCRifles         = 2,91%
            DLCVests          = 2,91%
            GuerillaHeadgear  = 2,91%
            GuerillaVests     = 2,91%
            HandGrenades      = 2,91%
            HEGrenades        = 2,91%
            MilitaryBackpacks = 5,83%
            MilitaryHeadgear  = 2,91%
            MilitaryVests     = 2,91%
            RifleAmmo         = 2,91%
            RifleAttachments  = 2,91%
            Snipers           = 2,91%
            GuerillaBackpacks = 3,88%
            GuerillaItems     = 3,88%
            LMG               = 3,88%
            Explosives        = 4,85%
            GuerillaClothing  = 4,85%
            MilitaryClothing  = 4,85%
            Rifles            = 4,85%
            EpicWeapons       = 8,74%
        */
        Military[] = {"GuerillaHeadgear", "Explosives", "GuerillaBackpacks", "Bipods", "GuerillaVests", "HEGrenades", "Rifles", "EpicWeapons", "EpicWeapons", "RifleAmmo", "GuerillaVests", "GuerillaItems", "DLCGhillies", "DLCRifles", "DLCGhillies", "DLCAmmo", "GuerillaItems", "GuerillaBackpacks", "Ghillies", "Rifles", "MilitaryClothing", "RifleAttachments", "HandGrenades", "MilitaryHeadgear", "GuerillaClothing", "EpicWeapons", "Snipers", "LMGAmmo", "DLCSupressor", "GuerillaHeadgear", "GuerillaItems", "EpicWeapons", "DLCVests", "SniperAttachments", "MilitaryBackpacks", "LMG", "Explosives", "LMGAmmo", "DLCSupressor", "MilitaryBackpacks", "GuerillaClothing", "Explosives", "GuerillaClothing", "RifleAttachments", "LMG", "EpicWeapons", "LMG", "DLCGhillies", "MilitaryBackpacks", "DLCRifles", "GuerillaClothing", "MilitaryClothing", "MedicalItems", "LMG", "MilitaryVests", "RifleAmmo", "MilitaryVests", "DLCVests", "RifleAttachments", "HEGrenades", "MedicalItems", "Bipods", "Rifles", "DLCVests", "MilitaryBackpacks", "GuerillaBackpacks", "MilitaryBackpacks", "EpicWeapons", "MilitaryVests", "DLCAmmo", "DLCOptics", "GuerillaItems", "DLCGhillies", "MilitaryHeadgear", "GuerillaBackpacks", "Rifles", "Snipers", "Rifles", "EpicWeapons", "RifleAmmo", "SniperAmmo", "Explosives", "Snipers", "MilitaryClothing", "HandGrenades", "MilitaryHeadgear", "DLCOptics", "HEGrenades", "MilitaryClothing", "GuerillaVests", "MilitaryBackpacks", "DLCGhillies", "GuerillaHeadgear", "HandGrenades", "Explosives", "Rebreathers", "DLCRifles", "SniperAmmo", "MilitaryClothing", "EpicWeapons", "GuerillaClothing", "SniperAttachments", "EpicWeapons"};

        /*
            Percental Item Group Spawn Chances of Medical:

            MedicalItems = 100,00%
        */
        Medical[] = {"MedicalItems", "MedicalItems", "MedicalItems", "MedicalItems", "MedicalItems", "MedicalItems", "MedicalItems"};

        /*
            Percental Item Group Spawn Chances of Tourist:

            DLCAmmo           = 1,89%
            DLCOptics         = 1,89%
            DLCSupressor      = 1,89%
            SniperAmmo        = 1,89%
            SniperAttachments = 1,89%
            CivilianItems     = 3,77%
            Explosives        = 3,77%
            HandGrenades      = 3,77%
            MedicalItems      = 3,77%
            Restraints        = 3,77%
            DLCGhillies       = 5,66%
            Ghillies          = 5,66%
            MilitaryBackpacks = 7,55%
            MilitaryHeadgear  = 7,55%
            DLCRifles         = 15,09%
            Snipers           = 15,09%
            EpicWeapons       = 15,09%
        */
        Tourist[] = {"MilitaryBackpacks", "Restraints", "DLCRifles", "DLCGhillies", "MilitaryHeadgear", "DLCRifles", "MilitaryHeadgear", "Explosives", "EpicWeapons", "Snipers", "EpicWeapons", "MilitaryHeadgear", "EpicWeapons", "Snipers", "EpicWeapons", "DLCRifles", "Snipers", "EpicWeapons", "Snipers", "EpicWeapons", "DLCAmmo", "DLCRifles", "Restraints", "Explosives", "HandGrenades", "MilitaryBackpacks", "Snipers", "SniperAttachments", "HandGrenades", "DLCGhillies", "Ghillies", "SniperAmmo", "Snipers", "MilitaryBackpacks", "MilitaryHeadgear", "DLCRifles", "MedicalItems", "DLCRifles", "CivilianItems", "CivilianItems", "DLCRifles", "MedicalItems", "Snipers", "EpicWeapons", "DLCSupressor", "DLCRifles", "Snipers", "MilitaryBackpacks", "Ghillies", "EpicWeapons", "Ghillies", "DLCGhillies", "DLCOptics"};

        /*
            Percental Item Group Spawn Chances of Radiation:

            DLCAmmo           = 2,00%
            DLCOptics         = 2,00%
            DLCSupressor      = 2,00%
            SniperAmmo        = 2,00%
            SniperAttachments = 2,00%
            EpicWeapons       = 16,00%
            HandGrenades      = 4,00%
            MedicalItems      = 4,00%
            Restraints        = 4,00%
            DLCGhillies       = 6,00%
            Ghillies          = 6,00%
            Explosives        = 10,00%
            MilitaryBackpacks = 10,00%
            MilitaryHeadgear  = 10,00%
            DLCRifles         = 10,00%
            Snipers           = 10,00%
        */
        Radiation[] = {"Ghillies", "Ghillies", "EpicWeapons", "SniperAttachments", "HandGrenades", "DLCOptics", "MilitaryBackpacks", "MedicalItems", "Explosives", "DLCRifles", "Restraints", "DLCSupressor", "HandGrenades", "Explosives", "DLCGhillies", "Explosives", "EpicWeapons", "Ghillies", "MilitaryBackpacks", "DLCRifles", "MilitaryHeadgear", "DLCRifles", "MilitaryBackpacks", "EpicWeapons", "SniperAmmo", "Snipers", "MilitaryBackpacks", "EpicWeapons", "Snipers", "MilitaryHeadgear", "MilitaryHeadgear", "MedicalItems", "EpicWeapons", "Snipers", "MilitaryHeadgear", "EpicWeapons", "Explosives", "Snipers", "Explosives", "EpicWeapons", "DLCRifles", "Snipers", "EpicWeapons", "DLCAmmo", "MilitaryHeadgear", "MilitaryBackpacks", "DLCRifles", "DLCGhillies", "Restraints", "DLCGhillies"};
    };

    class ItemGroups
    {

        /*
            Percental Item Spawn Chances of Food:

            Exile_Item_CookingPot        = 1,59%
            Exile_Item_CanOpener         = 3,17%
            Exile_Item_Matches           = 7,94%
            Exile_Item_EMRE              = 12,70%
            Exile_Item_GloriousKnakworst = 3,17%
            Exile_Item_Surstromming      = 3,17%
            Exile_Item_SausageGravy      = 3,17%
            Exile_Item_ChristmasTinner   = 3,17%
            Exile_Item_MacasCheese       = 3,17%
            Exile_Item_BBQSandwich       = 3,17%
            Exile_Item_CatFood           = 3,17%
            Exile_Item_Dogfood           = 3,17%
            Exile_Item_BeefParts         = 3,17%
            Exile_Item_Cheathas          = 9,52%
            Exile_Item_DsNuts            = 6,35%
            Exile_Item_Noodles           = 6,35%
            Exile_Item_CockONut          = 9,52%
            Exile_Item_SeedAstics        = 4,76%
            Exile_Item_Raisins           = 3,17%
            Exile_Item_Moobar            = 4,76%
            Exile_Item_InstantCoffee     = 1,59%
        */
        Food[] = {"Exile_Item_Matches", "Exile_Item_Surstromming", "Exile_Item_Cheathas", "Exile_Item_Moobar", "Exile_Item_BBQSandwich", "Exile_Item_EMRE", "Exile_Item_DsNuts", "Exile_Item_Matches", "Exile_Item_Cheathas", "Exile_Item_Matches", "Exile_Item_Noodles", "Exile_Item_Moobar", "Exile_Item_SeedAstics", "Exile_Item_Cheathas", "Exile_Item_CatFood", "Exile_Item_Dogfood", "Exile_Item_Matches", "Exile_Item_SausageGravy", "Exile_Item_CockONut", "Exile_Item_CockONut", "Exile_Item_Cheathas", "Exile_Item_Noodles", "Exile_Item_SeedAstics", "Exile_Item_InstantCoffee", "Exile_Item_GloriousKnakworst", "Exile_Item_ChristmasTinner", "Exile_Item_CockONut", "Exile_Item_CookingPot", "Exile_Item_EMRE", "Exile_Item_Surstromming", "Exile_Item_ChristmasTinner", "Exile_Item_BeefParts", "Exile_Item_EMRE", "Exile_Item_EMRE", "Exile_Item_Noodles", "Exile_Item_MacasCheese", "Exile_Item_EMRE", "Exile_Item_EMRE", "Exile_Item_Raisins", "Exile_Item_SeedAstics", "Exile_Item_Dogfood", "Exile_Item_CockONut", "Exile_Item_MacasCheese", "Exile_Item_DsNuts", "Exile_Item_CockONut", "Exile_Item_GloriousKnakworst", "Exile_Item_EMRE", "Exile_Item_SausageGravy", "Exile_Item_CanOpener", "Exile_Item_DsNuts", "Exile_Item_BeefParts", "Exile_Item_CatFood", "Exile_Item_BBQSandwich", "Exile_Item_Matches", "Exile_Item_Noodles", "Exile_Item_CockONut", "Exile_Item_DsNuts", "Exile_Item_Cheathas", "Exile_Item_Cheathas", "Exile_Item_CanOpener", "Exile_Item_EMRE", "Exile_Item_Raisins", "Exile_Item_Moobar"};

        /*
            Percental Item Spawn Chances of Drinks:

            Exile_Item_Beer                    = 2,94%
            Exile_Item_EnergyDrink             = 26,47%
            Exile_Item_PlasticBottleFreshWater = 26,47%
            Exile_Item_PowerDrink              = 26,47%
            Exile_Item_MountainDupe            = 2,94%
            Exile_Item_ChocolateMilk           = 8,82%
            Exile_Item_PlasticBottleDirtyWater = 5,88%
        */
        Drinks[] = {"Exile_Item_PowerDrink", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_PowerDrink", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_EnergyDrink", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_EnergyDrink", "Exile_Item_PowerDrink", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_ChocolateMilk", "Exile_Item_EnergyDrink", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_EnergyDrink", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_EnergyDrink", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PowerDrink", "Exile_Item_EnergyDrink", "Exile_Item_ChocolateMilk", "Exile_Item_EnergyDrink", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_PowerDrink", "Exile_Item_PowerDrink", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_ChocolateMilk", "Exile_Item_Beer", "Exile_Item_EnergyDrink", "Exile_Item_MountainDupe", "Exile_Item_PowerDrink", "Exile_Item_EnergyDrink", "Exile_Item_PowerDrink", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_PowerDrink"};

        /*
            Percental Item Spawn Chances of Pistols:

            Exile_Weapon_Colt1911   = 7,69%
            Exile_Weapon_Makarov    = 7,69%
            Exile_Weapon_Taurus     = 7,69%
            Exile_Weapon_TaurusGold = 7,69%
            hgun_P07_khk_F          = 7,69%
            hgun_Pistol_01_F        = 7,69%
            hgun_Pistol_heavy_01_F  = 7,69%
            hgun_Pistol_heavy_02_F  = 7,69%
            hgun_Pistol_Signal_F    = 7,69%
            hgun_ACPC2_F            = 7,69%
            hgun_P07_F              = 7,69%
            hgun_Rook40_F           = 7,69%
            Exile_Weapon_SA61       = 7,69%
        */
        Pistols[] = {"Exile_Weapon_Colt1911", "hgun_Pistol_heavy_01_F", "hgun_Pistol_heavy_02_F", "Exile_Weapon_TaurusGold", "hgun_ACPC2_F", "hgun_P07_F", "Exile_Weapon_Taurus", "Exile_Weapon_Makarov", "hgun_Pistol_01_F", "hgun_Pistol_Signal_F", "hgun_P07_khk_F", "hgun_Rook40_F", "Exile_Weapon_SA61"};

        /*
            Percental Item Spawn Chances of PistolAmmo:

            6Rnd_GreenSignal_F               = 7,69%
            6Rnd_RedSignal_F                 = 7,69%
            16Rnd_9x21_Mag                   = 7,69%
            6Rnd_45ACP_Cylinder              = 7,69%
            10Rnd_9x21_Mag                   = 7,69%
            11Rnd_45ACP_Mag                  = 7,69%
            30Rnd_9x21_Mag                   = 7,69%
            9Rnd_45ACP_Mag                   = 7,69%
            Exile_Magazine_6Rnd_45ACP        = 7,69%
            Exile_Magazine_7Rnd_45ACP        = 7,69%
            Exile_Magazine_8Rnd_9x18         = 7,69%
            Exile_Magazine_10Rnd_765x17_SA61 = 7,69%
            Exile_Magazine_20Rnd_765x17_SA61 = 7,69%
        */
        PistolAmmo[] = {"Exile_Magazine_6Rnd_45ACP", "11Rnd_45ACP_Mag", "6Rnd_45ACP_Cylinder", "Exile_Magazine_10Rnd_765x17_SA61", "10Rnd_9x21_Mag", "Exile_Magazine_8Rnd_9x18", "6Rnd_RedSignal_F", "Exile_Magazine_7Rnd_45ACP", "6Rnd_GreenSignal_F", "30Rnd_9x21_Mag", "16Rnd_9x21_Mag", "Exile_Magazine_20Rnd_765x17_SA61", "9Rnd_45ACP_Mag"};

        /*
            Percental Item Spawn Chances of PistolAttachments:

            optic_MRD       = 25,00%
            optic_Yorris    = 25,00%
            muzzle_snds_acp = 25,00%
            muzzle_snds_L   = 25,00%
        */
        PistolAttachments[] = {"muzzle_snds_L", "optic_Yorris", "optic_MRD", "muzzle_snds_acp"};

        /*
            Percental Item Spawn Chances of Shotguns:

            Exile_Weapon_M1014 = 100,00%
        */
        Shotguns[] = {"Exile_Weapon_M1014"};

        /*
            Percental Item Spawn Chances of ShotgunAmmo:

