Finnbat

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Everything posted by Finnbat

  1. I wonder how to fix this error as I cant figure where it is wrong code ? RPT file tells this; 21:56:57 ErrorMessage: File exile_server_config\config.cpp, line 6017: '/CfgSettings/Events/Drugs.': '/' encountered instead of '=' 21:56:57 Application terminated intentionally And code I added to config.cpp; class Events { enabledEvents[] = {"SupplyBox", "AbandonedSafe", "AmbientFlyOver", "EarthQuake", "Drugs", "Farming"}; enabledEscapeEvents[] = {"EscapeSupplyBox", "AmbientFlyOver", "EarthQuake"}; class Drugs { type = "spawn"; function = ExileServer_system_event_drugs_start"; minTime = 80; // minutes maxTime = 160; // minutes minimumPlayersOnline = 1; markerTime = 10; // minutes }; class Farming { type = "spawn"; function = "ExileServer_system_event_farming_start"; minTime = 60; // minutes maxTime = 120; // minutes minimumPlayersOnline = 1; markerTime = 10; // minutes }; class EarthQuake { type = "spawn"; function = "ExileServer_system_event_earthQuake_start"; minTime = 60; maxTime = 180; minimumPlayersOnline = 1; }; class SupplyBox { /* Drops a supply box on a parachute next to a random airport on the map. The box may contain items. The box can be transported to a territory and installed to become a normal storage container. */ type = "spawn"; function = "ExileServer_system_event_supplyBox_start"; minTime = 60; // minutes maxTime = 180; // minutes minimumPlayersOnline = 10; dropRadius = 500; // 500m around an airport (including the main airport on Altis!) dropAltitude = 100; // altitude of the drop markerTime = 10; // minutes /* These are different types of boxes can be dropped. You can specify the cargo a box should contain. The type of box is chosen randomly from the following list. Add a type multiple times to increase the chance of being used. */ types[] = {"Beer", "Beer", "Tools", "Food", "Food", "RepairParts"}; class BoxTypes { class Beer { items[] = { {"Exile_Item_Beer", 24} }; }; class Food { items[] = { {"Exile_Item_BBQSandwich", 5}, {"Exile_Item_Catfood", 5}, {"Exile_Item_ChristmasTinner", 5}, {"Exile_Item_GloriousKnakworst", 5}, {"Exile_Item_SausageGravy", 5}, {"Exile_Item_Surstromming", 5}, {"Exile_Item_CanOpener", 1}, {"Exile_Item_CookingPot", 1}, {"Exile_Item_Matches", 1} }; }; class Tools { items[] = { {"Exile_Item_Wrench", 1}, {"Exile_Item_Shovel", 1}, {"Exile_Item_Screwdriver", 1}, {"Exile_Item_Pliers", 1}, {"Exile_Item_Handsaw", 1}, {"Exile_Item_FireExtinguisher", 1}, {"Exile_Item_DuctTape", 1} }; }; class RepairParts { items[] = { {"Exile_Item_CarWheel", 8}, {"Exile_Item_FuelCanisterFull", 4}, {"Exile_Item_OilCanister", 1}, {"Exile_Item_Grinder", 1}, {"Exile_Item_CordlessScrewdriver", 1} }; }; }; }; So, server wont start, it get stuck...
  2. Finnbat

    Elevator

    I used a Elevator script back in time when had Epoch server. Can devs take alook on this: https://epochmod.com/forum/topic/3635-elevator-script-for-players-and-vehicles-wipprototype/ And maybe we get it here ?
  3. Finnbat

    Alias Waterfall

    I am trying to install Alias Waterfall to Namalsk map steep mountain side. But it doesnt work and I think its the CfgRemoteExec allowed coimmands that should be in list ? Have not done any of those lines myself so would need help. If anyone have time to watch this Waterfall script I would be mote than happy getting help.
  4. Finnbat

    Alias Waterfall

    I am talking about Alias Waterfall script http://www.armaholic.com/page.php?id=32410
  5. Finnbat

    AdminToolkit for Arma 3 v2.2.2 - Exile Edition

    In ARMA is this News template which can be called with this kind of script: title = parsetext "<t size='2.3'>Russian attack Oil Rig</t><br />Suprise attack came in last night by Russian Forces and they now controll Oil Rig One."; scroll = parsetext "As the Oil Rig One is important to Namalsk mafia, Igor Putinitski offers 150 000 to anyone who takes that Oil Rig back!"; nul = [title,scroll] spawn BIS_fnc_AAN; If this could be in Admin panel and editable with any text wanted, it would make big difference in game atmosphere. That stays on screen as long it is shut down or it should be made time depending.... lets say 60 sec ?
  6. Finnbat

    Smoke Modules dont work ?

    I installed Ares and there is persistent smoke, but... get this kind of error in RPT 6:00:17 Starting mission: 6:00:17 Mission file: exile (__cur_mp) 6:00:17 Mission world: namalsk 6:00:17 Mission directory: mpmissions\__cur_mp.namalsk\ 6:00:18 Warning Message: mpmissions\__cur_mp.namalsk\mission.sqm/Mission/Entities/Item3551.type: Vehicle class ModulePersistentSmokePillar_F no longer exists 6:00:18 Missing addons detected: 6:00:18 AchillesEffects 6:00:18 achilles_modules_f_achilles 6:00:18 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.AchillesEffects, achilles_modules_f_achilles 6:00:18 Mission exile.namalsk: Missing 'description.ext::Header' What could I do to get that working ? - I do have it on servercommand to load as serverside mod. Thanks for reading
  7. Finnbat

    Smoke Modules dont work ?

