• 0
Poptart4050

Make voice and chat work in game for direct

Question

21 answers to this question

  • 0
On 2/29/2016 at 4:19 PM, Poptart4050 said:

 

Default Exile installation sets up everything about chat correctly as far as im aware. If you broken something or want to change default settings you need to give us more info.

Share this post


Link to post
Share on other sites
Advertisement
  • 0

Vanilla Exile installation allows this already, if it doesn't work you've changed something, try revert to default description.ext see if it works for you. 

Share this post


Link to post
Share on other sites
  • 0

Will do thanks I have had this issue from the beginning. I was just told about by a player. Sure enough it was broke. I run infistar could that block it somehow ? I will throw a default in there and check mine for errors. 

Share this post


Link to post
Share on other sites
  • 0
Spoiler
  1. forceRotorLibSimulation = 2;
  2.  
  3. disableChannels[] = {0, 2};
  4.  
  5. author = "AltF4 Team";
  6. loadScreen = "addons\loading.paa";
  7. onLoadMission= "|   altf4gaming.com   |   ts3.altf4gaming.com   |";
  8. OnLoadIntro = "";
  9. OnLoadIntroTime = false;
  10. OnLoadMissionTime = false;
  11. onLoadName = "Exile Mod";
  12.  
  13. class Header
  14. {
  15.     gameType = Sandbox;
  16.     minPlayers = 1;
  17.     maxPlayers = 100;
  18. };
  19.  
  20. // DO NOT CHANGE THIS! +
  21. showHUD[] =
  22. {
  23.     true,   // Scripted HUD (same as showHUD command)
  24.     true,   // Vehicle + soldier info
  25.     true,   // Vehicle radar
  26.     true,   // Vehicle compass
  27.     true,   // Tank direction indicator
  28.     true,   // Commanding menu
  29.     false,   // Group Bar
  30.     true    // HUD Weapon Cursors
  31. };
  32.  
  33. respawn = "BASE";
  34. respawnDelay = 120;
  35. respawnDialog = 0;
  36. respawnOnStart = 0;
  37. respawnButton = 1;
  38. respawnTemplates[] = {"Exile"};
  39.  
  40. // These are broken as fuck, do not use them!
  41. corpseManagerMode = 0;
  42. corpseLimit = 20;
  43. corpseRemovalMinTime = 1800;
  44. corpseRemovalMaxTime = 3600;
  45. wreckManagerMode = 0;
  46. wreckLimit = 2;
  47. wreckRemovalMinTime = 60;
  48. wreckRemovalMaxTime = 360;
  49. // DO NOT CHANGE THIS! -
  50.  
  51. // When scripted player is enabled, game no longer shows "No player select" error message upon mission start when no player unit is present.
  52. scriptedPlayer = 1;
  53.  
  54. // Automatically take a free slot in lobby
  55. joinUnassigned = 0;
  56.  
  57. // Removes all playable units which do not have a human player.
  58. disabledAI = true;
  59.  
  60. // Disable dropping items while swimming
  61. enableItemsDropping = 0;
  62.  
  63. // Briefing will still be displayed until all clients are connected and done loading :(
  64. briefing = 0;
  65.  
  66. // Defines if the debriefing is shown or not at the end of the mission.
  67. debriefing = 0;
  68.  
  69. // Allow RPT loging
  70. allowFunctionsLog = 1;
  71.  
  72. // Allows access to the Debug Console outside of the editor during normal gameplay.
  73. // 0 = Default behavior, available only in editor
  74. // 1 = Available in SP and for hosts / logged in admins
  75. // 2 = Available for everyone
  76. enableDebugConsole = 0; // 2 = dangerous in MP
  77.  
  78. // NO NO NO
  79. allowFunctionsRecompile = 0;
  80.  
  81. #include "config.cpp"
  82.  
  83. class CfgFunctions
  84. {
  85.     class VEMF_Reloaded
  86.     {
  87.         tag = "VEMFr";
  88.         class clientFunctions
  89.         {
  90.             file = "VEMFr_client\functions";
  91.             class handleMessage {};
  92.             class clientInit { postInit = 1; };
  93.         };
  94.     };
  95. };
  96.  
  97. class RscTitles
  98. {
  99.     #include "VEMFr_client\gui\hpp_mainVEMFrClient.hpp"
  100.     #include "addons\statusBar\statusBar.hpp"
  101. };
  102.  
  103. #include "infiSTAR_Exile_AdminMenu.hpp"
  104. #include "CfgRemoteExec.hpp"
  105. #include "R3F_LOG\desc_include.h"
  106. #include"xm8Apps\defines.hpp"
  107. #include"xm8Apps\Resources\Xm8ViewRules.hpp"
  108. #include"xm8Apps\Resources\Xm8ViewDistance.hpp"
  109. //Slot Machine
  110. #include"xm8Apps\Custom_Apps\slotmachine\slots.hpp"

http://pastebin.com/ggwm5n7S

Share this post


Link to post
Share on other sites
  • 0

what I'm trying to do is allow them to type in all channels but only speak in group and direct....

 

disableChannels[]={0,1,2,6};

Edited by Poptart4050

Share this post


Link to post
Share on other sites
  • 0

Is it not a Battleye issue?

I'm sure when we first started our server up my buddy had to change something to do with battleye for it to allow chat. 

When we first got the server running, battleye would warn me for typing in the side channel.

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.