            Exile_Magazine_8Rnd_74Slug = 100,00%
        */
        ShotgunAmmo[] = {"Exile_Magazine_8Rnd_74Slug"};

        /*
            Percental Item Spawn Chances of SMG:

            SMG_01_F       = 25,00%
            SMG_02_F       = 25,00%
            SMG_05_F       = 25,00%
            hgun_PDW2000_F = 25,00%
        */
        SMG[] = {"hgun_PDW2000_F", "SMG_01_F", "SMG_05_F", "SMG_02_F"};

        /*
            Percental Item Spawn Chances of SMGAmmo:

            30Rnd_45ACP_Mag_SMG_01              = 16,67%
            30Rnd_45ACP_Mag_SMG_01_Tracer_Green = 16,67%
            30Rnd_9x21_Mag_SMG_02               = 16,67%
            30Rnd_9x21_Mag_SMG_02_Tracer_Red    = 16,67%
            30Rnd_9x21_Mag_SMG_02_Tracer_Yellow = 16,67%
            30Rnd_9x21_Mag_SMG_02_Tracer_Green  = 16,67%
        */
        SMGAmmo[] = {"30Rnd_9x21_Mag_SMG_02_Tracer_Yellow", "30Rnd_9x21_Mag_SMG_02_Tracer_Red", "30Rnd_45ACP_Mag_SMG_01", "30Rnd_45ACP_Mag_SMG_01_Tracer_Green", "30Rnd_9x21_Mag_SMG_02", "30Rnd_9x21_Mag_SMG_02_Tracer_Green"};

        /*
            Percental Item Spawn Chances of SMGAttachments:

            optic_Holosight_smg       = 16,67%
            optic_Holosight_smg_blk_F = 16,67%
            optic_ACO_grn_smg         = 16,67%
            optic_Aco_smg             = 16,67%
            optic_ACO_grn             = 16,67%
            optic_Aco                 = 16,67%
        */
        SMGAttachments[] = {"optic_Aco_smg", "optic_Holosight_smg_blk_F", "optic_ACO_grn_smg", "optic_Holosight_smg", "optic_ACO_grn", "optic_Aco"};

        /*
            Percental Item Spawn Chances of Rifles:

            arifle_Katiba_GL_F       = 2,82%
            arifle_Mk20_GL_F         = 2,26%
            arifle_MX_GL_Black_F     = 2,26%
            arifle_MX_GL_F           = 2,26%
            arifle_MXM_F             = 0,56%
            arifle_TRG21_GL_F        = 0,56%
            Exile_Weapon_AK107_GL    = 0,56%
            Exile_Weapon_AK74_GL     = 0,56%
            arifle_AK12_GL_F         = 2,82%
            arifle_AKM_F             = 1,13%
            arifle_AKM_FL_F          = 1,13%
            arifle_AKS_F             = 1,13%
            arifle_ARX_blk_F         = 2,26%
            arifle_ARX_ghex_F        = 2,26%
            arifle_ARX_hex_F         = 2,26%
            arifle_CTAR_blk_F        = 1,13%
            arifle_CTAR_ghex_F       = 1,13%
            arifle_CTAR_GL_blk_F     = 1,13%
            arifle_CTAR_hex_F        = 1,13%
            arifle_CTARS_blk_F       = 1,13%
            arifle_CTARS_ghex_F      = 1,13%
            arifle_CTARS_hex_F       = 1,13%
            arifle_Katiba_F          = 2,26%
            arifle_Mk20_F            = 2,26%
            arifle_Mk20C_F           = 2,26%
            arifle_MX_Black_F        = 2,26%
            arifle_MX_F              = 2,82%
            arifle_MXC_Black_F       = 3,39%
            arifle_MXC_F             = 3,39%
            arifle_MXM_Black_F       = 2,82%
            arifle_SDAR_F            = 1,13%
            arifle_SPAR_01_blk_F     = 1,13%
            arifle_SPAR_01_GL_blk_F  = 1,13%
            arifle_SPAR_01_GL_khk_F  = 1,13%
            arifle_SPAR_01_GL_snd_F  = 1,13%
            arifle_SPAR_01_khk_F     = 1,13%
            arifle_SPAR_01_snd_F     = 1,13%
            arifle_SPAR_02_blk_F     = 1,13%
            arifle_SPAR_02_khk_F     = 1,13%
            arifle_SPAR_02_snd_F     = 1,13%
            arifle_SPAR_03_blk_F     = 1,13%
            arifle_SPAR_03_khk_F     = 1,13%
            arifle_SPAR_03_snd_F     = 1,13%
            arifle_TRG20_F           = 1,13%
            arifle_TRG21_F           = 1,13%
            Exile_Weapon_AK107       = 1,13%
            Exile_Weapon_AK74        = 1,13%
            Exile_Weapon_DMR         = 1,13%
            arifle_MXM_khk_F         = 1,69%
            Exile_Weapon_AK47        = 1,69%
            Exile_Weapon_AKS_Gold    = 1,69%
            Exile_Weapon_SVD         = 1,69%
            Exile_Weapon_SVDCamo     = 1,69%
            Exile_Weapon_VSSVintorez = 1,69%
            arifle_MX_GL_khk_F       = 1,69%
            arifle_AK12_F            = 2,82%
            Exile_Weapon_CZ550       = 1,69%
            arifle_MX_khk_F          = 1,69%
            arifle_MXC_khk_F         = 1,69%
            Exile_Weapon_M4          = 1,69%
            Exile_Weapon_M16A4       = 1,69%
            Exile_Weapon_M16A2       = 1,69%
            Exile_Weapon_LeeEnfield  = 0,56%
        */
        Rifles[] = {"arifle_CTAR_GL_blk_F", "arifle_ARX_ghex_F", "arifle_MXC_F", "arifle_MXC_Black_F", "arifle_ARX_blk_F", "arifle_AK12_GL_F", "arifle_Mk20_F", "Exile_Weapon_M16A2", "Exile_Weapon_M16A4", "Exile_Weapon_AKS_Gold", "arifle_Mk20C_F", "arifle_AK12_GL_F", "arifle_CTARS_ghex_F", "arifle_CTAR_GL_blk_F", "arifle_Mk20_F", "arifle_MXC_F", "arifle_TRG21_GL_F", "arifle_SPAR_01_blk_F", "Exile_Weapon_AK74", "arifle_Mk20_F", "Exile_Weapon_DMR", "arifle_Katiba_GL_F", "arifle_MXM_Black_F", "arifle_CTARS_hex_F", "arifle_SPAR_01_snd_F", "arifle_MXC_F", "arifle_CTARS_blk_F", "arifle_MX_Black_F", "arifle_MX_GL_F", "arifle_MXC_Black_F", "arifle_AK12_GL_F", "arifle_MX_F", "arifle_AK12_F", "arifle_MXC_F", "arifle_AK12_GL_F", "arifle_MX_F", "Exile_Weapon_SVDCamo", "arifle_TRG20_F", "Exile_Weapon_VSSVintorez", "arifle_Katiba_GL_F", "arifle_AK12_F", "arifle_AK12_GL_F", "arifle_MXC_Black_F", "arifle_MXC_khk_F", "arifle_CTARS_ghex_F", "arifle_ARX_blk_F", "Exile_Weapon_SVDCamo", "arifle_MXM_khk_F", "arifle_MXC_khk_F", "arifle_CTAR_hex_F", "arifle_Katiba_GL_F", "Exile_Weapon_SVD", "Exile_Weapon_M16A2", "Exile_Weapon_VSSVintorez", "arifle_SPAR_03_khk_F", "arifle_MXC_F", "arifle_MXC_Black_F", "arifle_Katiba_F", "arifle_MX_GL_Black_F", "arifle_SPAR_02_snd_F", "arifle_ARX_blk_F", "arifle_SPAR_01_GL_khk_F", "Exile_Weapon_DMR", "Exile_Weapon_SVDCamo", "Exile_Weapon_AK107", "arifle_SPAR_01_khk_F", "arifle_CTAR_hex_F", "arifle_SPAR_02_snd_F", "arifle_MX_GL_khk_F", "arifle_MXM_Black_F", "arifle_SPAR_01_GL_khk_F", "arifle_Katiba_GL_F", "Exile_Weapon_AKS_Gold", "Exile_Weapon_AK47", "arifle_ARX_ghex_F", "arifle_MX_F", "Exile_Weapon_CZ550", "arifle_MX_khk_F", "arifle_SPAR_01_GL_blk_F", "arifle_MX_GL_Black_F", "arifle_Mk20_GL_F", "arifle_MX_GL_Black_F", "Exile_Weapon_AK107", "Exile_Weapon_AK107_GL", "arifle_MX_GL_khk_F", "arifle_MXM_Black_F", "arifle_TRG20_F", "arifle_MXM_Black_F", "arifle_MX_GL_F", "arifle_AK12_F", "arifle_MX_Black_F", "arifle_ARX_ghex_F", "arifle_MX_F", "arifle_AKM_F", "arifle_AKM_F", "arifle_Mk20C_F", "arifle_SPAR_02_khk_F", "Exile_Weapon_SVD", "arifle_ARX_hex_F", "arifle_AKS_F", "arifle_AK12_F", "arifle_SPAR_01_GL_snd_F", "arifle_ARX_ghex_F", "Exile_Weapon_M16A4", "arifle_ARX_blk_F", "arifle_MXM_khk_F", "arifle_MX_khk_F", "Exile_Weapon_M16A4", "arifle_SPAR_01_GL_snd_F", "arifle_AKM_FL_F", "arifle_TRG21_F", "arifle_SPAR_02_blk_F", "arifle_MX_GL_F", "arifle_SPAR_02_khk_F", "arifle_SPAR_02_blk_F", "Exile_Weapon_M4", "arifle_ARX_hex_F", "arifle_SPAR_01_GL_blk_F", "arifle_MX_Black_F", "arifle_TRG21_F", "arifle_MX_F", "arifle_MX_Black_F", "Exile_Weapon_CZ550", "arifle_CTAR_blk_F", "arifle_MX_GL_khk_F", "Exile_Weapon_M4", "arifle_Mk20_F", "arifle_ARX_hex_F", "arifle_MXC_khk_F", "arifle_Katiba_F", "arifle_SPAR_03_blk_F", "arifle_CTAR_blk_F", "arifle_CTAR_ghex_F", "Exile_Weapon_LeeEnfield", "arifle_MX_GL_F", "arifle_Mk20_GL_F", "Exile_Weapon_AK47", "arifle_MXM_F", "arifle_MX_GL_Black_F", "Exile_Weapon_AK47", "Exile_Weapon_M4", "Exile_Weapon_AK74_GL", "Exile_Weapon_AK74", "arifle_CTARS_hex_F", "arifle_Katiba_GL_F", "arifle_SPAR_03_snd_F", "arifle_SPAR_03_snd_F", "arifle_CTAR_ghex_F", "arifle_MXC_F", "arifle_Katiba_F", "arifle_AKS_F", "arifle_Mk20_GL_F", "Exile_Weapon_AKS_Gold", "arifle_SPAR_03_khk_F", "arifle_MX_khk_F", "Exile_Weapon_VSSVintorez", "arifle_MXC_Black_F", "arifle_Katiba_F", "arifle_AKM_FL_F", "arifle_Mk20C_F", "arifle_Mk20C_F", "arifle_SPAR_01_snd_F", "arifle_Mk20_GL_F", "Exile_Weapon_M16A2", "arifle_SPAR_01_khk_F", "arifle_MXC_Black_F", "arifle_MXM_khk_F", "Exile_Weapon_CZ550", "arifle_CTARS_blk_F", "arifle_SPAR_01_blk_F", "arifle_ARX_hex_F", "arifle_SDAR_F", "arifle_AK12_F", "arifle_MXM_Black_F", "Exile_Weapon_SVD", "arifle_SPAR_03_blk_F", "arifle_SDAR_F"};

        /*
            Percental Item Spawn Chances of RifleAmmo:

            20Rnd_556x45_UW_mag                    = 2,44%
            30Rnd_556x45_Stanag                    = 2,44%
            30Rnd_556x45_Stanag_green              = 2,44%
            30Rnd_556x45_Stanag_red                = 2,44%
            30Rnd_556x45_Stanag_Tracer_Green       = 2,44%
            30Rnd_556x45_Stanag_Tracer_Red         = 2,44%
            30Rnd_556x45_Stanag_Tracer_Yellow      = 2,44%
            30Rnd_65x39_caseless_green             = 2,44%
            30Rnd_65x39_caseless_green_mag_Tracer  = 2,44%
            30Rnd_65x39_caseless_mag               = 2,44%
            30Rnd_65x39_caseless_mag_Tracer        = 2,44%
            Exile_Magazine_10Rnd_303               = 1,22%
            Exile_Magazine_30Rnd_762x39_AK         = 2,44%
            Exile_Magazine_30Rnd_545x39_AK         = 2,44%
            Exile_Magazine_30Rnd_545x39_AK_Green   = 2,44%
            Exile_Magazine_30Rnd_545x39_AK_Red     = 2,44%
            Exile_Magazine_30Rnd_545x39_AK_White   = 2,44%
            Exile_Magazine_30Rnd_545x39_AK_Yellow  = 2,44%
            Exile_Magazine_20Rnd_762x51_DMR        = 1,22%
            Exile_Magazine_20Rnd_762x51_DMR_Yellow = 1,22%
            Exile_Magazine_20Rnd_762x51_DMR_Red    = 1,22%
            Exile_Magazine_20Rnd_762x51_DMR_Green  = 1,22%
            Exile_Magazine_20Rnd_762x51_DMR_White  = 1,22%
            Exile_Magazine_5Rnd_22LR               = 2,44%
            Exile_Magazine_10Rnd_762x54            = 2,44%
            Exile_Magazine_10Rnd_9x39              = 2,44%
            Exile_Magazine_20Rnd_9x39              = 2,44%
            30Rnd_762x39_Mag_F                     = 2,44%
            30Rnd_762x39_Mag_Green_F               = 2,44%
            30Rnd_762x39_Mag_Tracer_F              = 2,44%
            30Rnd_762x39_Mag_Tracer_Green_F        = 2,44%
            30Rnd_762x39_AK47_M                    = 2,44%
            30Rnd_545x39_Mag_F                     = 2,44%
            30Rnd_545x39_Mag_Green_F               = 2,44%
            30Rnd_545x39_Mag_Tracer_F              = 2,44%
            30Rnd_545x39_Mag_Tracer_Green_F        = 2,44%
            10Rnd_50BW_Mag_F                       = 2,44%
            30Rnd_580x42_Mag_F                     = 2,44%
            30Rnd_580x42_Mag_Tracer_F              = 2,44%
            100Rnd_580x42_Mag_F                    = 2,44%
            100Rnd_580x42_Mag_Tracer_F             = 2,44%
            150Rnd_556x45_Drum_Mag_F               = 2,44%
            150Rnd_556x45_Drum_Mag_Tracer_F        = 2,44%
            20Rnd_762x51_Mag                       = 2,44%
        */
        RifleAmmo[] = {"Exile_Magazine_30Rnd_545x39_AK", "Exile_Magazine_30Rnd_545x39_AK_Red", "30Rnd_580x42_Mag_F", "30Rnd_545x39_Mag_Green_F", "Exile_Magazine_5Rnd_22LR", "Exile_Magazine_20Rnd_762x51_DMR", "30Rnd_762x39_Mag_F", "Exile_Magazine_10Rnd_9x39", "30Rnd_762x39_AK47_M", "Exile_Magazine_30Rnd_545x39_AK_Red", "30Rnd_65x39_caseless_green", "30Rnd_556x45_Stanag_red", "30Rnd_65x39_caseless_green", "30Rnd_556x45_Stanag_Tracer_Red", "Exile_Magazine_20Rnd_762x51_DMR_White", "Exile_Magazine_10Rnd_9x39", "30Rnd_556x45_Stanag", "Exile_Magazine_30Rnd_545x39_AK_Green", "Exile_Magazine_30Rnd_762x39_AK", "Exile_Magazine_20Rnd_9x39", "30Rnd_556x45_Stanag_green", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "150Rnd_556x45_Drum_Mag_F", "150Rnd_556x45_Drum_Mag_Tracer_F", "30Rnd_762x39_Mag_Tracer_F", "30Rnd_762x39_Mag_Tracer_Green_F", "30Rnd_556x45_Stanag_red", "150Rnd_556x45_Drum_Mag_Tracer_F", "Exile_Magazine_30Rnd_545x39_AK_White", "30Rnd_65x39_caseless_green_mag_Tracer", "Exile_Magazine_5Rnd_22LR", "30Rnd_762x39_Mag_Green_F", "30Rnd_545x39_Mag_Tracer_F", "30Rnd_545x39_Mag_Green_F", "Exile_Magazine_10Rnd_303", "Exile_Magazine_30Rnd_545x39_AK", "30Rnd_762x39_Mag_Green_F", "30Rnd_545x39_Mag_Tracer_Green_F", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_556x45_Stanag", "30Rnd_65x39_caseless_mag_Tracer", "Exile_Magazine_10Rnd_762x54", "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_65x39_caseless_mag", "Exile_Magazine_30Rnd_545x39_AK_White", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "Exile_Magazine_20Rnd_762x51_DMR_Red", "100Rnd_580x42_Mag_Tracer_F", "30Rnd_762x39_AK47_M", "10Rnd_50BW_Mag_F", "150Rnd_556x45_Drum_Mag_F", "30Rnd_580x42_Mag_F", "20Rnd_556x45_UW_mag", "Exile_Magazine_20Rnd_762x51_DMR_Green", "30Rnd_65x39_caseless_mag", "10Rnd_50BW_Mag_F", "30Rnd_556x45_Stanag_Tracer_Yellow", "Exile_Magazine_20Rnd_762x51_DMR_Yellow", "Exile_Magazine_30Rnd_545x39_AK_Green", "100Rnd_580x42_Mag_F", "30Rnd_580x42_Mag_Tracer_F", "30Rnd_556x45_Stanag_green", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_545x39_Mag_Tracer_Green_F", "30Rnd_762x39_Mag_Tracer_F", "100Rnd_580x42_Mag_Tracer_F", "Exile_Magazine_30Rnd_762x39_AK", "20Rnd_556x45_UW_mag", "Exile_Magazine_20Rnd_9x39", "30Rnd_545x39_Mag_Tracer_F", "30Rnd_545x39_Mag_F", "30Rnd_762x39_Mag_Tracer_Green_F", "30Rnd_580x42_Mag_Tracer_F", "30Rnd_762x39_Mag_F", "30Rnd_556x45_Stanag_Tracer_Red", "Exile_Magazine_10Rnd_762x54", "20Rnd_762x51_Mag", "100Rnd_580x42_Mag_F", "20Rnd_762x51_Mag", "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_545x39_Mag_F", "30Rnd_556x45_Stanag_Tracer_Yellow"};

        /*
            Percental Item Spawn Chances of RifleAttachments:

            muzzle_snds_M            = 3,39%
            muzzle_snds_H            = 3,39%
            muzzle_snds_H_khk_F      = 3,39%
            muzzle_snds_H_snd_F      = 3,39%
            muzzle_snds_58_blk_F     = 3,39%
            muzzle_snds_m_khk_F      = 3,39%
            muzzle_snds_m_snd_F      = 3,39%
            muzzle_snds_58_wdm_F     = 3,39%
            muzzle_snds_65_TI_blk_F  = 3,39%
            muzzle_snds_65_TI_hex_F  = 3,39%
            muzzle_snds_65_TI_ghex_F = 3,39%
            muzzle_snds_H_MG_blk_F   = 3,39%
            muzzle_snds_H_MG_khk_F   = 3,39%
            optic_Arco               = 3,39%
            optic_Arco_blk_F         = 3,39%
            optic_Arco_ghex_F        = 3,39%
            optic_Hamr               = 3,39%
            optic_Hamr_khk_F         = 3,39%
            optic_Holosight          = 3,39%
            optic_Holosight_blk_F    = 3,39%
            optic_Holosight_khk_F    = 3,39%
            acc_flashlight           = 3,39%
            acc_pointer_IR           = 3,39%
            optic_MRCO               = 3,39%
            optic_DMS                = 3,39%
            optic_DMS_ghex_F         = 3,39%
            optic_ERCO_blk_F         = 3,39%
            optic_ERCO_khk_F         = 3,39%
            optic_ERCO_snd_F         = 3,39%
            optic_NVS                = 1,69%
        */
        RifleAttachments[] = {"optic_ERCO_khk_F", "muzzle_snds_65_TI_hex_F", "muzzle_snds_H_snd_F", "optic_Holosight", "muzzle_snds_H_MG_khk_F", "muzzle_snds_m_snd_F", "optic_Hamr_khk_F", "optic_Arco_blk_F", "optic_DMS", "muzzle_snds_65_TI_ghex_F", "muzzle_snds_H_snd_F", "muzzle_snds_M", "muzzle_snds_58_wdm_F", "muzzle_snds_H_MG_khk_F", "optic_MRCO", "muzzle_snds_65_TI_blk_F", "optic_Holosight_khk_F", "optic_Arco", "optic_ERCO_blk_F", "optic_Arco_blk_F", "acc_flashlight", "optic_Holosight_blk_F", "optic_Arco", "muzzle_snds_M", "acc_pointer_IR", "acc_flashlight", "muzzle_snds_65_TI_blk_F", "muzzle_snds_m_snd_F", "optic_Arco_ghex_F", "optic_MRCO", "muzzle_snds_H_MG_blk_F", "muzzle_snds_H_khk_F", "optic_ERCO_khk_F", "muzzle_snds_m_khk_F", "optic_Arco_ghex_F", "optic_Holosight_blk_F", "optic_Hamr_khk_F", "optic_Hamr", "acc_pointer_IR", "optic_Holosight_khk_F", "optic_DMS", "muzzle_snds_58_wdm_F", "muzzle_snds_65_TI_hex_F", "muzzle_snds_H_khk_F", "muzzle_snds_58_blk_F", "optic_DMS_ghex_F", "optic_ERCO_blk_F", "muzzle_snds_58_blk_F", "muzzle_snds_H", "muzzle_snds_H", "optic_Hamr", "muzzle_snds_65_TI_ghex_F", "optic_NVS", "optic_DMS_ghex_F", "optic_ERCO_snd_F", "optic_ERCO_snd_F", "optic_Holosight", "muzzle_snds_m_khk_F", "muzzle_snds_H_MG_blk_F"};

        /*
            Percental Item Spawn Chances of LMG:

            arifle_MX_SW_Black_F = 10,71%
            arifle_MX_SW_F       = 10,71%
            LMG_Mk200_F          = 17,86%
            LMG_Zafir_F          = 17,86%
            Exile_Weapon_RPK     = 17,86%
            Exile_Weapon_PK      = 3,57%
            Exile_Weapon_PKP     = 17,86%
            LMG_03_F             = 3,57%
        */
        LMG[] = {"Exile_Weapon_RPK", "LMG_Zafir_F", "arifle_MX_SW_Black_F", "Exile_Weapon_RPK", "Exile_Weapon_RPK", "arifle_MX_SW_F", "Exile_Weapon_PKP", "LMG_Zafir_F", "Exile_Weapon_RPK", "LMG_Mk200_F", "LMG_Mk200_F", "arifle_MX_SW_F", "Exile_Weapon_PK", "LMG_Zafir_F", "LMG_03_F", "arifle_MX_SW_F", "arifle_MX_SW_Black_F", "arifle_MX_SW_Black_F", "LMG_Mk200_F", "LMG_Mk200_F", "LMG_Zafir_F", "Exile_Weapon_RPK", "Exile_Weapon_PKP", "LMG_Zafir_F", "LMG_Mk200_F", "Exile_Weapon_PKP", "Exile_Weapon_PKP", "Exile_Weapon_PKP"};

        /*
            Percental Item Spawn Chances of LMGAmmo:

            100Rnd_65x39_caseless_mag             = 4,35%
            100Rnd_65x39_caseless_mag_Tracer      = 6,52%
            150Rnd_762x54_Box                     = 6,52%
            150Rnd_762x54_Box_Tracer              = 2,17%
            130Rnd_338_Mag                        = 10,87%
            150Rnd_93x64_Mag                      = 10,87%
            Exile_Magazine_45Rnd_545x39_RPK_Green = 2,17%
            Exile_Magazine_75Rnd_545x39_RPK_Green = 2,17%
            Exile_Magazine_100Rnd_762x54_PK_Green = 2,17%
            200Rnd_65x39_Belt                     = 10,87%
            200Rnd_65x39_Belt_Tracer_Green        = 10,87%
            200Rnd_65x39_Belt_Tracer_Red          = 10,87%
            200Rnd_65x39_Belt_Tracer_Yellow       = 10,87%
            200Rnd_556x45_Box_F                   = 2,17%
            200Rnd_556x45_Box_Red_F               = 2,17%
            200Rnd_556x45_Box_Tracer_F            = 2,17%
            200Rnd_556x45_Box_Tracer_Red_F        = 2,17%
        */
        LMGAmmo[] = {"200Rnd_556x45_Box_Tracer_Red_F", "200Rnd_556x45_Box_Red_F", "200Rnd_65x39_Belt_Tracer_Red", "130Rnd_338_Mag", "150Rnd_93x64_Mag", "200Rnd_65x39_Belt", "200Rnd_556x45_Box_F", "150Rnd_93x64_Mag", "200Rnd_65x39_Belt_Tracer_Green", "200Rnd_65x39_Belt_Tracer_Red", "200Rnd_65x39_Belt_Tracer_Yellow", "130Rnd_338_Mag", "Exile_Magazine_75Rnd_545x39_RPK_Green", "150Rnd_762x54_Box", "130Rnd_338_Mag", "200Rnd_65x39_Belt", "200Rnd_65x39_Belt_Tracer_Green", "200Rnd_65x39_Belt_Tracer_Yellow", "Exile_Magazine_45Rnd_545x39_RPK_Green", "200Rnd_65x39_Belt", "200Rnd_556x45_Box_Tracer_F", "100Rnd_65x39_caseless_mag_Tracer", "200Rnd_65x39_Belt_Tracer_Green", "200Rnd_65x39_Belt_Tracer_Yellow", "150Rnd_93x64_Mag", "200Rnd_65x39_Belt", "200Rnd_65x39_Belt_Tracer_Red", "150Rnd_93x64_Mag", "200Rnd_65x39_Belt_Tracer_Yellow", "100Rnd_65x39_caseless_mag_Tracer", "200Rnd_65x39_Belt_Tracer_Yellow", "200Rnd_65x39_Belt_Tracer_Green", "130Rnd_338_Mag", "200Rnd_65x39_Belt_Tracer_Green", "100Rnd_65x39_caseless_mag_Tracer", "200Rnd_65x39_Belt", "130Rnd_338_Mag", "100Rnd_65x39_caseless_mag", "150Rnd_762x54_Box", "Exile_Magazine_100Rnd_762x54_PK_Green", "200Rnd_65x39_Belt_Tracer_Red", "200Rnd_65x39_Belt_Tracer_Red", "150Rnd_762x54_Box_Tracer", "150Rnd_762x54_Box", "150Rnd_93x64_Mag", "100Rnd_65x39_caseless_mag"};

        /*
            Percental Item Spawn Chances of Snipers:

            srifle_DMR_01_F      = 3,13%
            srifle_EBR_F         = 3,13%
            srifle_GM6_F         = 18,75%
            srifle_LRR_F         = 18,75%
            srifle_LRR_tna_F     = 18,75%
            srifle_GM6_ghex_F    = 12,50%
            srifle_DMR_07_blk_F  = 6,25%
            srifle_DMR_07_hex_F  = 3,13%
            srifle_DMR_07_ghex_F = 3,13%
            Exile_Weapon_m107    = 6,25%
            Exile_Weapon_ksvk    = 6,25%
        */
        Snipers[] = {"srifle_LRR_F", "srifle_GM6_ghex_F", "srifle_LRR_tna_F", "srifle_LRR_tna_F", "srifle_LRR_F", "srifle_GM6_F", "srifle_LRR_F", "srifle_LRR_F", "Exile_Weapon_ksvk", "srifle_GM6_F", "srifle_LRR_tna_F", "Exile_Weapon_m107", "Exile_Weapon_m107", "srifle_LRR_F", "srifle_LRR_tna_F", "srifle_GM6_F", "srifle_GM6_F", "srifle_LRR_tna_F", "srifle_DMR_07_blk_F", "srifle_EBR_F", "srifle_DMR_07_ghex_F", "srifle_GM6_F", "srifle_DMR_01_F", "srifle_GM6_F", "srifle_DMR_07_blk_F", "srifle_GM6_ghex_F", "srifle_LRR_F", "srifle_GM6_ghex_F", "Exile_Weapon_ksvk", "srifle_LRR_tna_F", "srifle_DMR_07_hex_F", "srifle_GM6_ghex_F"};

        /*
            Percental Item Spawn Chances of SniperAmmo:

            Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag      = 3,52%
            Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag = 3,52%
            Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag      = 3,52%
            Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag           = 3,52%
            Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag      = 3,52%
            Exile_Magazine_7Rnd_408_Bullet_Cam_Mag               = 3,52%
            Exile_Magazine_10Rnd_338_Bullet_Cam_Mag              = 3,52%
            Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag     = 3,52%
            Exile_Magazine_5Rnd_127x108_APDS_KSVK                = 3,52%
            5Rnd_127x108_APDS_Mag                                = 3,52%
            5Rnd_127x108_Mag                                     = 3,52%
            Exile_Magazine_10Rnd_127x99_m107                     = 7,04%
            Exile_Magazine_5Rnd_127x108_KSVK                     = 7,04%
            7Rnd_408_Mag                                         = 7,04%
            10Rnd_762x54_Mag                                     = 11,97%
            20Rnd_762x51_Mag                                     = 13,38%
            20Rnd_650x39_Cased_Mag_F                             = 14,79%
        */
        SniperAmmo[] = {"Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "7Rnd_408_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_Mag", "20Rnd_650x39_Cased_Mag_F", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "10Rnd_762x54_Mag", "10Rnd_762x54_Mag", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "10Rnd_762x54_Mag", "5Rnd_127x108_APDS_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107", "5Rnd_127x108_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag", "7Rnd_408_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag", "7Rnd_408_Mag", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "5Rnd_127x108_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag", "5Rnd_127x108_Mag", "7Rnd_408_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "7Rnd_408_Mag", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "7Rnd_408_Mag", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "7Rnd_408_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag"};

        /*
            Percental Item Spawn Chances of SniperAttachments:

            muzzle_snds_B_khk_F = 11,11%
            muzzle_snds_B_snd_F = 11,11%
            muzzle_snds_B       = 11,11%
            optic_LRPS          = 11,11%
            optic_LRPS_ghex_F   = 11,11%
            optic_LRPS_tna_F    = 11,11%
            optic_SOS           = 11,11%
            optic_SOS_khk_F     = 11,11%
            optic_DMS           = 11,11%
        */
        SniperAttachments[] = {"optic_LRPS", "muzzle_snds_B_snd_F", "optic_LRPS_ghex_F", "optic_DMS", "optic_SOS", "muzzle_snds_B", "optic_SOS_khk_F", "muzzle_snds_B_khk_F", "optic_LRPS_tna_F"};

        /*
            Percental Item Spawn Chances of DLCRifles:

            MMG_01_hex_F             = 5,61%
            MMG_01_tan_F             = 5,61%
            MMG_02_black_F           = 7,48%
            MMG_02_camo_F            = 7,48%
            MMG_02_sand_F            = 4,67%
            srifle_DMR_03_F          = 2,80%
            srifle_DMR_03_khaki_F    = 2,80%
            srifle_DMR_03_tan_F      = 2,80%
            srifle_DMR_03_woodland_F = 2,80%
            srifle_DMR_06_camo_F     = 2,80%
            srifle_DMR_06_olive_F    = 2,80%
            srifle_DMR_02_camo_F     = 5,61%
            srifle_DMR_02_F          = 5,61%
            srifle_DMR_02_sniper_F   = 5,61%
            srifle_DMR_04_F          = 6,54%
            srifle_DMR_04_Tan_F      = 6,54%
            srifle_DMR_05_blk_F      = 7,48%
            srifle_DMR_05_hex_F      = 7,48%
            srifle_DMR_05_tan_F      = 7,48%
        */
        DLCRifles[] = {"srifle_DMR_04_F", "srifle_DMR_04_F", "MMG_02_sand_F", "srifle_DMR_02_sniper_F", "MMG_01_hex_F", "MMG_02_camo_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_blk_F", "MMG_02_sand_F", "MMG_01_hex_F", "srifle_DMR_02_F", "MMG_02_black_F", "srifle_DMR_04_F", "srifle_DMR_02_camo_F", "srifle_DMR_03_tan_F", "srifle_DMR_02_sniper_F", "srifle_DMR_04_F", "MMG_01_tan_F", "srifle_DMR_06_olive_F", "MMG_01_tan_F", "MMG_01_hex_F", "srifle_DMR_06_olive_F", "MMG_02_camo_F", "srifle_DMR_02_F", "srifle_DMR_05_tan_F", "srifle_DMR_05_hex_F", "MMG_02_camo_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_blk_F", "srifle_DMR_02_F", "srifle_DMR_05_tan_F", "srifle_DMR_02_F", "MMG_02_black_F", "srifle_DMR_05_tan_F", "srifle_DMR_02_camo_F", "MMG_01_hex_F", "srifle_DMR_03_woodland_F", "srifle_DMR_04_Tan_F", "srifle_DMR_04_Tan_F", "MMG_02_camo_F", "srifle_DMR_02_camo_F", "srifle_DMR_02_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_hex_F", "MMG_01_hex_F", "srifle_DMR_06_olive_F", "srifle_DMR_03_woodland_F", "srifle_DMR_05_tan_F", "srifle_DMR_02_F", "MMG_01_hex_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_hex_F", "srifle_DMR_02_sniper_F", "srifle_DMR_05_hex_F", "srifle_DMR_05_blk_F", "MMG_02_sand_F", "srifle_DMR_05_blk_F", "MMG_02_camo_F", "srifle_DMR_03_F", "MMG_01_tan_F", "srifle_DMR_04_Tan_F", "MMG_01_tan_F", "MMG_02_camo_F", "srifle_DMR_05_tan_F", "srifle_DMR_05_blk_F", "srifle_DMR_03_khaki_F", "srifle_DMR_02_sniper_F", "srifle_DMR_02_camo_F", "srifle_DMR_04_F", "srifle_DMR_05_tan_F", "MMG_02_black_F", "srifle_DMR_05_blk_F", "MMG_02_black_F", "srifle_DMR_03_tan_F", "srifle_DMR_05_hex_F", "srifle_DMR_05_hex_F", "MMG_02_sand_F", "srifle_DMR_02_sniper_F", "MMG_01_tan_F", "srifle_DMR_03_F", "srifle_DMR_02_sniper_F", "MMG_02_camo_F", "srifle_DMR_03_woodland_F", "srifle_DMR_04_F", "srifle_DMR_03_tan_F", "srifle_DMR_06_camo_F", "srifle_DMR_04_Tan_F", "srifle_DMR_03_F", "MMG_02_black_F", "srifle_DMR_05_tan_F", "srifle_DMR_06_camo_F", "srifle_DMR_05_tan_F", "srifle_DMR_06_camo_F", "srifle_DMR_03_khaki_F", "MMG_02_black_F", "MMG_02_camo_F", "srifle_DMR_03_khaki_F", "srifle_DMR_05_hex_F", "MMG_02_black_F", "MMG_02_black_F", "srifle_DMR_02_camo_F", "srifle_DMR_04_F", "srifle_DMR_02_camo_F", "MMG_01_tan_F", "srifle_DMR_05_hex_F", "srifle_DMR_05_blk_F", "MMG_02_sand_F"};

        /*
            Percental Item Spawn Chances of DLCAmmo:

            150Rnd_93x64_Mag       = 33,96%
            130Rnd_338_Mag         = 47,17%
            10Rnd_127x54_Mag       = 3,77%
            20Rnd_762x51_Mag       = 3,77%
            10Rnd_338_Mag          = 5,66%
            10Rnd_93x64_DMR_05_Mag = 5,66%
        */
        DLCAmmo[] = {"130Rnd_338_Mag", "130Rnd_338_Mag", "130Rnd_338_Mag", "10Rnd_338_Mag", "130Rnd_338_Mag", "150Rnd_93x64_Mag", "150Rnd_93x64_Mag", "150Rnd_93x64_Mag", "10Rnd_93x64_DMR_05_Mag", "10Rnd_93x64_DMR_05_Mag", "150Rnd_93x64_Mag", "130Rnd_338_Mag", "130Rnd_338_Mag", "150Rnd_93x64_Mag", "130Rnd_338_Mag", "10Rnd_127x54_Mag", "130Rnd_338_Mag", "130Rnd_338_Mag", "150Rnd_93x64_Mag", "130Rnd_338_Mag", "10Rnd_127x54_Mag", "150Rnd_93x64_Mag", "20Rnd_762x51_Mag", "130Rnd_338_Mag", "150Rnd_93x64_Mag", "130Rnd_338_Mag", "130Rnd_338_Mag", "150Rnd_93x64_Mag", "130Rnd_338_Mag", "130Rnd_338_Mag", "150Rnd_93x64_Mag", "150Rnd_93x64_Mag", "150Rnd_93x64_Mag", "130Rnd_338_Mag", "130Rnd_338_Mag", "10Rnd_93x64_DMR_05_Mag", "150Rnd_93x64_Mag", "130Rnd_338_Mag", "130Rnd_338_Mag", "130Rnd_338_Mag", "150Rnd_93x64_Mag", "130Rnd_338_Mag", "20Rnd_762x51_Mag", "150Rnd_93x64_Mag", "130Rnd_338_Mag", "150Rnd_93x64_Mag", "130Rnd_338_Mag", "150Rnd_93x64_Mag", "10Rnd_338_Mag", "130Rnd_338_Mag", "130Rnd_338_Mag", "10Rnd_338_Mag", "150Rnd_93x64_Mag"};

        /*
            Percental Item Spawn Chances of DLCOptics:

            optic_AMS     = 21,74%
            optic_AMS_khk = 21,74%
            optic_AMS_snd = 21,74%
            optic_KHS_blk = 4,35%
            optic_KHS_hex = 4,35%
            optic_KHS_old = 21,74%
            optic_KHS_tan = 4,35%
        */
        DLCOptics[] = {"optic_AMS", "optic_AMS_snd", "optic_AMS", "optic_AMS", "optic_AMS", "optic_KHS_old", "optic_AMS_snd", "optic_AMS", "optic_KHS_old", "optic_AMS_khk", "optic_AMS_khk", "optic_AMS_khk", "optic_AMS_snd", "optic_KHS_blk", "optic_AMS_khk", "optic_KHS_tan", "optic_AMS_snd", "optic_KHS_old", "optic_AMS_khk", "optic_KHS_hex", "optic_AMS_snd", "optic_KHS_old", "optic_KHS_old"};

        /*
            Percental Item Spawn Chances of DLCSupressor:

            muzzle_snds_338_black = 16,67%
            muzzle_snds_338_green = 16,67%
            muzzle_snds_338_sand  = 16,67%
            muzzle_snds_93mmg     = 16,67%
            muzzle_snds_93mmg_tan = 16,67%
            muzzle_snds_B         = 16,67%
        */
        DLCSupressor[] = {"muzzle_snds_338_black", "muzzle_snds_338_green", "muzzle_snds_B", "muzzle_snds_93mmg", "muzzle_snds_338_sand", "muzzle_snds_93mmg_tan"};

        /*
            Percental Item Spawn Chances of EpicWeapons:

            MMG_01_hex_F                = 9,38%
            MMG_01_tan_F                = 9,38%
            MMG_02_black_F              = 9,38%
            MMG_02_camo_F               = 9,38%
            MMG_02_sand_F               = 9,38%
            launch_NLAW_F               = 6,25%
            launch_RPG32_F              = 6,25%
            launch_RPG32_ghex_F         = 6,25%
            launch_RPG7_F               = 6,25%
            launch_O_Titan_ghex_F       = 3,13%
            launch_O_Titan_short_ghex_F = 3,13%
            RPG32_F                     = 3,13%
            RPG32_HE_F                  = 3,13%
            RPG7_F                      = 3,13%
            NLAW_F                      = 3,13%
            Titan_AA                    = 3,13%
            Titan_AP                    = 3,13%
            Titan_AT                    = 3,13%
        */
        EpicWeapons[] = {"launch_RPG7_F", "NLAW_F", "Titan_AP", "MMG_01_tan_F", "RPG32_F", "MMG_01_tan_F", "MMG_02_sand_F", "MMG_02_black_F", "MMG_02_black_F", "launch_NLAW_F", "RPG32_HE_F", "launch_O_Titan_short_ghex_F", "MMG_01_hex_F", "Titan_AA", "MMG_02_camo_F", "MMG_02_camo_F", "MMG_02_sand_F", "RPG7_F", "MMG_01_hex_F", "launch_RPG32_F", "Titan_AT", "launch_RPG32_ghex_F", "launch_NLAW_F", "launch_RPG32_F", "MMG_02_camo_F", "MMG_02_black_F", "MMG_01_hex_F", "MMG_02_sand_F", "launch_RPG32_ghex_F", "launch_RPG7_F", "MMG_01_tan_F", "launch_O_Titan_ghex_F"};

        /*
            Percental Item Spawn Chances of Bipods:

            bipod_03_F_oli = 11,11%
            bipod_03_F_blk = 11,11%
            bipod_02_F_tan = 11,11%
            bipod_02_F_hex = 11,11%
            bipod_02_F_blk = 11,11%
            bipod_01_F_snd = 11,11%
            bipod_01_F_mtp = 11,11%
            bipod_01_F_blk = 11,11%
            bipod_01_F_khk = 11,11%
        */
        Bipods[] = {"bipod_01_F_mtp", "bipod_02_F_hex", "bipod_01_F_snd", "bipod_01_F_blk", "bipod_02_F_tan", "bipod_03_F_oli", "bipod_03_F_blk", "bipod_02_F_blk", "bipod_01_F_khk"};

        /*
            Percental Item Spawn Chances of HEGrenades:

            3Rnd_HE_Grenade_shell = 25,00%
            1Rnd_HE_Grenade_shell = 75,00%
        */
        HEGrenades[] = {"3Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell"};

        /*
            Percental Item Spawn Chances of UGLFlares:

            3Rnd_UGL_FlareGreen_F  = 6,25%
            3Rnd_UGL_FlareRed_F    = 6,25%
            3Rnd_UGL_FlareWhite_F  = 6,25%
            3Rnd_UGL_FlareYellow_F = 6,25%
            UGL_FlareGreen_F       = 18,75%
            UGL_FlareRed_F         = 18,75%
            UGL_FlareWhite_F       = 18,75%
            UGL_FlareYellow_F      = 18,75%
        */
        UGLFlares[] = {"3Rnd_UGL_FlareWhite_F", "UGL_FlareGreen_F", "UGL_FlareYellow_F", "UGL_FlareRed_F", "UGL_FlareGreen_F", "UGL_FlareWhite_F", "UGL_FlareWhite_F", "UGL_FlareWhite_F", "UGL_FlareYellow_F", "UGL_FlareYellow_F", "3Rnd_UGL_FlareGreen_F", "UGL_FlareRed_F", "UGL_FlareGreen_F", "3Rnd_UGL_FlareRed_F", "UGL_FlareRed_F", "3Rnd_UGL_FlareYellow_F"};

        /*
            Percental Item Spawn Chances of UGLSmokes:

        */
        UGLSmokes[] = {};

        /*
            Percental Item Spawn Chances of HandGrenades:

            HandGrenade = 50,00%
            MiniGrenade = 50,00%
        */
        HandGrenades[] = {"HandGrenade", "MiniGrenade"};