    I added Oil Rig to map and the addon has smoke and fire modules creating gas burning at the end of pipes. I can see it works at least in single player, but when in server they dont seem to works as supposed ? What can cause that these modules dont work in multiplayer mode ?
  8. Finnbat

    Exile Scavenge Framework - 0.7 BETA (23.10.2017)

    I see in configs that the classnames of garbage are different than normal. Where do I find more of these names so could add more loot sources ?
  9. Finnbat

    Elevator

    No shit, Sherlock.... haha ! And here we are 2017 and that was made back in times 2009 ? I thought Arma 3 was better...
  10. Finnbat

    Zeus dont show players

    Has anyone resolved how to get Zeus show players ? I remember last time I had a server and was using Zeus in that, it showed nicely every player. This is really needed as now when making missions and throwing in there some AIs I go quite blind as cant t see where player are at the moment. So, I have a zeus running otherwise nicely, but have tried to find solution for this. Thank you for help
  11. Finnbat

    Ideas, but no skills

    Well, truth is that can do something by myself. But many things go beyond my skills. Have developed a idea where pirates attack and invade prison island. Run it with Zeus and players like that interactive with a playmanager making their task harder. But then would like have many different mods which gives synergy to concept. And for this scripting and management need help. Are willing to pay for services or sharing the server. If you get interested, send a message and lets get online and have some chat.
  12. Finnbat

    AdminToolkit for Arma 3 v2.2.2 - Exile Edition

    I been using this now couple days. What missing most is the player (all players at the same time) markings on map. If that could be added then helps alot.
  13. Finnbat

    AdminToolkit for Arma 3 v2.2.2 - Exile Edition

    Now been using this and one thing I would like to see if players on map. Anyway you could make that happen ? Then could get better picture where everybody is and maybe what they doing. Now spectating, but dont know where he is and where others are. And the TP could help, but dont want to TP too much to them so they get alerted I am watching them. Edit: I figured out that when spectating can press Map and then I see where the player is going.
  14. Finnbat

    AdminToolkit for Arma 3 v2.2.2 - Exile Edition

    Nice tool for admins. Can you add a tool that we can make item packets. Packets are those nice things we can give to players. Inside the packet could be building materials to start. This would help alot.
  15. Finnbat

    Dynamic Market

    Would love to see more hardcore version of markets. Resources could get very low and prices go up. Some resources get overflow and prices go really low. All this depends how players buy and sell.
  16. Finnbat

    FuMS -Advanced- CTF, Captives, Zombies, and more

    No updates in one month. I wonder when version 1.0 comes out ?
  17. Finnbat

    Please add something like this.

    Trees and bushes dont like salt... so there goes that card for realism.
  18. Finnbat

    FuMS -Advanced- CTF, Captives, Zombies, and more

    We having problems of non-working underwater missions who dont seem to get done even no AIs are left. Then land missions they run like 2-3 km away from mission area and players have no chance to find them. Loot was a big laugh when players saw them for first time. VEMF loot has spoiled them so bad nothing is good anymore... So, we took it away and wait for updates.
  19. As so many players download this Exile packet, but not other mods. My request is; that co-operation, with the most loved mods, could be done. And those mods included in this Exile packet ? It would help so much vanilla servers to get more off the game without becoming to modded server.
  20. Finnbat

    Custom Loadouts anyone?

    Please release if it is possible as it would help a lot producing these special wishes we get.
  21. Finnbat

    DMS - Defent's Mission System

    Can you tell more precise hot to do this increase, I see there is something saying _type, _launcher ? But I am so noob that dont know how to make it with that form... I would absolutely like to see that they carry a lot of AA and AT launchers in a team. Now players just fuck them up with armed helis and armed vehicles. Thanks for updates, I wait a lot of first convoy mission or underwater missions.
  22. Finnbat

    R3F Exile

    I had a very interesting report from one player. He claimed he took a locked Strider out from a garage with his heli. As I could not believe it we arranged a simulation of the situation; - A garage builded by Exile elements and a lock on it. - A bought Exile Strider inside garage and locked. - A helichopper (Orca) He fly the chopper first over garage and try to catch the vehicle, but cant take it. Then he fly over the garage and drops a normal strider (unlocked) over the garage roof. Making a round he then comes back to garage and takes a lift..... simsalabim, he takes the locked one from garage. Unlocked is left to roof and locked one is lifted away from inside the garage. This is a problem as we have now lockpicks in game and now they can lift cars out, lockpick them and sell them all. I hope this report helps devs to find a solution to this glitch ? Stay safe.. watch for staircases
  23. Finnbat

    Edited Repair Function

    Love this kind of script. Now, making repairs more than just duct taping in nanosec is really welcome addon. Cant wait to hear all that cry what comes after installing this.... hah
  24. Finnbat

    w4_lockpick - W4rGo's Lockpick system

    Oh, really nice script. Players will love this.
  25. I dont know what others feel, but a mod, updating its files 4 times in 24hrs is just bad management. Maybe you guys think it is important and even funny to do this, but running a server with many scripts make this a nightmare. I hope the next 24 hrs we wont get many new updates ??