SWEENNDAWG 5 Report post Posted May 17, 2017 im trying to add the USS Freedom to my server with a few trader on the top deck of it. first time i did it it all worked other than the ship moved once i was in game, so i went back into editor and completely moved everything to another postilion. now i can get everything showing other than the ship? here is my initserver.sqf Spoiler /////////////////////////////////////////////////////////////////////////////////////////////////// // USS Freedom /////////////////////////////////////////////////////////////////////////////////////////////////// _vehicles = [ ["Land_Carrier_01_base_F", [15081.7, 8479.79, 0], [0, 1, 0], [0, 0, 1], true], ["Exile_Sign_Aircraft", [15060.2, 8589.56, 24.5597], [-0.999841, 0.0178356, 0], [0, 0, 1], true], ["Exile_Sign_AircraftCustoms", [15058.8, 8598.17, 24.5597], [-0.701865, -0.71231, 0], [0, 0, 1], true], ["Exile_Sign_Armory", [15057, 8573.6, 24.5597], [0, 1, 0], [0, 0, 1], true], ["Exile_Sign_Equipment", [15048.3, 8573.49, 24.5597], [0, 1, 0], [0, 0, 1], true], ["Exile_Sign_Food", [15049.6, 8579.27, 24.6098], [0.034548, -0.999403, 0], [0, 0, 1], true], ["Exile_Sign_Locker", [15051.5, 8588.62, 24.8974], [-0.0240819, -0.99971, 0], [0, 0, 1], true], ["Exile_Sign_WasteDump", [15041.8, 8484.79, 24.5597], [-0.61656, -0.787308, 0], [0, 0, 1], true], ["Land_Wreck_Heli_Attack_02_F", [15042.9, 8479.13, 26.3104], [-0.986637, -0.162933, 0], [0, 0, 1], true], ["Land_HistoricalPlaneDebris_01_F", [15042.3, 8488.55, 23.7055], [-0.534488, -0.845176, 0], [0, 0, 1], true], ["Land_HistoricalPlaneWreck_02_wing_right_F", [15045.5, 8493.8, 24.4181], [-0.922924, 0.384982, 0], [0, 0, 1], true], ["Land_GarbageBarrel_01_F", [15041.2, 8486.71, 24.1325], [0, 1, 0], [0, 0, 1], true], ["Land_Tyres_F", [15048, 8493.16, 23.791], [-0.948936, 0.315468, 0], [0, 0, 1], true], ["Hostage_PopUp3_Moving_90deg_F", [15052.8, 8573.04, 24.5503], [-0.361163, 0.932503, 0], [0, 0, 1], true], ["Exile_Locker", [15049.7, 8588.69, 23.8459], [0.0540724, -0.998537, 0], [0, 0, 1], true], ["Land_CashDesk_F", [15049.5, 8581, 23.5687], [-0.297487, -0.954726, 0], [0, 0, 1], true], ["Land_MobileLandingPlatform_01_F", [15062.9, 8588.44, 23.6993], [0.844649, -0.53532, 0], [0, 0, 1], true], ["Land_Carrier_01_hull_08_GEO_2_F", [15056.7, 8599.79, 0], [0, 1, 0], [0, 0, 1], true], ["Land_Carrier_01_island_02_F", [15051.7, 8589.79, 23.5], [0, 1, 0], [0, 0, 1], true] ]; { private _vehicle = (_x select 0) createVehicle (_x select 1); _vehicle allowDamage false; _vehicle setPosWorld (_x select 1); _vehicle setVectorDirAndUp [_x select 2, _x select 3]; _vehicle enableSimulationGlobal (_x select 4); _vehicle setVariable ["ExileIsLocked", -1, true]; } forEach _vehicles; // 3 Simple Objects private _invisibleSelections = ["zasleh", "zasleh2", "box_nato_grenades_sign_f", "box_nato_ammoord_sign_f", "box_nato_support_sign_f"]; private _simpleObjects = [ ["a3\weapons_f\ammoboxes\wpnsbox_f.p3d", [15055.3, 8574.1, 23.7074], [0.548742, 0.835992, 0], [0, 0, 1]], ["a3\weapons_f\ammoboxes\supplydrop.p3d", [15054, 8573.86, 24.4111], [-0.998297, -0.0583417, 0], [0, 