        /*
            Percental Item Spawn Chances of Explosives:

            SatchelCharge_Remote_Mag    = 14,29%
            APERSBoundingMine_Range_Mag = 14,29%
            APERSMine_Range_Mag         = 14,29%
            APERSTripMine_Wire_Mag      = 14,29%
            DemoCharge_Remote_Mag       = 14,29%
            IEDLandSmall_Remote_Mag     = 14,29%
            IEDUrbanSmall_Remote_Mag    = 14,29%
        */
        Explosives[] = {"IEDLandSmall_Remote_Mag", "APERSBoundingMine_Range_Mag", "APERSMine_Range_Mag", "APERSTripMine_Wire_Mag", "DemoCharge_Remote_Mag", "APERSMine_Range_Mag", "APERSTripMine_Wire_Mag", "APERSBoundingMine_Range_Mag", "SatchelCharge_Remote_Mag", "IEDLandSmall_Remote_Mag", "SatchelCharge_Remote_Mag", "DemoCharge_Remote_Mag", "APERSBoundingMine_Range_Mag", "DemoCharge_Remote_Mag", "IEDUrbanSmall_Remote_Mag", "IEDUrbanSmall_Remote_Mag", "IEDLandSmall_Remote_Mag", "SatchelCharge_Remote_Mag", "APERSMine_Range_Mag", "APERSTripMine_Wire_Mag", "IEDUrbanSmall_Remote_Mag"};

        /*
            Percental Item Spawn Chances of CivilianItems:

            Exile_Item_MobilePhone = 50,00%
            ItemGPS                = 28,57%
            Exile_Item_Heatpack    = 21,43%
        */
        CivilianItems[] = {"Exile_Item_MobilePhone", "Exile_Item_Heatpack", "Exile_Item_MobilePhone", "ItemGPS", "ItemGPS", "ItemGPS", "Exile_Item_MobilePhone", "Exile_Item_MobilePhone", "Exile_Item_MobilePhone", "ItemGPS", "Exile_Item_Heatpack", "Exile_Item_MobilePhone", "Exile_Item_MobilePhone", "Exile_Item_Heatpack"};

        /*
            Percental Item Spawn Chances of CivilianClothing:

            U_NikosAgedBody          = 3,45%
            U_NikosBody              = 3,45%
            U_OrestesBody            = 3,45%
            U_C_Man_casual_1_F       = 3,45%
            U_C_Man_casual_2_F       = 3,45%
            U_C_Man_casual_3_F       = 3,45%
            U_C_Man_casual_4_F       = 3,45%
            U_C_Man_casual_5_F       = 3,45%
            U_C_Man_casual_6_F       = 3,45%
            U_C_man_sport_1_F        = 3,45%
            U_C_man_sport_2_F        = 3,45%
            U_C_man_sport_3_F        = 3,45%
            U_I_C_Soldier_Bandit_1_F = 3,45%
            U_I_C_Soldier_Bandit_2_F = 3,45%
            U_I_C_Soldier_Bandit_3_F = 3,45%
            U_I_C_Soldier_Bandit_4_F = 3,45%
            U_I_C_Soldier_Bandit_5_F = 3,45%
            U_C_Poloshirt_blue       = 3,45%
            U_C_Poloshirt_burgundy   = 3,45%
            U_C_Poloshirt_salmon     = 3,45%
            U_C_Poloshirt_stripped   = 3,45%
            U_C_Poloshirt_tricolour  = 3,45%
            U_C_HunterBody_grn       = 3,45%
            U_C_Journalist           = 3,45%
            U_C_Poor_1               = 3,45%
            U_C_Poor_2               = 3,45%
            U_C_Poor_shorts_1        = 3,45%
            U_C_Scientist            = 3,45%
            U_Rangemaster            = 3,45%
        */
        CivilianClothing[] = {"U_I_C_Soldier_Bandit_1_F", "U_C_HunterBody_grn", "U_C_Poor_2", "U_C_man_sport_3_F", "U_C_Man_casual_2_F", "U_C_Poloshirt_blue", "U_C_Poloshirt_tricolour", "U_I_C_Soldier_Bandit_4_F", "U_C_Scientist", "U_I_C_Soldier_Bandit_3_F", "U_C_Man_casual_6_F", "U_I_C_Soldier_Bandit_5_F", "U_C_man_sport_1_F", "U_C_Man_casual_5_F", "U_Rangemaster", "U_C_Journalist", "U_C_Poloshirt_stripped", "U_C_Poor_shorts_1", "U_C_Poloshirt_burgundy", "U_C_Man_casual_1_F", "U_NikosBody", "U_C_Poloshirt_salmon", "U_I_C_Soldier_Bandit_2_F", "U_C_man_sport_2_F", "U_C_Man_casual_3_F", "U_OrestesBody", "U_NikosAgedBody", "U_C_Man_casual_4_F", "U_C_Poor_1"};

        /*
            Percental Item Spawn Chances of CivilianBackpacks:

            B_Kitbag_cbr        = 6,67%
            B_Kitbag_mcamo      = 6,67%
            B_Kitbag_sgg        = 6,67%
            B_AssaultPack_blk   = 6,67%
            B_AssaultPack_cbr   = 6,67%
            B_AssaultPack_dgtl  = 6,67%
            B_AssaultPack_khk   = 6,67%
            B_AssaultPack_mcamo = 6,67%
            B_AssaultPack_rgr   = 6,67%
            B_AssaultPack_sgg   = 6,67%
            B_AssaultPack_tna_F = 6,67%
            B_HuntingBackpack   = 6,67%
            B_OutdoorPack_blu   = 6,67%
            B_OutdoorPack_tan   = 6,67%
            B_OutdoorPack_blk   = 6,67%
        */
        CivilianBackpacks[] = {"B_Kitbag_cbr", "B_AssaultPack_cbr", "B_AssaultPack_tna_F", "B_AssaultPack_mcamo", "B_OutdoorPack_tan", "B_AssaultPack_khk", "B_Kitbag_mcamo", "B_AssaultPack_rgr", "B_OutdoorPack_blk", "B_AssaultPack_sgg", "B_HuntingBackpack", "B_OutdoorPack_blu", "B_AssaultPack_dgtl", "B_Kitbag_sgg", "B_AssaultPack_blk"};

        /*
            Percental Item Spawn Chances of CivilianVests:

            V_Press_F            = 25,00%
            V_TacVest_blk_POLICE = 25,00%
            V_Rangemaster_belt   = 50,00%
        */
        CivilianVests[] = {"V_TacVest_blk_POLICE", "V_Rangemaster_belt", "V_Press_F", "V_Rangemaster_belt"};

        /*
            Percental Item Spawn Chances of CivilianHeadgear:

            H_Bandanna_surfer  = 5,56%
            H_Beret_blk_POLICE = 5,56%
            H_Cap_blk          = 5,56%
            H_Cap_blk_Raven    = 5,56%
            H_Cap_blu          = 5,56%
            H_Cap_grn          = 5,56%
            H_Cap_headphones   = 5,56%
            H_Cap_oli          = 5,56%
            H_Cap_press        = 5,56%
            H_Cap_red          = 5,56%
            H_Cap_tan          = 5,56%
            H_Hat_blue         = 5,56%
            H_Hat_brown        = 5,56%
            H_Hat_checker      = 5,56%
            H_Hat_grey         = 5,56%
            H_Hat_tan          = 5,56%
            H_StrawHat         = 5,56%
            H_StrawHat_dark    = 5,56%
        */
        CivilianHeadgear[] = {"H_Hat_brown", "H_Cap_blu", "H_Cap_blk", "H_Cap_blk_Raven", "H_Cap_red", "H_Cap_headphones", "H_Hat_tan", "H_Cap_oli", "H_Hat_checker", "H_Bandanna_surfer", "H_Cap_grn", "H_StrawHat_dark", "H_Beret_blk_POLICE", "H_Hat_grey", "H_Cap_tan", "H_StrawHat", "H_Hat_blue", "H_Cap_press"};

        /*
            Percental Item Spawn Chances of GuerillaItems:

            Rangefinder        = 53,85%
            ItemCompass        = 7,69%
            NVGoggles          = 7,69%
            NVGoggles_tna_F    = 7,69%
            O_NVGoggles_ghex_F = 7,69%
            O_NVGoggles_hex_F  = 7,69%
            O_NVGoggles_urb_F  = 7,69%
        */
        GuerillaItems[] = {"Rangefinder", "Rangefinder", "Rangefinder", "Rangefinder", "O_NVGoggles_hex_F", "O_NVGoggles_urb_F", "Rangefinder", "Rangefinder", "NVGoggles_tna_F", "Rangefinder", "ItemCompass", "O_NVGoggles_ghex_F", "NVGoggles"};

        /*
            Percental Item Spawn Chances of GuerillaClothing:

            U_I_G_resistanceLeader_F = 1,75%
            U_I_C_Soldier_Camo_F     = 5,26%
            U_I_C_Soldier_Para_1_F   = 5,26%
            U_I_C_Soldier_Para_2_F   = 5,26%
            U_I_C_Soldier_Para_3_F   = 5,26%
            U_I_C_Soldier_Para_4_F   = 5,26%
            U_I_C_Soldier_Para_5_F   = 5,26%
            U_IG_leader              = 7,02%
            U_IG_Guerilla3_1         = 8,77%
            U_IG_Guerilla3_2         = 8,77%
            U_IG_Guerilla1_1         = 10,53%
            U_IG_Guerilla2_1         = 10,53%
            U_IG_Guerilla2_2         = 10,53%
            U_IG_Guerilla2_3         = 10,53%
        */
        GuerillaClothing[] = {"U_I_C_Soldier_Para_5_F", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla3_1", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla3_1", "U_I_C_Soldier_Para_5_F", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla2_3", "U_IG_Guerilla2_2", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_3_F", "U_IG_Guerilla2_1", "U_IG_Guerilla3_2", "U_IG_Guerilla2_3", "U_IG_Guerilla1_1", "U_IG_Guerilla2_2", "U_IG_Guerilla3_2", "U_IG_Guerilla1_1", "U_IG_Guerilla2_2", "U_IG_Guerilla2_1", "U_IG_Guerilla2_2", "U_IG_Guerilla2_3", "U_IG_Guerilla1_1", "U_I_G_resistanceLeader_F", "U_IG_Guerilla2_1", "U_IG_Guerilla3_2", "U_IG_leader", "U_IG_Guerilla2_1", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla3_2", "U_IG_Guerilla3_1", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla3_2", "U_IG_Guerilla2_2", "U_I_C_Soldier_Para_3_F", "U_IG_Guerilla2_2", "U_IG_Guerilla3_1", "U_I_C_Soldier_Camo_F", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla3_1", "U_I_C_Soldier_Para_4_F", "U_I_C_Soldier_Para_3_F", "U_IG_leader", "U_IG_Guerilla2_1", "U_IG_Guerilla1_1", "U_I_C_Soldier_Camo_F", "U_IG_leader", "U_IG_Guerilla1_1", "U_IG_Guerilla2_3", "U_IG_Guerilla1_1", "U_IG_leader", "U_IG_Guerilla2_1", "U_I_C_Soldier_Para_2_F", "U_I_C_Soldier_Camo_F", "U_I_C_Soldier_Para_1_F", "U_I_C_Soldier_Para_1_F"};

        /*
            Percental Item Spawn Chances of GuerillaBackpacks:

            B_Bergen_blk               = 8,86%
            B_Bergen_mcamo             = 8,86%
            B_Bergen_rgr               = 8,86%
            B_Bergen_sgg               = 8,86%
            B_FieldPack_ghex_F         = 1,27%
            B_ViperHarness_base_F      = 2,53%
            B_ViperHarness_blk_F       = 2,53%
            B_ViperHarness_ghex_F      = 2,53%
            B_ViperHarness_hex_F       = 2,53%
            B_ViperHarness_khk_F       = 2,53%
            B_ViperHarness_oli_F       = 2,53%
            B_ViperLightHarness_base_F = 3,80%
            B_ViperLightHarness_blk_F  = 3,80%
            B_ViperLightHarness_ghex_F = 3,80%
            B_ViperLightHarness_hex_F  = 3,80%
            B_ViperLightHarness_khk_F  = 3,80%
            B_ViperLightHarness_oli_F  = 3,80%
            B_FieldPack_blk            = 6,33%
            B_FieldPack_cbr            = 6,33%
            B_FieldPack_ocamo          = 6,33%
            B_FieldPack_oucamo         = 6,33%
        */
        GuerillaBackpacks[] = {"B_Bergen_rgr", "B_FieldPack_ocamo", "B_Bergen_rgr", "B_ViperHarness_hex_F", "B_FieldPack_oucamo", "B_ViperLightHarness_ghex_F", "B_Bergen_mcamo", "B_FieldPack_blk", "B_FieldPack_cbr", "B_FieldPack_blk", "B_Bergen_sgg", "B_ViperLightHarness_oli_F", "B_ViperHarness_blk_F", "B_ViperHarness_blk_F", "B_Bergen_sgg", "B_ViperLightHarness_ghex_F", "B_Bergen_mcamo", "B_Bergen_blk", "B_FieldPack_ghex_F", "B_FieldPack_cbr", "B_ViperLightHarness_hex_F", "B_ViperHarness_oli_F", "B_ViperLightHarness_base_F", "B_ViperHarness_ghex_F", "B_Bergen_sgg", "B_ViperHarness_base_F", "B_FieldPack_cbr", "B_FieldPack_oucamo", "B_ViperLightHarness_hex_F", "B_Bergen_mcamo", "B_ViperLightHarness_khk_F", "B_ViperLightHarness_khk_F", "B_ViperLightHarness_blk_F", "B_FieldPack_cbr", "B_Bergen_mcamo", "B_FieldPack_oucamo", "B_Bergen_blk", "B_ViperLightHarness_base_F", "B_FieldPack_oucamo", "B_ViperLightHarness_oli_F", "B_Bergen_mcamo", "B_ViperLightHarness_blk_F", "B_Bergen_blk", "B_ViperLightHarness_khk_F", "B_Bergen_sgg", "B_FieldPack_oucamo", "B_FieldPack_blk", "B_Bergen_blk", "B_Bergen_blk", "B_Bergen_sgg", "B_Bergen_rgr", "B_Bergen_rgr", "B_FieldPack_blk", "B_ViperHarness_oli_F", "B_FieldPack_ocamo", "B_FieldPack_cbr", "B_ViperLightHarness_oli_F", "B_ViperLightHarness_ghex_F", "B_Bergen_blk", "B_Bergen_sgg", "B_Bergen_sgg", "B_Bergen_rgr", "B_Bergen_rgr", "B_FieldPack_blk", "B_ViperHarness_base_F", "B_ViperLightHarness_base_F", "B_ViperHarness_ghex_F", "B_ViperHarness_khk_F", "B_FieldPack_ocamo", "B_ViperHarness_hex_F", "B_FieldPack_ocamo", "B_Bergen_blk", "B_ViperLightHarness_hex_F", "B_Bergen_rgr", "B_ViperHarness_khk_F", "B_FieldPack_ocamo", "B_ViperLightHarness_blk_F", "B_Bergen_mcamo", "B_Bergen_mcamo"};

