Monkeynutz

[Release] Satan's Bridge For Malden

15 posts in this topic

Here is a simple Awesome looking bridge by [GADD]lords8n coplete with road markers for the map by [GADD]Monkeynutz.

Instructions are in the README.md

https://github.com/GamingAtDeathsDoor/Satans_Bridge

Thanks for the help @MGTDB on the dynamic sim edits.

Lights are now Dynamic and there is also a version for people to use that comes without lights.

Enjoy! :) 

bridgewest.png

bridgeeast.png

bridgemap.png

upclose bridge.png

Edit - 16/05/2018: Edited OP to say thanks to Dave! And also made a few edits to the Git worth Mentioning.
- Fixed config file so it no longer requires Exile
- Fixed init file so it actually works now :D
- Must have buggered it in last upload as i upload from different files not the pbo it's supposed to be cuz i'm like that.

Edited by Monkeynutz
Stuff
  • Like 3

Share this post


Link to post
Share on other sites
Advertisement

I made a bridge in the same place. It looked like Bohemia had the same idea, with the roads leading to both sides of the ports.

After making the bridge I understand why they must of said, "forget it, this is burning too much time". Maybe they will approach you, buy the bridge & sell it in a DLC update (or rip it & just give you credits).

Share this post


Link to post
Share on other sites
7 hours ago, aussie battler said:

I made a bridge in the same place. It looked like Bohemia had the same idea, with the roads leading to both sides of the ports.

After making the bridge I understand why they must of said, "forget it, this is burning too much time". Maybe they will approach you, buy the bridge & sell it in a DLC update (or rip it & just give you credits).

As much as I like the appreciation, BI never planned for a bridge. Look at Malden from CWA and you'll see no bridge.

Share this post


Link to post
Share on other sites
On 04/06/2018 at 6:07 PM, Smithyy said:

im getting this error message on this


ErrorMessage: File , line 1: Config: End of line encountered after satans_bridge

Send your RPT via a pastebin link please.

Share this post


Link to post
Share on other sites

@Monkeynutz thanks for this, I don't use the map but hadn't tried compiling my markers in the custom PBO server side, could help a fair bit but I wanted to ask if you could tell me why in your init you used:

call compile preprocessFileLineNumbers

not the usual

[] execVM

just wanted to find out if there was any difference to the way AI sometimes walks through even server side buildings.

cheers

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.