0, 1]], ["a3\supplies_f_heli\cargonets\cargonet_01_ammo_f.p3d", [15059, 8574.26, 24.3439], [0.867496, -0.497445, 0], [0, 0, 1]] ]; { private _simpleObject = createSimpleObject [_x select 0, _x select 1]; _simpleObject setVectorDirAndUp [_x select 2, _x select 3]; { if ((toLower _x) in _invisibleSelections) then { _simpleObject hideSelection [_x, true]; }; } forEach (selectionNames _simpleObject); } forEach _simpleObjects; and here is my initplayerlocal.sqf Spoiler //////////////////////////////////////////////////////////////////////////// // USS Freedom //////////////////////////////////////////////////////////////////////////// private _npcs = [ ["Exile_Trader_WasteDump", [], "Exile_Trader_WasteDump", "WhiteHead_05", [[],[],[],["U_I_G_Story_Protagonist_F",[]],["V_Rangemaster_belt",[]],[],"H_MilCap_gry","G_Combat",[],["","","","","",""]], [15042.6, 8485.84, 23.5206], [0.952778, 0.303667, 0], [0, 0, 1]], ["Exile_Trader_Aircraft", [], "Exile_Trader_Aircraft", "WhiteHead_10", [[],[],[],["U_I_pilotCoveralls",[]],[],[],"H_PilotHelmetHeli_O","G_Aviator",[],["","","","","",""]], [15061.6, 8590.66, 23.52], [0.984038, 0.177961, 0], [0, 0, 1]], ["Exile_Trader_AircraftCustoms", [], "Exile_Trader_AircraftCustoms", "WhiteHead_17", [[],[],[],["Exile_Uniform_ExileCustoms",[]],["V_RebreatherB",[]],[],"H_PilotHelmetFighter_B","",[],["","","","","",""]], [15059.3, 8598.71, 23.5199], [0.793725, 0.608277, 0], [0, 0, 1]], ["Exile_Trader_Food", [], "Exile_Trader_Food", "AfricanHead_02", [[],[],[],["U_C_Poloshirt_blue",[]],[],[],"H_Cap_tan","G_Tactical_Clear",[],["","","","","",""]], [15049.4, 8580.44, 23.5697], [0, 1, 0], [0, 0, 1]], ["Exile_Trader_Equipment", [], "Exile_Trader_Equipment", "WhiteHead_20", [["arifle_MX_GL_Black_F","","","",[],[],""],[],[],["U_BG_Guerrilla_6_1",[]],["V_I_G_resistanceLeader_F",[]],[],"H_Watchcap_khk","",[],["","","","","",""]], [15047.4, 8572.7, 23.5198], [0.426048, -0.904701, 0], [0, 0, 1]], ["Exile_Trader_Armory", [], "Exile_Trader_Armory", "WhiteHead_02", [["srifle_DMR_06_olive_F","","","",[],[],""],[],[],["U_Rangemaster",[]],["V_Rangemaster_belt",[]],[],"H_Cap_headphones","G_Shades_Black",[],["","","","","",""]], [15058, 8572.08, 23.5202], [-0.667612, -0.74451, 0], [0, 0, 1]] ]; { private _logic = "Logic" createVehicleLocal [0, 0, 0]; private _trader = (_x select 0) createVehicleLocal [0, 0, 0]; private _animations = _x select 1; _logic setPosWorld (_x select 5); _logic setVectorDirAndUp [_x select 6, _x select 7]; _trader setVariable ["BIS_enableRandomization", false]; _trader setVariable ["BIS_fnc_animalBehaviour_disable", true]; _trader setVariable ["ExileAnimations", _animations]; _trader setVariable ["ExileTraderType", _x select 2]; _trader disableAI "ANIM"; _trader disableAI "MOVE"; _trader disableAI "FSM"; _trader disableAI "AUTOTARGET"; _trader disableAI "TARGET"; _trader disableAI "CHECKVISIBLE"; _trader allowDamage false; _trader setFace (_x select 3); _trader setUnitLoadOut (_x select 4); _trader setPosWorld (_x select 5); _trader setVectorDirAndUp [_x select 6, _x select 7]; _trader reveal _logic; _trader attachTo [_logic, [0, 0, 0]]; _trader switchMove (_animations select 0); _trader addEventHandler ["AnimDone", {_this call ExileClient_object_trader_event_onAnimationDone}]; } forEach _npcs; any help would be greatly appreciated. Thanks in Advance SWEENNDAWG Share this post Link to post Share on other sites
