Santa 20 Report post Posted September 17, 2015 Work in progress, getting there. 6 Share this post Link to post Share on other sites
#fukk!.n0yz! 1 Report post Posted September 21, 2015 when his release? Share this post Link to post Share on other sites
ElDubya 93 Report post Posted September 21, 2015 That looks mint! Share this post Link to post Share on other sites
zEhrubyE 10 Report post Posted September 22, 2015 Is this imported to your server? or is it client side. Share this post Link to post Share on other sites
tinboye 219 Report post Posted September 23, 2015 is it not possible to setup a custom loadout like so?create a file called:on PlayerRespawn.sqf//===================================================================================================================== //Respawn Handling //===================================================================================================================== if(isDedicated || !hasInterface) exitWith{}; newPlayer = true; waitUntil {alive vehicle player}; waitUntil {typeOF player != "Exile_Unit_GhostPlayer"}; //surrenderCheck = false; suicideCheck = false; playDeadCheck = false; waitUntil{!isNil "fnc_ext_initSelfActions"}; [] spawn fnc_ext_initSelfActions; uiSleep 5; // Supply Starting Loadout [] execVM "custom\loadoutspawn.sqf"; systemchat("Loadout Supplied...");then a loadoutspawn.sqf_don_list = ["xxxxxxxxxxxxxxxxx"]; //NAME if (isNil "loot_spawned") then { loot_spawned = false; }; if (!loot_spawned) then { if (getPlayerUID player in _don_list) then { systemChat "Donator Loadout Supplied....."; removeAllWeapons player; clearWeaponCargo player; clearMagazineCargo player; removeBackpack player; _uniform = ["U_C_Journalist","U_OG_Guerilla3_1","U_OG_Guerilla2_2","U_OG_Guerilla3_2"] call BIS_fnc_selectRandom; player addVest "V_TacVest_camo"; player addBackpack "B_Carryall_oli"; player addWeapon "ItemRadio"; player addWeapon "ItemMap"; player addWeapon "hgun_P07_snds_F"; player addMagazine "30Rnd_9x21_Mag"; player addItemToBackpack "Exile_Item_InstaDoc"; player addItemToVest "30Rnd_9x21_Mag"; player addItemToVest "Exile_Item_BBQSandwich"; player addItemToVest "Exile_Item_ChristmasTinner"; player addItemToVest "Exile_Item_Energydrink"; player addItemToBackpack "30Rnd_9x21_Mag"; player forceAddUniform _uniform; } else { systemChat "Standard Loadout Supplied....."; removeAllWeapons player; clearWeaponCargo player; clearMagazineCargo player; removeBackpack player; _uniform = ["U_C_Poloshirt_redwhite","U_C_Poloshirt_salmon","U_C_Poloshirt_tricolour","U_C_Poloshirt_stripped","U_C_Poloshirt_burgundy","U_C_Poloshirt_blue"] call BIS_fnc_selectRandom; player addWeapon "ItemMap"; player addItemToVest "Exile_Item_InstaDoc"; player addItemToVest "Exile_Item_BBQSandwich"; player addItemToVest "Exile_Item_Energydrink"; player addWeapon "hgun_P07_F"; player addMagazine "30Rnd_9x21_Mag"; player addMagazine "30Rnd_9x21_Mag"; _modelMale = (typeOF player == "Exile_Unit_GhostPlayer"); if (_modelMale) then { player forceAddUniform _uniform; }; }; loot_spawned = true; }; player addEventHandler [ "Respawn", { getcallcab = true; loot_spawned = true; } ]; or is there something on server side that would not allow this to work? Share this post Link to post Share on other sites
Goatboy 56 Report post Posted September 23, 2015 Take a look here http://exile.majormittens.co.uk/topic/691-gamersinc-exile-player-ranks-and-classes/?page=2 Share this post Link to post Share on other sites
Finnbat 22 Report post Posted October 16, 2015 Please release if it is possible as it would help a lot producing these special wishes we get. Share this post Link to post Share on other sites
ka0s 457 Report post Posted October 16, 2015 is it not possible to setup a custom loadout like so?create a file called:on PlayerRespawn.sqf//===================================================================================================================== //Respawn Handling //===================================================================================================================== if(isDedicated || !hasInterface) exitWith{}; newPlayer = true; waitUntil {alive vehicle player}; waitUntil {typeOF player != "Exile_Unit_GhostPlayer"}; //surrenderCheck = false; suicideCheck = false; playDeadCheck = false; waitUntil{!isNil "fnc_ext_initSelfActions"}; [] spawn fnc_ext_initSelfActions; uiSleep 5; // Supply Starting Loadout [] execVM "custom\loadoutspawn.sqf"; systemchat("Loadout Supplied...");then a loadoutspawn.sqf_don_list = ["xxxxxxxxxxxxxxxxx"]; //NAME if (isNil "loot_spawned") then { loot_spawned = false; }; if (!loot_spawned) then { if (getPlayerUID player in _don_list) then { systemChat "Donator Loadout Supplied....."; removeAllWeapons player; clearWeaponCargo player; clearMagazineCargo player; removeBackpack player; _uniform = ["U_C_Journalist","U_OG_Guerilla3_1","U_OG_Guerilla2_2","U_OG_Guerilla3_2"] call BIS_fnc_selectRandom; player addVest "V_TacVest_camo"; player addBackpack "B_Carryall_oli"; player addWeapon "ItemRadio"; player addWeapon "ItemMap"; player addWeapon "hgun_P07_snds_F"; player addMagazine "30Rnd_9x21_Mag"; player addItemToBackpack "Exile_Item_InstaDoc"; player addItemToVest "30Rnd_9x21_Mag"; player addItemToVest "Exile_Item_BBQSandwich"; player addItemToVest "Exile_Item_ChristmasTinner"; player addItemToVest "Exile_Item_Energydrink"; player addItemToBackpack "30Rnd_9x21_Mag"; player forceAddUniform _uniform; } else { systemChat "Standard Loadout Supplied....."; removeAllWeapons player; clearWeaponCargo player; clearMagazineCargo player; removeBackpack player; _uniform = ["U_C_Poloshirt_redwhite","U_C_Poloshirt_salmon","U_C_Poloshirt_tricolour","U_C_Poloshirt_stripped","U_C_Poloshirt_burgundy","U_C_Poloshirt_blue"] call BIS_fnc_selectRandom; player addWeapon "ItemMap"; player addItemToVest "Exile_Item_InstaDoc"; player addItemToVest "Exile_Item_BBQSandwich"; player addItemToVest "Exile_Item_Energydrink"; player addWeapon "hgun_P07_F"; player addMagazine "30Rnd_9x21_Mag"; player addMagazine "30Rnd_9x21_Mag"; _modelMale = (typeOF player == "Exile_Unit_GhostPlayer"); if (_modelMale) then { player forceAddUniform _uniform; }; }; loot_spawned = true; }; player addEventHandler [ "Respawn", { getcallcab = true; loot_spawned = true; } ];or is there something on server side that would not allow this to work?It could probably work however you need to disable parachute spawn halo & para, and do ground spawn instead, otherwise the loadout will be overwritten by Exile. 1 Share this post Link to post Share on other sites
CassiusMaximus 10 Report post Posted October 21, 2015 anyone else know an answer to custom loadouts? I saw a server with some sort of clone room in the mission.sqm file but when I copied the script it did nothing for me. Share this post Link to post Share on other sites
☢☠†✪Recon✪†☠☢ 7 Report post Posted December 1, 2015 or you can do a scroll menu Share this post Link to post Share on other sites