Finnbat

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About Finnbat

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  • Birthday 05/15/1959

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  1. I wonder how to fix this error as I cant figure where it is wrong code ? RPT file tells this; 21:56:57 ErrorMessage: File exile_server_config\config.cpp, line 6017: '/CfgSettings/Events/Drugs.': '/' encountered instead of '=' 21:56:57 Application terminated intentionally And code I added to config.cpp; class Events { enabledEvents[] = {"SupplyBox", "AbandonedSafe", "AmbientFlyOver", "EarthQuake", "Drugs", "Farming"}; enabledEscapeEvents[] = {"EscapeSupplyBox", "AmbientFlyOver", "EarthQuake"}; class Drugs { type = "spawn"; function = ExileServer_system_event_drugs_start"; minTime = 80; // minutes maxTime = 160; // minutes minimumPlayersOnline = 1; markerTime = 10; // minutes }; class Farming { type = "spawn"; function = "ExileServer_system_event_farming_start"; minTime = 60; // minutes maxTime = 120; // minutes minimumPlayersOnline = 1; markerTime = 10; // minutes }; class EarthQuake { type = "spawn"; function = "ExileServer_system_event_earthQuake_start"; minTime = 60; maxTime = 180; minimumPlayersOnline = 1; }; class SupplyBox { /* Drops a supply box on a parachute next to a random airport on the map. The box may contain items. The box can be transported to a territory and installed to become a normal storage container. */ type = "spawn"; function = "ExileServer_system_event_supplyBox_start"; minTime = 60; // minutes maxTime = 180; // minutes minimumPlayersOnline = 10; dropRadius = 500; // 500m around an airport (including the main airport on Altis!) dropAltitude = 100; // altitude of the drop markerTime = 10; // minutes /* These are different types of boxes can be dropped. You can specify the cargo a box should contain. The type of box is chosen randomly from the following list. Add a type multiple times to increase the chance of being used. */ types[] = {"Beer", "Beer", "Tools", "Food", "Food", "RepairParts"}; class BoxTypes { class Beer { items[] = { {"Exile_Item_Beer", 24} }; }; class Food { items[] = { {"Exile_Item_BBQSandwich", 5}, {"Exile_Item_Catfood", 5}, {"Exile_Item_ChristmasTinner", 5}, {"Exile_Item_GloriousKnakworst", 5}, {"Exile_Item_SausageGravy", 5}, {"Exile_Item_Surstromming", 5}, {"Exile_Item_CanOpener", 1}, {"Exile_Item_CookingPot", 1}, {"Exile_Item_Matches", 1} }; }; class Tools { items[] = { {"Exile_Item_Wrench", 1}, {"Exile_Item_Shovel", 1}, {"Exile_Item_Screwdriver", 1}, {"Exile_Item_Pliers", 1}, {"Exile_Item_Handsaw", 1}, {"Exile_Item_FireExtinguisher", 1}, {"Exile_Item_DuctTape", 1} }; }; class RepairParts { items[] = { {"Exile_Item_CarWheel", 8}, {"Exile_Item_FuelCanisterFull", 4}, {"Exile_Item_OilCanister", 1}, {"Exile_Item_Grinder", 1}, {"Exile_Item_CordlessScrewdriver", 1} }; }; }; }; So, server wont start, it get stuck...
  2. Finnbat

    Alias Waterfall

    I am talking about Alias Waterfall script http://www.armaholic.com/page.php?id=32410
  3. Finnbat

    Alias Waterfall

    I am trying to install Alias Waterfall to Namalsk map steep mountain side. But it doesnt work and I think its the CfgRemoteExec allowed coimmands that should be in list ? Have not done any of those lines myself so would need help. If anyone have time to watch this Waterfall script I would be mote than happy getting help.
  4. Finnbat

    AdminToolkit for Arma 3 v2.2.2 - Exile Edition

    In ARMA is this News template which can be called with this kind of script: title = parsetext "<t size='2.3'>Russian attack Oil Rig</t><br />Suprise attack came in last night by Russian Forces and they now controll Oil Rig One."; scroll = parsetext "As the Oil Rig One is important to Namalsk mafia, Igor Putinitski offers 150 000 to anyone who takes that Oil Rig back!"; nul = [title,scroll] spawn BIS_fnc_AAN; If this could be in Admin panel and editable with any text wanted, it would make big difference in game atmosphere. That stays on screen as long it is shut down or it should be made time depending.... lets say 60 sec ?
  5. Finnbat

    Smoke Modules dont work ?