Guest Report post Posted May 17, 2017 14 minutes ago, SWEENNDAWG said: im trying to add the USS Freedom to my server with a few trader on the top deck of it. first time i did it it all worked other than the ship moved once i was in game, so i went back into editor and completely moved everything to another postilion. now i can get everything showing other than the ship? here is my initserver.sqf Reveal hidden contents /////////////////////////////////////////////////////////////////////////////////////////////////// // USS Freedom /////////////////////////////////////////////////////////////////////////////////////////////////// _vehicles = [ ["Land_Carrier_01_base_F", [15081.7, 8479.79, 0], [0, 1, 0], [0, 0, 1], true], ["Exile_Sign_Aircraft", [15060.2, 8589.56, 24.5597], [-0.999841, 0.0178356, 0], [0, 0, 1], true], ["Exile_Sign_AircraftCustoms", [15058.8, 8598.17, 24.5597], [-0.701865, -0.71231, 0], [0, 0, 1], true], ["Exile_Sign_Armory", [15057, 8573.6, 24.5597], [0, 1, 0], [0, 0, 1], true], ["Exile_Sign_Equipment", [15048.3, 8573.49, 24.5597], [0, 1, 0], [0, 0, 1], true], ["Exile_Sign_Food", [15049.6, 8579.27, 24.6098], [0.034548, -0.999403, 0], [0, 0, 1], true], ["Exile_Sign_Locker", [15051.5, 8588.62, 24.8974], [-0.0240819, -0.99971, 0], [0, 0, 1], true], ["Exile_Sign_WasteDump", [15041.8, 8484.79, 24.5597], [-0.61656, -0.787308, 0], [0, 0, 1], true], ["Land_Wreck_Heli_Attack_02_F", [15042.9, 8479.13, 26.3104], [-0.986637, -0.162933, 0], [0, 0, 1], true], ["Land_HistoricalPlaneDebris_01_F", [15042.3, 8488.55, 23.7055], [-0.534488, -0.845176, 0], [0, 0, 1], true], ["Land_HistoricalPlaneWreck_02_wing_right_F", [15045.5, 8493.8, 24.4181], [-0.922924, 0.384982, 0], [0, 0, 1], true], ["Land_GarbageBarrel_01_F", [15041.2, 8486.71, 24.1325], [0, 1, 0], [0, 0, 1], true], ["Land_Tyres_F", [15048, 8493.16, 23.791], [-0.948936, 0.315468, 0], [0, 0, 1], true], ["Hostage_PopUp3_Moving_90deg_F", [15052.8, 8573.04, 24.5503], [-0.361163, 0.932503, 0], [0, 0, 1], true], ["Exile_Locker", [15049.7, 8588.69, 23.8459], [0.0540724, -0.998537, 0], [0, 0, 1], true], ["Land_CashDesk_F", [15049.5, 8581, 23.5687], [-0.297487, -0.954726, 0], [0, 0, 1], true], ["Land_MobileLandingPlatform_01_F", [15062.9, 8588.44, 23.6993], [0.844649, -0.53532, 0], [0, 0, 1], true], ["Land_Carrier_01_hull_08_GEO_2_F", [15056.7, 8599.79, 0], [0, 1, 0], [0, 0, 1], true], ["Land_Carrier_01_island_02_F", [15051.7, 8589.79, 23.5], [0, 1, 0], [0, 0, 1], true] ]; { private _vehicle = (_x select 0) createVehicle (_x select 1); _vehicle allowDamage false; _vehicle setPosWorld (_x select 1); _vehicle setVectorDirAndUp [_x select 2, _x select 3]; _vehicle enableSimulationGlobal (_x select 4); _vehicle setVariable ["ExileIsLocked", -1, true]; } forEach _vehicles; // 3 Simple Objects private _invisibleSelections = ["zasleh", "zasleh2", "box_nato_grenades_sign_f", "box_nato_ammoord_sign_f", "box_nato_support_sign_f"]; private _simpleObjects = [ ["a3\weapons_f\ammoboxes\wpnsbox_f.p3d", [15055.3, 8574.1, 23.7074], [0.548742, 0.835992, 0], [0, 0, 1]], ["a3\weapons_f\ammoboxes\supplydrop.p3d", [15054, 8573.86, 24.4111], [-0.998297, -0.0583417, 0], [0, 0, 1]], ["a3\supplies_f_heli\cargonets\cargonet_01_ammo_f.p3d", [15059, 8574.26, 24.3439], [0.867496, -0.497445, 0], [0, 0, 1]] ]; { private _simpleObject = createSimpleObject [_x select 0, _x select 1]; _simpleObject setVectorDirAndUp [_x select 2, _x select 3]; { if ((toLower _x) in _invisibleSelections) then { _simpleObject hideSelection [_x, true]; }; } forEach (selectionNames _simpleObject); } forEach _simpleObjects; and here is my initplayerlocal.sqf Reveal hidden contents //////////////////////////////////////////////////////////////////////////// // USS Freedom //////////////////////////////////////////////////////////////////////////// private _npcs = [ ["Exile_Trader_WasteDump", [], "Exile_Trader_WasteDump", "WhiteHead_05", [[],[],[],["U_I_G_Story_Protagonist_F",[]],["V_Rangemaster_belt",[]],[],"H_MilCap_gry","G_Combat",[],["","","","","",""]], [15042.6, 8485.84, 23.5206], [0.952778, 0.303667, 0], [0, 0, 1]], ["Exile_Trader_Aircraft", [], "Exile_Trader_Aircraft", "WhiteHead_10", [[],[],[],["U_I_pilotCoveralls",[]],[],[],"H_PilotHelmetHeli_O","G_Aviator",[],["","","","","",""]], [15061.6, 8590.66, 23.52], [0.984038, 0.177961, 0], [0, 0, 1]], ["Exile_Trader_AircraftCustoms", [], "Exile_Trader_AircraftCustoms", "WhiteHead_17", [[],[],[],["Exile_Uniform_ExileCustoms",[]],["V_RebreatherB",[]],[],"H_PilotHelmetFighter_B","",[],["","","","","",""]], [15059.3, 8598.71, 23.5199], [0.793725, 0.608277, 0], [0, 0, 1]], ["Exile_Trader_Food", [], "Exile_Trader_Food", "AfricanHead_02", [[],[],[],["U_C_Poloshirt_blue",[]],[],[],"H_Cap_tan","G_Tactical_Clear",[],["","","","","",""]], [15049.4, 8580.44, 23.5697], [0, 1, 0], [0, 0, 1]], ["Exile_Trader_Equipment", [], "Exile_Trader_Equipment", "WhiteHead_20", [["arifle_MX_GL_Black_F","","","",[],[],""],[],[],["U_BG_Guerrilla_6_1",[]],["V_I_G_resistanceLeader_F",[]],[],"H_Watchcap_khk","",[],["","","","","",""]], [15047.4, 8572.7, 23.5198], [0.426048, -0.904701, 0], [0, 0, 1]], ["Exile_Trader_Armory", [], "Exile_Trader_Armory", "WhiteHead_02", [["srifle_DMR_06_olive_F","","","",[],[],""],[],[],["U_Rangemaster",[]],["V_Rangemaster_belt",[]],[],"H_Cap_headphones","G_Shades_Black",[],["","","","","",""]], [15058, 8572.08, 23.5202], [-0.667612, -0.74451, 0], [0, 0, 1]] ]; { private _logic = "Logic" createVehicleLocal [0, 0, 0]; private _trader = (_x select 0) createVehicleLocal [0, 0, 0]; private _animations = _x select 1; _logic setPosWorld (_x select 5); _logic setVectorDirAndUp [_x select 6, _x select 7]; _trader setVariable ["BIS_enableRandomization", false]; _trader setVariable ["BIS_fnc_animalBehaviour_disable", true]; _trader setVariable ["ExileAnimations", _animations]; _trader setVariable ["ExileTraderType", _x select 2]; _trader disableAI "ANIM"; _trader disableAI "MOVE"; _trader