        /*
            Percental Item Spawn Chances of GuerillaVests:

            V_I_G_resistanceLeader_F = 3,23%
            V_BandollierB_blk        = 6,45%
            V_BandollierB_cbr        = 6,45%
            V_BandollierB_khk        = 6,45%
            V_BandollierB_oli        = 6,45%
            V_BandollierB_rgr        = 6,45%
            V_Chestrig_blk           = 6,45%
            V_Chestrig_khk           = 6,45%
            V_Chestrig_oli           = 6,45%
            V_Chestrig_rgr           = 6,45%
            V_HarnessO_brn           = 6,45%
            V_HarnessO_gry           = 6,45%
            V_HarnessOGL_brn         = 6,45%
            V_HarnessOGL_gry         = 6,45%
            V_HarnessOSpec_brn       = 6,45%
            V_HarnessOSpec_gry       = 6,45%
        */
        GuerillaVests[] = {"V_BandollierB_blk", "V_HarnessOGL_gry", "V_Chestrig_rgr", "V_BandollierB_khk", "V_Chestrig_oli", "V_HarnessO_brn", "V_Chestrig_rgr", "V_HarnessOSpec_brn", "V_HarnessOSpec_gry", "V_Chestrig_khk", "V_Chestrig_oli", "V_Chestrig_khk", "V_BandollierB_khk", "V_HarnessO_gry", "V_HarnessOSpec_brn", "V_BandollierB_oli", "V_BandollierB_rgr", "V_HarnessOGL_gry", "V_Chestrig_blk", "V_BandollierB_cbr", "V_BandollierB_rgr", "V_I_G_resistanceLeader_F", "V_HarnessOSpec_gry", "V_HarnessO_brn", "V_HarnessO_gry", "V_HarnessOGL_brn", "V_HarnessOGL_brn", "V_BandollierB_cbr", "V_BandollierB_blk", "V_BandollierB_oli", "V_Chestrig_blk"};

        /*
            Percental Item Spawn Chances of GuerillaHeadgear:

            H_Beret_02                = 0,82%
            H_Beret_blk               = 0,82%
            H_Beret_brn_SF            = 0,82%
            H_Beret_Colonel           = 0,82%
            H_Beret_grn               = 0,82%
            H_Beret_grn_SF            = 0,82%
            H_Beret_ocamo             = 0,82%
            H_Beret_red               = 0,82%
            H_Booniehat_tna_F         = 1,64%
            H_Cap_blk_Syndikat_F      = 1,64%
            H_Cap_grn_Syndikat_F      = 1,64%
            H_Cap_oli_Syndikat_F      = 1,64%
            H_Cap_tan_Syndikat_F      = 1,64%
            H_FakeHeadgear_Syndikat_F = 1,64%
            H_MilCap_gen_F            = 1,64%
            H_MilCap_ghex_F           = 1,64%
            H_MilCap_tna_F            = 1,64%
            H_Shemag_khk              = 1,64%
            H_Shemag_olive            = 1,64%
            H_Shemag_olive_hs         = 1,64%
            H_Shemag_tan              = 1,64%
            H_ShemagOpen_khk          = 1,64%
            H_ShemagOpen_tan          = 1,64%
            H_TurbanO_blk             = 1,64%
            H_Watchcap_camo           = 1,64%
            H_Watchcap_sgg            = 1,64%
            H_Bandanna_camo           = 2,46%
            H_Bandanna_cbr            = 2,46%
            H_Bandanna_gry            = 2,46%
            H_Bandanna_khk            = 2,46%
            H_Bandanna_khk_hs         = 2,46%
            H_Bandanna_mcamo          = 2,46%
            H_Bandanna_sgg            = 2,46%
            H_BandMask_blk            = 2,46%
            H_Cap_brn_SPECOPS         = 2,46%
            H_Cap_khaki_specops_UK    = 2,46%
            H_Cap_tan_specops_US      = 2,46%
            H_Hat_camo                = 2,46%
            H_Watchcap_blk            = 2,46%
            H_Watchcap_khk            = 2,46%
            Exile_Headgear_GasMask    = 3,28%
            H_Booniehat_dgtl          = 3,28%
            H_Booniehat_dirty         = 3,28%
            H_Booniehat_grn           = 3,28%
            H_Booniehat_indp          = 3,28%
            H_Booniehat_khk           = 3,28%
            H_Booniehat_khk_hs        = 3,28%
            H_Booniehat_mcamo         = 3,28%
            H_Booniehat_tan           = 3,28%
        */
        GuerillaHeadgear[] = {"H_Watchcap_blk", "H_Bandanna_gry", "H_Booniehat_khk", "H_Cap_khaki_specops_UK", "H_Booniehat_tan", "H_Booniehat_grn", "H_MilCap_gen_F", "H_Beret_red", "H_Bandanna_gry", "H_Bandanna_khk", "H_Booniehat_dirty", "H_Shemag_olive", "H_Booniehat_tna_F", "H_FakeHeadgear_Syndikat_F", "H_ShemagOpen_tan", "H_Watchcap_sgg", "H_Bandanna_mcamo", "H_BandMask_blk", "H_Beret_ocamo", "H_Booniehat_khk_hs", "H_Hat_camo", "H_ShemagOpen_tan", "H_Booniehat_khk_hs", "H_Bandanna_mcamo", "H_Booniehat_mcamo", "H_Beret_grn_SF", "H_Watchcap_blk", "H_Beret_grn", "H_MilCap_gen_F", "H_Cap_brn_SPECOPS", "H_Booniehat_indp", "H_Booniehat_mcamo", "H_Shemag_khk", "H_Shemag_tan", "H_Bandanna_cbr", "H_Booniehat_tan", "H_Shemag_khk", "H_Bandanna_cbr", "H_Bandanna_gry", "H_BandMask_blk", "H_Cap_tan_specops_US", "H_Booniehat_grn", "H_Watchcap_sgg", "H_Booniehat_dirty", "H_Booniehat_mcamo", "H_Shemag_olive", "H_Bandanna_khk_hs", "H_Watchcap_blk", "H_Cap_khaki_specops_UK", "H_MilCap_ghex_F", "H_ShemagOpen_khk", "H_MilCap_tna_F", "H_Booniehat_mcamo", "H_Booniehat_dgtl", "H_Hat_camo", "H_Beret_02", "H_MilCap_ghex_F", "H_Bandanna_sgg", "H_Cap_tan_Syndikat_F", "H_Booniehat_grn", "Exile_Headgear_GasMask", "H_Beret_blk", "H_Cap_tan_specops_US", "H_MilCap_tna_F", "H_Booniehat_indp", "H_Watchcap_khk", "H_Cap_grn_Syndikat_F", "H_Cap_tan_specops_US", "H_Bandanna_camo", "H_Booniehat_dirty", "H_Watchcap_khk", "H_Bandanna_khk", "H_Booniehat_grn", "H_TurbanO_blk", "H_Booniehat_khk_hs", "H_Booniehat_tna_F", "H_Cap_oli_Syndikat_F", "H_Cap_grn_Syndikat_F", "H_Booniehat_dirty", "H_FakeHeadgear_Syndikat_F", "H_Bandanna_mcamo", "H_BandMask_blk", "H_Cap_tan_Syndikat_F", "H_Booniehat_dgtl", "H_Shemag_olive_hs", "H_Bandanna_camo", "H_Bandanna_khk", "Exile_Headgear_GasMask", "H_Booniehat_indp", "H_Bandanna_khk_hs", "H_Cap_oli_Syndikat_F", "H_ShemagOpen_khk", "H_Cap_blk_Syndikat_F", "H_Booniehat_khk", "H_Cap_brn_SPECOPS", "H_Shemag_olive_hs", "Exile_Headgear_GasMask", "H_Booniehat_dgtl", "H_Booniehat_khk", "H_Shemag_tan", "H_Watchcap_khk", "H_Cap_blk_Syndikat_F", "H_Bandanna_khk_hs", "H_Bandanna_cbr", "H_Booniehat_khk_hs", "H_Beret_Colonel", "H_Booniehat_khk", "Exile_Headgear_GasMask", "H_Booniehat_tan", "H_Watchcap_camo", "H_Cap_brn_SPECOPS", "H_Bandanna_sgg", "H_Booniehat_dgtl", "H_Bandanna_camo", "H_Bandanna_sgg", "H_Booniehat_tan", "H_Watchcap_camo", "H_Cap_khaki_specops_UK", "H_TurbanO_blk", "H_Hat_camo", "H_Booniehat_indp", "H_Beret_brn_SF"};

        /*
            Percental Item Spawn Chances of MilitaryClothing:

            U_B_Wetsuit                   = 1,32%
            U_I_OfficerUniform            = 1,32%
            U_I_Wetsuit                   = 1,32%
            U_O_CombatUniform_ocamo       = 1,32%
            U_O_CombatUniform_oucamo      = 1,32%
            U_O_OfficerUniform_ocamo      = 1,32%
            U_O_SpecopsUniform_blk        = 1,32%
            U_O_SpecopsUniform_ocamo      = 1,32%
            U_O_V_Soldier_Viper_F         = 1,32%
            U_O_V_Soldier_Viper_hex_F     = 1,32%
            U_O_Wetsuit                   = 1,32%
            U_B_SpecopsUniform_sgg        = 1,97%
            U_B_HeliPilotCoveralls        = 2,63%
            U_B_PilotCoveralls            = 2,63%
            U_I_CombatUniform             = 2,63%
            U_I_CombatUniform_shortsleeve = 2,63%
            U_I_CombatUniform_tshirt      = 2,63%
            U_I_HeliPilotCoveralls        = 2,63%
            U_I_pilotCoveralls            = 2,63%
            U_O_PilotCoveralls            = 2,63%
            U_B_CombatUniform_mcam        = 3,29%
            U_B_CombatUniform_mcam_tshirt = 3,29%
            U_B_CombatUniform_mcam_vest   = 3,29%
            U_B_CombatUniform_mcam_worn   = 3,29%
            U_B_CTRG_1                    = 3,29%
            U_B_CTRG_2                    = 3,29%
            U_B_CTRG_3                    = 3,29%
            U_B_CTRG_Soldier_2_F          = 3,29%
            U_B_CTRG_Soldier_3_F          = 3,29%
            U_B_CTRG_Soldier_F            = 3,29%
            U_B_CTRG_Soldier_urb_1_F      = 3,29%
            U_B_CTRG_Soldier_urb_2_F      = 3,29%
            U_B_CTRG_Soldier_urb_3_F      = 3,29%
            U_B_GEN_Commander_F           = 3,29%
            U_B_GEN_Soldier_F             = 3,29%
            U_B_T_Soldier_AR_F            = 3,29%
            U_B_T_Soldier_SL_F            = 3,29%
            U_O_T_Officer_F               = 3,29%
            U_O_T_Soldier_F               = 3,29%
        */
        MilitaryClothing[] = {"U_I_pilotCoveralls", "U_B_CTRG_2", "U_B_CTRG_Soldier_3_F", "U_O_T_Soldier_F", "U_B_CombatUniform_mcam", "U_B_SpecopsUniform_sgg", "U_B_CTRG_Soldier_3_F", "U_I_CombatUniform_shortsleeve", "U_B_CTRG_2", "U_B_GEN_Soldier_F", "U_B_SpecopsUniform_sgg", "U_B_CombatUniform_mcam_tshirt", "U_I_HeliPilotCoveralls", "U_B_GEN_Commander_F", "U_I_pilotCoveralls", "U_B_CTRG_Soldier_urb_2_F", "U_B_HeliPilotCoveralls", "U_B_CTRG_Soldier_urb_3_F", "U_B_CombatUniform_mcam", "U_B_PilotCoveralls", "U_I_CombatUniform", "U_B_PilotCoveralls", "U_B_CombatUniform_mcam", "U_I_CombatUniform_tshirt", "U_B_CTRG_2", "U_B_CTRG_Soldier_urb_2_F", "U_I_Wetsuit", "U_O_V_Soldier_Viper_hex_F", "U_I_OfficerUniform", "U_B_CTRG_Soldier_urb_2_F", "U_B_CTRG_1", "U_B_T_Soldier_AR_F", "U_B_CTRG_Soldier_3_F", "U_B_CombatUniform_mcam_vest", "U_O_CombatUniform_ocamo", "U_I_CombatUniform_tshirt", "U_B_CTRG_1", "U_O_T_Soldier_F", "U_B_CombatUniform_mcam_tshirt", "U_B_CTRG_3", "U_O_V_Soldier_Viper_F", "U_B_CTRG_2", "U_B_CTRG_Soldier_F", "U_B_CTRG_Soldier_2_F", "U_B_PilotCoveralls", "U_B_CTRG_1", "U_O_CombatUniform_oucamo", "U_B_CTRG_Soldier_F", "U_B_T_Soldier_SL_F", "U_B_GEN_Commander_F", "U_B_CTRG_Soldier_3_F", "U_I_CombatUniform", "U_B_CTRG_Soldier_urb_1_F", "U_O_T_Soldier_F", "U_B_CombatUniform_mcam_vest", "U_B_GEN_Soldier_F", "U_B_CombatUniform_mcam_worn", "U_B_CTRG_Soldier_urb_1_F", "U_B_CombatUniform_mcam", "U_B_CombatUniform_mcam_tshirt", "U_B_CTRG_3", "U_I_CombatUniform", "U_O_SpecopsUniform_ocamo", "U_B_T_Soldier_SL_F", "U_B_HeliPilotCoveralls", "U_B_GEN_Soldier_F", "U_B_CTRG_1", "U_B_CombatUniform_mcam_worn", "U_B_T_Soldier_AR_F", "U_I_pilotCoveralls", "U_B_CTRG_Soldier_3_F", "U_I_HeliPilotCoveralls", "U_B_CTRG_Soldier_urb_2_F", "U_B_CTRG_2", "U_I_HeliPilotCoveralls", "U_O_CombatUniform_ocamo", "U_B_CTRG_1", "U_O_OfficerUniform_ocamo", "U_B_T_Soldier_AR_F", "U_O_T_Officer_F", "U_O_T_Officer_F", "U_B_CombatUniform_mcam_vest", "U_B_HeliPilotCoveralls", "U_O_T_Officer_F", "U_O_PilotCoveralls", "U_B_CombatUniform_mcam_worn", "U_B_CombatUniform_mcam", "U_I_pilotCoveralls", "U_B_T_Soldier_AR_F", "U_O_PilotCoveralls", "U_B_CTRG_Soldier_2_F", "U_B_CTRG_Soldier_urb_2_F", "U_B_CTRG_Soldier_2_F", "U_O_T_Officer_F", "U_B_CTRG_Soldier_urb_1_F", "U_B_CTRG_Soldier_F", "U_B_T_Soldier_SL_F", "U_I_CombatUniform_tshirt", "U_O_SpecopsUniform_blk", "U_B_GEN_Commander_F", "U_I_CombatUniform_tshirt", "U_B_CTRG_3", "U_B_GEN_Commander_F", "U_B_Wetsuit", "U_O_SpecopsUniform_blk", "U_O_CombatUniform_oucamo", "U_O_PilotCoveralls", "U_B_T_Soldier_SL_F", "U_B_CTRG_Soldier_urb_3_F", "U_B_Wetsuit", "U_B_CTRG_3", "U_I_HeliPilotCoveralls", "U_I_CombatUniform_shortsleeve", "U_B_CTRG_Soldier_urb_1_F", "U_B_SpecopsUniform_sgg", "U_B_T_Soldier_SL_F", "U_B_CTRG_Soldier_urb_3_F", "U_O_Wetsuit", "U_O_T_Soldier_F", "U_B_CombatUniform_mcam_tshirt", "U_B_CTRG_Soldier_urb_3_F", "U_B_CombatUniform_mcam_vest", "U_O_SpecopsUniform_ocamo", "U_B_CombatUniform_mcam_tshirt", "U_B_CTRG_Soldier_2_F", "U_I_CombatUniform_shortsleeve", "U_B_CTRG_3", "U_O_T_Officer_F", "U_B_GEN_Soldier_F", "U_B_PilotCoveralls", "U_O_OfficerUniform_ocamo", "U_I_Wetsuit", "U_B_CombatUniform_mcam_worn", "U_O_T_Soldier_F", "U_B_HeliPilotCoveralls", "U_B_CTRG_Soldier_urb_3_F", "U_B_CombatUniform_mcam_vest", "U_B_GEN_Commander_F", "U_B_CombatUniform_mcam_worn", "U_B_T_Soldier_AR_F", "U_O_PilotCoveralls", "U_B_CTRG_Soldier_2_F", "U_O_Wetsuit", "U_B_GEN_Soldier_F", "U_O_V_Soldier_Viper_F", "U_B_CTRG_Soldier_urb_1_F", "U_B_CTRG_Soldier_F", "U_B_CTRG_Soldier_F", "U_O_V_Soldier_Viper_hex_F", "U_I_CombatUniform", "U_I_CombatUniform_shortsleeve", "U_I_OfficerUniform"};