    I installed Ares and there is persistent smoke, but... get this kind of error in RPT 6:00:17 Starting mission: 6:00:17 Mission file: exile (__cur_mp) 6:00:17 Mission world: namalsk 6:00:17 Mission directory: mpmissions\__cur_mp.namalsk\ 6:00:18 Warning Message: mpmissions\__cur_mp.namalsk\mission.sqm/Mission/Entities/Item3551.type: Vehicle class ModulePersistentSmokePillar_F no longer exists 6:00:18 Missing addons detected: 6:00:18 AchillesEffects 6:00:18 achilles_modules_f_achilles 6:00:18 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.AchillesEffects, achilles_modules_f_achilles 6:00:18 Mission exile.namalsk: Missing 'description.ext::Header' What could I do to get that working ? - I do have it on servercommand to load as serverside mod. Thanks for reading
  6. Finnbat

    Exile Scavenge Framework - 0.7 BETA (23.10.2017)

    I see in configs that the classnames of garbage are different than normal. Where do I find more of these names so could add more loot sources ?
  7. Finnbat

    Elevator

    No shit, Sherlock.... haha ! And here we are 2017 and that was made back in times 2009 ? I thought Arma 3 was better...
  8. Finnbat

    Smoke Modules dont work ?

    I added Oil Rig to map and the addon has smoke and fire modules creating gas burning at the end of pipes. I can see it works at least in single player, but when in server they dont seem to works as supposed ? What can cause that these modules dont work in multiplayer mode ?
  9. Finnbat

    Elevator

    I used a Elevator script back in time when had Epoch server. Can devs take alook on this: https://epochmod.com/forum/topic/3635-elevator-script-for-players-and-vehicles-wipprototype/ And maybe we get it here ?
  10. Finnbat

    Zeus dont show players

    Has anyone resolved how to get Zeus show players ? I remember last time I had a server and was using Zeus in that, it showed nicely every player. This is really needed as now when making missions and throwing in there some AIs I go quite blind as cant t see where player are at the moment. So, I have a zeus running otherwise nicely, but have tried to find solution for this. Thank you for help
  11. Finnbat

    Ideas, but no skills

    Well, truth is that can do something by myself. But many things go beyond my skills. Have developed a idea where pirates attack and invade prison island. Run it with Zeus and players like that interactive with a playmanager making their task harder. But then would like have many different mods which gives synergy to concept. And for this scripting and management need help. Are willing to pay for services or sharing the server. If you get interested, send a message and lets get online and have some chat.
  12. Finnbat

    AdminToolkit for Arma 3 v2.2.2 - Exile Edition

    I been using this now couple days. What missing most is the player (all players at the same time) markings on map. If that could be added then helps alot.
  13. Finnbat

    AdminToolkit for Arma 3 v2.2.2 - Exile Edition

    Now been using this and one thing I would like to see if players on map. Anyway you could make that happen ? Then could get better picture where everybody is and maybe what they doing. Now spectating, but dont know where he is and where others are. And the TP could help, but dont want to TP too much to them so they get alerted I am watching them. Edit: I figured out that when spectating can press Map and then I see where the player is going.
  14. Finnbat

    AdminToolkit for Arma 3 v2.2.2 - Exile Edition

    Nice tool for admins. Can you add a tool that we can make item packets. Packets are those nice things we can give to players. Inside the packet could be building materials to start. This would help alot.
  15. Finnbat

    FuMS -Advanced- CTF, Captives, Zombies, and more

    No updates in one month. I wonder when version 1.0 comes out ?