disableAI "FSM"; _trader disableAI "AUTOTARGET"; _trader disableAI "TARGET"; _trader disableAI "CHECKVISIBLE"; _trader allowDamage false; _trader setFace (_x select 3); _trader setUnitLoadOut (_x select 4); _trader setPosWorld (_x select 5); _trader setVectorDirAndUp [_x select 6, _x select 7]; _trader reveal _logic; _trader attachTo [_logic, [0, 0, 0]]; _trader switchMove (_animations select 0); _trader addEventHandler ["AnimDone", {_this call ExileClient_object_trader_event_onAnimationDone}]; } forEach _npcs; any help would be greatly appreciated. Thanks in Advance SWEENNDAWG Share this post Link to post Share on other sites
SWEENNDAWG 5 Report post Posted May 17, 2017 do i have to change them co-ord to suit my co-ordinates for the USS Freedom? Share this post Link to post Share on other sites
Guest Report post Posted May 17, 2017 (edited) 6 minutes ago, SWEENNDAWG said: do i have to change them co-ord to suit my co-ordinates for the USS Freedom? change: if (isServer) then { private _carrier = createVehicle ["Land_Carrier_01_base_F",[11244.858,11248.437,0],[],0,"NONE"]; <---- Change this with your coordinates _carrier setPosWorld [11244.858,11248.437,0]; // [x,y,z] or positionWorld <---- Change this with your coordinates _carrier setDir 0; // North <---- Change this with your position example: 60 or 90 or 120 [_carrier] call BIS_fnc_Carrier01PosUpdate; }; Edited May 17, 2017 by 110 Share this post Link to post Share on other sites
SWEENNDAWG 5 Report post Posted May 17, 2017 wicked, what about the entries for it within the initserver.sqf, leave them be? Share this post Link to post Share on other sites
Guest Report post Posted May 17, 2017 5 minutes ago, SWEENNDAWG said: wicked, what about the entries for it within the initserver.sqf, leave them be? This code ensures that you have the aircraft carrier in the desired position. Paste the code into your init.sqf. if (isServer) then { private _carrier = createVehicle ["Land_Carrier_01_base_F",[11244.858,11248.437,0],[],0,"NONE"]; <---- Change this with your coordinates _carrier setPosWorld [11244.858,11248.437,0]; // [x,y,z] or positionWorld <---- Change this with your coordinates _carrier setDir 0; // North <---- Change this with your position example: 60 or 90 or 120 [_carrier] call BIS_fnc_Carrier01PosUpdate; }; Share this post Link to post Share on other sites
SWEENNDAWG 5 Report post Posted May 17, 2017 wicked it worked, your a star!!! Share this post Link to post Share on other sites
SWEENNDAWG 5 Report post Posted May 17, 2017 next question is i have placed an aircraft trader on the deck of the USS and i get error 13, meaning it cant find a safe place to spawn the vehicle. even using infistar the vehicle ends up in the ocean. any ideas?? Share this post Link to post Share on other sites
Enoli4z 2 Report post Posted May 19, 2017 Hello, I followed the letter to the letter but here is what I have in play https://steamuserimages-a.akamaihd.net/ugc/790791271670329736/F5FAF0EB86371CF2C9A1478DF12DFB946EC78507/ It is just a tiny can under the water the baby Share this post Link to post Share on other sites