        /*
            Percental Item Spawn Chances of MilitaryBackpacks:

            B_Bergen_Base_F   = 10,00%
            B_Bergen_dgtl_F   = 10,00%
            B_Bergen_hex_F    = 10,00%
            B_Bergen_mcamo_F  = 10,00%
            B_Bergen_tna_F    = 10,00%
            B_Carryall_mcamo  = 10,00%
            B_Carryall_ocamo  = 6,67%
            B_Carryall_oucamo = 6,67%
            B_Carryall_khk    = 6,67%
            B_Carryall_oli    = 6,67%
            B_Carryall_cbr    = 6,67%
            B_Carryall_ghex_F = 6,67%
        */
        MilitaryBackpacks[] = {"B_Carryall_mcamo", "B_Bergen_Base_F", "B_Bergen_mcamo_F", "B_Bergen_mcamo_F", "B_Carryall_mcamo", "B_Bergen_mcamo_F", "B_Carryall_oli", "B_Bergen_tna_F", "B_Carryall_ocamo", "B_Bergen_dgtl_F", "B_Bergen_dgtl_F", "B_Bergen_mcamo_F", "B_Carryall_mcamo", "B_Bergen_Base_F", "B_Bergen_tna_F", "B_Carryall_cbr", "B_Carryall_cbr", "B_Bergen_tna_F", "B_Bergen_tna_F", "B_Carryall_ghex_F", "B_Bergen_tna_F", "B_Carryall_mcamo", "B_Bergen_dgtl_F", "B_Carryall_oucamo", "B_Bergen_Base_F", "B_Carryall_cbr", "B_Carryall_ghex_F", "B_Bergen_dgtl_F", "B_Carryall_ocamo", "B_Bergen_hex_F", "B_Bergen_dgtl_F", "B_Bergen_hex_F", "B_Bergen_mcamo_F", "B_Bergen_Base_F", "B_Carryall_oucamo", "B_Bergen_tna_F", "B_Carryall_khk", "B_Bergen_hex_F", "B_Carryall_oucamo", "B_Carryall_khk", "B_Carryall_oli", "B_Carryall_oli", "B_Bergen_hex_F", "B_Bergen_mcamo_F", "B_Carryall_ghex_F", "B_Carryall_khk", "B_Bergen_dgtl_F", "B_Bergen_hex_F", "B_Carryall_cbr", "B_Carryall_oli", "B_Carryall_ocamo", "B_Bergen_Base_F", "B_Carryall_ghex_F", "B_Carryall_mcamo", "B_Carryall_mcamo", "B_Bergen_hex_F", "B_Carryall_khk", "B_Carryall_ocamo", "B_Carryall_oucamo", "B_Bergen_Base_F"};

        /*
            Percental Item Spawn Chances of MilitaryVests:

            V_PlateCarrierH_CTRG    = 5,00%
            V_PlateCarrierL_CTRG    = 5,00%
            V_PlateCarrier1_blk     = 10,00%
            V_PlateCarrier1_rgr     = 10,00%
            V_PlateCarrier2_rgr     = 10,00%
            V_PlateCarrier3_rgr     = 10,00%
            V_PlateCarrierGL_rgr    = 10,00%
            V_PlateCarrierIA1_dgtl  = 10,00%
            V_PlateCarrierIA2_dgtl  = 10,00%
            V_PlateCarrierIAGL_dgtl = 10,00%
            V_PlateCarrierSpec_rgr  = 10,00%
        */
        MilitaryVests[] = {"V_PlateCarrier2_rgr", "V_PlateCarrier1_blk", "V_PlateCarrierIA1_dgtl", "V_PlateCarrierIA1_dgtl", "V_PlateCarrierH_CTRG", "V_PlateCarrier2_rgr", "V_PlateCarrier1_blk", "V_PlateCarrierGL_rgr", "V_PlateCarrierSpec_rgr", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierL_CTRG", "V_PlateCarrierGL_rgr", "V_PlateCarrierIA2_dgtl", "V_PlateCarrierSpec_rgr", "V_PlateCarrier1_rgr", "V_PlateCarrierIA2_dgtl", "V_PlateCarrier3_rgr", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrier3_rgr", "V_PlateCarrier1_rgr"};

        /*
            Percental Item Spawn Chances of MilitaryHeadgear:

            H_CrewHelmetHeli_B        = 0,81%
            H_CrewHelmetHeli_I        = 0,81%
            H_CrewHelmetHeli_O        = 0,81%
            H_HelmetB_camo            = 0,81%
            H_HelmetCrew_B            = 0,81%
            H_HelmetCrew_I            = 0,81%
            H_HelmetCrew_O            = 0,81%
            H_HelmetLeaderO_ocamo     = 0,81%
            H_HelmetLeaderO_oucamo    = 0,81%
            H_HelmetO_ghex_F          = 0,81%
            H_HelmetO_ocamo           = 0,81%
            H_HelmetO_oucamo          = 0,81%
            H_HelmetSpecO_blk         = 0,81%
            H_HelmetSpecO_ocamo       = 0,81%
            H_PilotHelmetFighter_B    = 0,81%
            H_PilotHelmetFighter_I    = 0,81%
            H_PilotHelmetFighter_O    = 0,81%
            H_PilotHelmetHeli_B       = 0,81%
            H_PilotHelmetHeli_I       = 0,81%
            H_PilotHelmetHeli_O       = 0,81%
            H_BandMask_demon          = 1,63%
            H_BandMask_khk            = 1,63%
            H_BandMask_reaper         = 1,63%
            H_Beret_gen_F             = 1,63%
            H_Helmet_Skate            = 1,63%
            H_HelmetB_black           = 1,63%
            H_HelmetB_desert          = 1,63%
            H_HelmetB_Enh_tna_F       = 1,63%
            H_HelmetB_grass           = 1,63%
            H_HelmetB_light_black     = 1,63%
            H_HelmetB_light_desert    = 1,63%
            H_HelmetB_light_grass     = 1,63%
            H_HelmetB_light_sand      = 1,63%
            H_HelmetB_light_snakeskin = 1,63%
            H_HelmetB_Light_tna_F     = 1,63%
            H_HelmetB_sand            = 1,63%
            H_HelmetB_snakeskin       = 1,63%
            H_HelmetB_TI_tna_F        = 1,63%
            H_HelmetB_tna_F           = 1,63%
            H_HelmetCrew_O_ghex_F     = 1,63%
            H_HelmetIA_camo           = 1,63%
            H_HelmetIA_net            = 1,63%
            H_HelmetLeaderO_ghex_F    = 1,63%
            H_HelmetSpecO_ghex_F      = 1,63%
            H_HelmetB                 = 2,44%
            H_HelmetB_light           = 2,44%
            H_HelmetB_paint           = 2,44%
            H_HelmetB_plain_blk       = 2,44%
            H_HelmetIA                = 2,44%
            H_HelmetSpecB             = 2,44%
            H_HelmetSpecB_blk         = 2,44%
            H_HelmetSpecB_paint1      = 2,44%
            H_HelmetSpecB_paint2      = 2,44%
            Exile_Headgear_GasMask    = 3,25%
            H_MilCap_blue             = 3,25%
            H_MilCap_dgtl             = 3,25%
            H_MilCap_mcamo            = 3,25%
            H_MilCap_ocamo            = 3,25%
            H_MilCap_oucamo           = 3,25%
            H_MilCap_rucamo           = 3,25%
        */
        MilitaryHeadgear[] = {"H_Beret_gen_F", "H_MilCap_rucamo", "H_HelmetB_plain_blk", "H_HelmetSpecO_ghex_F", "H_HelmetB_sand", "H_MilCap_oucamo", "H_HelmetB_plain_blk", "H_MilCap_mcamo", "H_HelmetB_Light_tna_F", "H_MilCap_rucamo", "H_HelmetIA_net", "H_HelmetB_grass", "H_HelmetCrew_O_ghex_F", "H_MilCap_dgtl", "H_CrewHelmetHeli_O", "H_HelmetSpecB_paint1", "H_MilCap_oucamo", "H_MilCap_mcamo", "H_MilCap_ocamo", "H_HelmetB_light_sand", "H_MilCap_ocamo", "H_MilCap_rucamo", "H_HelmetIA", "H_HelmetSpecB_blk", "H_MilCap_rucamo", "H_HelmetCrew_B", "H_BandMask_khk", "H_Helmet_Skate", "H_HelmetB_desert", "H_HelmetB_tna_F", "H_PilotHelmetHeli_B", "H_BandMask_reaper", "H_HelmetB_light", "H_MilCap_blue", "H_HelmetSpecB", "H_HelmetIA_camo", "H_HelmetCrew_O", "H_HelmetB_light_snakeskin", "H_BandMask_demon", "H_HelmetSpecB_paint2", "H_PilotHelmetFighter_B", "H_HelmetB", "H_BandMask_khk", "H_HelmetIA_net", "H_HelmetB_light_desert", "H_HelmetB_Enh_tna_F", "H_HelmetO_ocamo", "H_BandMask_demon", "H_MilCap_dgtl", "H_HelmetSpecB_blk", "H_HelmetIA", "H_HelmetSpecO_blk", "H_HelmetB_camo", "H_HelmetB_plain_blk", "H_HelmetCrew_O_ghex_F", "H_HelmetB_light_sand", "H_HelmetIA", "H_HelmetB_grass", "H_HelmetB", "H_HelmetB_light", "H_HelmetB_light_grass", "Exile_Headgear_GasMask", "H_HelmetB_light_desert", "H_MilCap_mcamo", "H_HelmetSpecB_blk", "H_HelmetB_light_black", "H_PilotHelmetHeli_I", "H_CrewHelmetHeli_B", "H_HelmetB_light", "H_HelmetCrew_I", "Exile_Headgear_GasMask", "H_MilCap_ocamo", "H_HelmetB_black", "H_HelmetSpecB_paint2", "H_HelmetSpecB_paint2", "H_HelmetO_ghex_F", "H_MilCap_oucamo", "H_CrewHelmetHeli_I", "H_Helmet_Skate", "H_HelmetLeaderO_ghex_F", "H_BandMask_reaper", "H_HelmetB_light_grass", "H_HelmetSpecO_ocamo", "H_HelmetB_black", "H_HelmetB_sand", "H_HelmetB_paint", "H_HelmetB_Enh_tna_F", "H_PilotHelmetHeli_O", "H_MilCap_blue", "H_HelmetLeaderO_ocamo", "H_HelmetLeaderO_ghex_F", "H_HelmetB_paint", "H_HelmetB", "H_HelmetSpecB_paint1", "H_MilCap_dgtl", "H_MilCap_blue", "H_HelmetB_light_snakeskin", "H_HelmetB_snakeskin", "H_HelmetB_desert", "H_MilCap_mcamo", "H_HelmetB_tna_F", "H_HelmetB_TI_tna_F", "Exile_Headgear_GasMask", "H_HelmetLeaderO_oucamo", "H_HelmetB_TI_tna_F", "H_MilCap_oucamo", "H_MilCap_ocamo", "H_HelmetB_Light_tna_F", "H_Beret_gen_F", "H_HelmetSpecB", "Exile_Headgear_GasMask", "H_PilotHelmetFighter_I", "H_HelmetB_snakeskin", "H_HelmetIA_camo", "H_HelmetO_oucamo", "H_HelmetSpecB_paint1", "H_HelmetSpecB", "H_PilotHelmetFighter_O", "H_HelmetB_light_black", "H_HelmetB_paint", "H_MilCap_dgtl", "H_MilCap_blue", "H_HelmetSpecO_ghex_F"};

        /*
            Percental Item Spawn Chances of Ghillies:

            U_B_GhillieSuit = 33,33%
            U_O_GhillieSuit = 33,33%
            U_I_GhillieSuit = 33,33%
        */
        Ghillies[] = {"U_B_GhillieSuit", "U_O_GhillieSuit", "U_I_GhillieSuit"};

        /*
            Percental Item Spawn Chances of DLCGhillies:

            U_B_FullGhillie_ard     = 7,14%
            U_B_FullGhillie_lsh     = 7,14%
            U_B_FullGhillie_sard    = 7,14%
            U_O_FullGhillie_ard     = 7,14%
            U_O_FullGhillie_lsh     = 7,14%
            U_O_FullGhillie_sard    = 7,14%
            U_I_FullGhillie_ard     = 7,14%
            U_I_FullGhillie_lsh     = 7,14%
            U_I_FullGhillie_sard    = 7,14%
            U_B_T_Sniper_F          = 7,14%
            U_B_T_Soldier_F         = 7,14%
            U_B_T_FullGhillie_tna_F = 7,14%
            U_O_T_Sniper_F          = 7,14%
            U_O_T_FullGhillie_tna_F = 7,14%
        */
        DLCGhillies[] = {"U_B_T_FullGhillie_tna_F", "U_B_FullGhillie_ard", "U_B_T_Soldier_F", "U_B_T_Sniper_F", "U_B_FullGhillie_lsh", "U_O_FullGhillie_ard", "U_I_FullGhillie_ard", "U_B_T_Soldier_F", "U_B_T_FullGhillie_tna_F", "U_I_FullGhillie_sard", "U_O_T_Sniper_F", "U_I_FullGhillie_lsh", "U_I_FullGhillie_lsh", "U_B_FullGhillie_ard", "U_O_T_Sniper_F", "U_B_FullGhillie_sard", "U_I_FullGhillie_ard", "U_O_FullGhillie_sard", "U_O_FullGhillie_lsh", "U_B_FullGhillie_sard", "U_O_T_FullGhillie_tna_F", "U_O_FullGhillie_ard", "U_B_T_Sniper_F", "U_O_FullGhillie_lsh", "U_I_FullGhillie_ard", "U_B_FullGhillie_lsh", "U_B_T_Soldier_F", "U_B_T_Sniper_F", "U_O_FullGhillie_lsh", "U_B_FullGhillie_lsh", "U_I_FullGhillie_lsh", "U_B_FullGhillie_ard", "U_O_FullGhillie_ard", "U_O_T_FullGhillie_tna_F", "U_I_FullGhillie_sard", "U_O_FullGhillie_sard", "U_B_FullGhillie_sard", "U_B_FullGhillie_lsh", "U_B_T_Soldier_F", "U_O_T_Sniper_F", "U_O_T_FullGhillie_tna_F", "U_B_T_FullGhillie_tna_F", "U_B_T_Sniper_F", "U_O_T_Sniper_F", "U_O_T_FullGhillie_tna_F", "U_B_T_FullGhillie_tna_F", "U_O_FullGhillie_sard", "U_O_T_Sniper_F", "U_B_T_FullGhillie_tna_F", "U_I_FullGhillie_sard", "U_B_FullGhillie_ard", "U_O_FullGhillie_sard", "U_I_FullGhillie_lsh", "U_O_T_FullGhillie_tna_F", "U_O_FullGhillie_ard", "U_B_T_Soldier_F", "U_O_FullGhillie_sard", "U_O_FullGhillie_lsh", "U_O_FullGhillie_lsh", "U_I_FullGhillie_sard", "U_B_FullGhillie_sard", "U_B_T_Sniper_F", "U_B_FullGhillie_ard", "U_I_FullGhillie_lsh", "U_B_FullGhillie_sard", "U_I_FullGhillie_ard", "U_I_FullGhillie_ard", "U_I_FullGhillie_sard", "U_O_FullGhillie_ard", "U_B_FullGhillie_lsh"};

        /*
            Percental Item Spawn Chances of DLCVests:

            V_PlateCarrierGL_blk         = 4,76%
            V_PlateCarrierGL_mtp         = 4,76%
            V_PlateCarrierGL_rgr         = 4,76%
            V_PlateCarrierIAGL_dgtl      = 4,76%
            V_PlateCarrierIAGL_oli       = 4,76%
            V_PlateCarrierSpec_blk       = 4,76%
            V_PlateCarrierSpec_mtp       = 4,76%
            V_PlateCarrierSpec_rgr       = 4,76%
            V_TacChestrig_grn_F          = 4,76%
            V_TacChestrig_oli_F          = 4,76%
            V_TacChestrig_cbr_F          = 4,76%
            V_PlateCarrier1_tna_F        = 4,76%
            V_PlateCarrier2_tna_F        = 4,76%
            V_PlateCarrierSpec_tna_F     = 4,76%
            V_PlateCarrierGL_tna_F       = 4,76%
            V_HarnessO_ghex_F            = 4,76%
            V_HarnessOGL_ghex_F          = 4,76%
            V_BandollierB_ghex_F         = 4,76%
            V_TacVest_gen_F              = 4,76%
            V_PlateCarrier1_rgr_noflag_F = 4,76%
            V_PlateCarrier2_rgr_noflag_F = 4,76%
        */
        DLCVests[] = {"V_HarnessO_ghex_F", "V_PlateCarrier1_tna_F", "V_PlateCarrierGL_tna_F", "V_PlateCarrierIAGL_oli", "V_PlateCarrierSpec_mtp", "V_PlateCarrier1_rgr_noflag_F", "V_TacChestrig_cbr_F", "V_TacVest_gen_F", "V_PlateCarrierGL_blk", "V_PlateCarrierSpec_blk", "V_BandollierB_ghex_F", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierSpec_rgr", "V_TacChestrig_oli_F", "V_PlateCarrierGL_mtp", "V_PlateCarrierSpec_tna_F", "V_TacChestrig_grn_F", "V_PlateCarrier2_tna_F", "V_PlateCarrier2_rgr_noflag_F", "V_HarnessOGL_ghex_F", "V_PlateCarrierGL_rgr"};

        /*
            Percental Item Spawn Chances of Rebreathers:

            V_RebreatherB  = 33,33%
            V_RebreatherIR = 33,33%
            V_RebreatherIA = 33,33%
        */
        Rebreathers[] = {"V_RebreatherIA", "V_RebreatherIR", "V_RebreatherB"};

        /*
            Percental Item Spawn Chances of MedicalItems:

            Exile_Item_InstaDoc  = 50,00%
            Exile_Item_Bandage   = 12,50%
            Exile_Item_Vishpirin = 25,00%
            Exile_Item_Heatpack  = 12,50%
        */
        MedicalItems[] = {"Exile_Item_InstaDoc", "Exile_Item_Bandage", "Exile_Item_InstaDoc", "Exile_Item_Vishpirin", "Exile_Item_InstaDoc", "Exile_Item_InstaDoc", "Exile_Item_Vishpirin", "Exile_Item_InstaDoc", "Exile_Item_Vishpirin", "Exile_Item_Heatpack", "Exile_Item_InstaDoc", "Exile_Item_Heatpack", "Exile_Item_InstaDoc", "Exile_Item_Vishpirin", "Exile_Item_Bandage", "Exile_Item_InstaDoc"};

        /*
            Percental Item Spawn Chances of IndustrialItems:

            Exile_Item_ThermalScannerPro    = 5,26%
            Exile_Item_Knife                = 2,11%
            Exile_Item_Cement               = 3,16%
            Exile_Item_FloodLightKit        = 3,16%
            Exile_Item_PortableGeneratorKit = 3,16%
            Exile_Item_CamoTentKit          = 4,21%
            Exile_Item_MetalBoard           = 4,21%
            Exile_Item_Foolbox              = 4,21%
            Exile_Item_Sand                 = 4,21%
            Exile_Item_Grinder              = 5,26%
            Exile_Item_MetalScrews          = 5,26%
            Exile_Melee_SledgeHammer        = 5,26%
            Exile_Item_ExtensionCord        = 8,42%
            Exile_Item_LightBulb            = 6,32%
            Exile_Item_JunkMetal            = 11,58%
            Exile_Item_Handsaw              = 5,26%
            Exile_Item_Pliers               = 6,32%
            Exile_Item_ScrewDriver          = 6,32%
            Exile_Melee_Axe                 = 6,32%
        */
        IndustrialItems[] = {"Exile_Item_Grinder", "Exile_Item_LightBulb", "Exile_Item_ExtensionCord", "Exile_Item_JunkMetal", "Exile_Item_ScrewDriver", "Exile_Item_MetalScrews", "Exile_Item_ThermalScannerPro", "Exile_Melee_SledgeHammer", "Exile_Item_Grinder", "Exile_Item_MetalScrews", "Exile_Item_Foolbox", "Exile_Item_ExtensionCord", "Exile_Melee_Axe", "Exile_Item_Foolbox", "Exile_Item_LightBulb", "Exile_Item_ExtensionCord", "Exile_Item_JunkMetal", "Exile_Item_CamoTentKit", "Exile_Item_Knife", "Exile_Item_ExtensionCord", "Exile_Item_PortableGeneratorKit", "Exile_Item_FloodLightKit", "Exile_Item_MetalScrews", "Exile_Item_Grinder", "Exile_Item_FloodLightKit", "Exile_Item_ScrewDriver", "Exile_Melee_SledgeHammer", "Exile_Item_FloodLightKit", "Exile_Item_ExtensionCord", "Exile_Item_Pliers", "Exile_Item_CamoTentKit", "Exile_Item_ScrewDriver", "Exile_Item_Cement", "Exile_Item_Sand", "Exile_Item_MetalBoard", "Exile_Item_Grinder", "Exile_Item_Sand", "Exile_Item_Pliers", "Exile_Melee_SledgeHammer", "Exile_Melee_Axe", "Exile_Item_JunkMetal", "Exile_Item_ThermalScannerPro", "Exile_Item_Knife", "Exile_Item_Pliers", "Exile_Item_Handsaw", "Exile_Melee_SledgeHammer", "Exile_Item_JunkMetal", "Exile_Item_Cement", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_Pliers", "Exile_Melee_Axe", "Exile_Item_MetalBoard", "Exile_Item_MetalBoard", "Exile_Item_JunkMetal", "Exile_Item_LightBulb", "Exile_Item_ScrewDriver", "Exile_Item_ThermalScannerPro", "Exile_Item_CamoTentKit", "Exile_Melee_SledgeHammer", "Exile_Item_MetalBoard", "Exile_Item_Sand", "Exile_Item_LightBulb", "Exile_Item_Handsaw", "Exile_Item_ThermalScannerPro", "Exile_Item_Handsaw", "Exile_Item_JunkMetal", "Exile_Item_JunkMetal", "Exile_Item_JunkMetal", "Exile_Item_JunkMetal", "Exile_Item_JunkMetal", "Exile_Item_Handsaw", "Exile_Melee_Axe", "Exile_Item_ExtensionCord", "Exile_Item_MetalScrews", "Exile_Item_Foolbox", "Exile_Item_MetalScrews", "Exile_Item_Pliers", "Exile_Item_Foolbox", "Exile_Item_LightBulb", "Exile_Item_Sand", "Exile_Item_Grinder", "Exile_Item_Pliers", "Exile_Item_PortableGeneratorKit", "Exile_Item_PortableGeneratorKit", "Exile_Item_ScrewDriver", "Exile_Item_ExtensionCord", "Exile_Item_CamoTentKit", "Exile_Item_JunkMetal", "Exile_Item_ExtensionCord", "Exile_Item_ScrewDriver", "Exile_Item_LightBulb", "Exile_Item_ThermalScannerPro", "Exile_Item_Handsaw", "Exile_Item_Cement"};

        /*
            Percental Item Spawn Chances of Vehicle:

            Exile_Item_FuelCanisterFull = 33,33%
            Exile_Item_DuctTape         = 66,67%
        */
        Vehicle[] = {"Exile_Item_FuelCanisterFull", "Exile_Item_DuctTape", "Exile_Item_DuctTape", "Exile_Item_DuctTape", "Exile_Item_DuctTape", "Exile_Item_DuctTape", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterFull", "Exile_Item_DuctTape", "Exile_Item_FuelCanisterFull", "Exile_Item_DuctTape", "Exile_Item_DuctTape"};

        /*
            Percental Item Spawn Chances of Chemlights:

        */
        Chemlights[] = {};

        /*
            Percental Item Spawn Chances of RoadFlares:

        */
        RoadFlares[] = {};

        /*
            Percental Item Spawn Chances of SmokeGrenades:

            SmokeShell       = 14,29%
            SmokeShellRed    = 14,29%
            SmokeShellGreen  = 14,29%
            SmokeShellYellow = 14,29%
            SmokeShellPurple = 14,29%
            SmokeShellBlue   = 14,29%
            SmokeShellOrange = 14,29%
        */
        SmokeGrenades[] = {"SmokeShellPurple", "SmokeShell", "SmokeShellBlue", "SmokeShellOrange", "SmokeShellYellow", "SmokeShellGreen", "SmokeShellRed"};

        /*
            Percental Item Spawn Chances of Restraints:

            Exile_Item_ZipTie = 100,00%
        */
        Restraints[] = {"Exile_Item_ZipTie"};

        /*
            Percental Item Spawn Chances of Electronics:

            Exile_Item_Laptop        = 50,00%
            Exile_Item_BaseCameraKit = 50,00%
        */
        Electronics[] = {"Exile_Item_BaseCameraKit", "Exile_Item_Laptop"};

        /*
            Percental Item Spawn Chances of Trash:

            Exile_Item_Magazine01         = 14,29%
            Exile_Item_Magazine02         = 14,29%
            Exile_Item_Magazine03         = 14,29%
            Exile_Item_Magazine04         = 14,29%
            Exile_Item_Can_Empty          = 14,29%
            Exile_Item_PlasticBottleEmpty = 14,29%
            Exile_Item_ToiletPaper        = 14,29%
        */
        Trash[] = {"Exile_Item_Magazine02", "Exile_Item_Magazine01", "Exile_Item_ToiletPaper", "Exile_Item_Magazine04", "Exile_Item_Can_Empty", "Exile_Item_PlasticBottleEmpty", "Exile_Item_Magazine03"};

        /*
            Percental Item Spawn Chances of Unused:

            Exile_Item_CordlessScrewdriver = 11,11%
            Exile_Item_FireExtinguisher    = 11,11%
            Exile_Item_Rope                = 11,11%
            Exile_Item_Carwheel            = 11,11%
            Exile_Item_Defibrillator       = 11,11%
            Exile_Item_SleepingMat         = 11,11%
            Exile_Item_Wrench              = 11,11%
            Exile_Item_OilCanister         = 11,11%
            Exile_Item_Hammer              = 11,11%
        */
        Unused[] = {"Exile_Item_SleepingMat", "Exile_Item_Rope", "Exile_Item_FireExtinguisher", "Exile_Item_Wrench", "Exile_Item_Defibrillator", "Exile_Item_Carwheel", "Exile_Item_OilCanister", "Exile_Item_CordlessScrewdriver", "Exile_Item_Hammer"};
    };
};

 

Thankyou.

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Have run into the same problem... If you work it out let us know.

I did notice that the old server_config had the class as "CfgExileLoot" instead of what the compiler gives it "CfgExileLootServer". But changing it made no difference... got me stumped!

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