• New Respect System - Part 2

    Eichi

    30 comments · 14604 views

    Yesterday we wrote about the new respect system and how it will affect your shopping trip to the traders. Today we would like to write something about how you can gain and lose respect in the upcoming versions. As of today, losing respect in Exile has no real consequences. Also, there are not many ways of losing respect. This resulted in players gaining more and more respect over time. This will now change.

    The most dramatic change we are going to apply here is that you will now gain and lose percentages of your respect. If you die, you will lose a certain percentage of your current respect. If you kill someone, you will get the respect that this guy just lost, plus some respect bonuses depending on how you fragged the victim.

    This change has welcome side effects:

    • Killing a pro will get you more respect - Or reversed, the more respect you have, the more "painful" your death will be.
    • Killing a beginner will get you only little respect - Or reversed, being shot from a pro is less "painful".
    • Killing Bambis is much more "painful".
    • Dying and comitting suicide now has a consequence.

    To give you a brief overview of how the respect transfer, gaining and losing is going to be in more detail, please find a description below. All of these values are configurable and represent the default values in vanilla Exile.

    Unlucky

    If you die due to hunger, thirst, temperature, collisions, fall damage or other generic death types, you will lose 1% respect.

    Crashed to Death

    When you crash your vehicle and die. You will lose 1% of your respect.

    Suicide

    If you chose to commit suicide in the escape menu. You will lose 2% respect.

    Friendly Fire

    If you kill a party or clan member, you will lose 3% of your respect. Victim does not lose respect. Death and frag do not count.

    Killed by NPC

    If you have been killed by an NPC, you will lose 4% of your respect.

    Bambi Kill

    If someone kills another player who is still in Bambi state, the attacker will lose 5% of his respect. Victim does not lose respect. Death and frag do not count.

    Enemy Fragged

    The default kill in Exile. Happens when you kill another player who was not a Bambi and not in your party or clan. If you frag another player, the victim will lose 5% of his respect and you will gain these 5%. Depending on the way you killed the victim, the following frag bonuses can apply:

    First Blood

    You killed the first person after server restart. +100 respect

    Domination

    Killing the same person over and over again results in a domination bonus. +80 respect

    Kill Streak

    Killing two or multiple players within two minutes will result in a kill series. Each kill pro-longs your series by another two minutes. Respect will stack per kill. +50 respect, +100 respect, +150 respect etc.

    Let It Rain

    Applies when you kill someone by using a vehicle turret or static machine gun. +150 respect

    Range Bonus

    You will get an additional 10 respect per 100m kill distance.

    Humiliation

    Applies when you kill someone with an axe or sledge hammer. +300 respect

    Mad Passenger

    If you kill someone with your normal gun while sitting as a passenger in a vehicle. +400 respect

    Roadkill

    If you drive over someone. +200 respect

    Homie

    If you kill someone while you are in your base, you will get the "Homie" bonus. Usually applies when you defend your territory. +20 respect

    Raid

    If you kill someone in his own territory, it will count as a raid. +20 respect

    Big Bird

    If you "road kill" someone with a helicopter or UAV drone. +600 respect

    Chute > Chopper

    If you fly your parachute into a helicopter and the helicopter crashes, while you survive. +1000 respect


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    Does this unspeakably confirm the implementation of the clans? 

    Friendly Fire

    If you kill a party or clan member, you will lose 3% of your respect. Victim does not lose respect. Death and frag do not count.

    Edited by Twiztedintentions

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    If you kill a party or clan member, you will lose 3% of your respect. Victim does not lose respect. Death and frag do not count.

    Ouch. That can burn when you drive your offroad full of teammates to a tree and it kills everyone inside.

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    Well I hope dying to building pieces doesn't count as a respect death.   I can't count the amount of times i "glitch" out coming down stairs in my base tower and die for "unknown reason".     1/3 of deaths I have are base/stair related.

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    "Suicide - If you chose to commit suicide in the escape menu. You will lose 2% respect."

    Well arma kills you as well and it counts as "suicide", each member of my team dies at least once a day in any base cuz of arma, that means we would lose aloooot of respect... and I think other base owners will have the same opinion :D

    And it's not only about dying to your base, alot of arma building, even some trees can kill you as well (it is still arma after all ;) )

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    6 minutes ago, ImUnleasheD said:

    "Suicide - If you chose to commit suicide in the escape menu. You will lose 2% respect."

    Well arma kills you as well and it counts as "suicide", each member of my team dies at least once a day in any base cuz of arma, that means we would lose aloooot of respect... and I think other base owners will have the same opinion :D

    And it's not only about dying to your base, alot of arma building, even some trees can kill you as well (it is still arma after all ;) )

    I would imagine the detection will now detect the method of death for these things.

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    I really like the direction Exile is headed. However, I do hope that the combination "Inside friendly territory" + "Sucide/Death (outside the escape menu)" does not count towards respect loss. In the hundreds of hours of Exile I played, Base parts and bikes turned out to be the deadliest enemy.

    Edited by Brady_The

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    16 minutes ago, serveratze said:

    completely uninteresting for PVE servers...

    See: 

    Killed by NPC

    If you have been killed by an NPC, you will lose 4% of your respect.

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    16 minutes ago, Chemical Burn said:

    Please add a ground spawn in option for server owners because parachute death are gonna drive players crazy now. 

    That is in for a looooooong time already :) 

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    4 hours ago, [x] Splin said:

    If you kill a party or clan member, you will lose 3% of your respect. Victim does not lose respect. Death and frag do not count.

    Ouch. That can burn when you drive your offroad full of teammates to a tree and it kills everyone inside.

     

    Reason why this guy right here \o/ <==== will not be driving anymore hahahaha

    -Nice, this is going to be awesome!

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    26 minutes ago, HunterGaming said:

    Reason why this guy right here \o/ <==== will not be driving anymore hahahaha

    -Nice, this is going to be awesome!

    And I have been banned by Chem and my team from flying helis as of this update......hahahahah! 

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    5 hours ago, Chemical Burn said:

    Please add a ground spawn in option for server owners because parachute death are gonna drive players crazy now. 

    Or learn how to parachute :)

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    17 hours ago, Flosstradamus said:

    Or learn how to parachute :)

    True enough but in a thunder storm it is still hard lol.....and yes....fluffy is banned from flying haha

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    I can see the continued trend of dev opposition to the accumulation of anything (loot, vehicles, tabs, territory, rep).

    I predict the rise of a Master Race of Rep Vampires, basically an uber camp where you wait for them to pick up a pistol (not bambi) and then suck away their precious rep. Should be interesting and different, either way. It will probably be composed of the same set of skilled, patient players that already spent months accumulating a kingdom worth of treasure. ;)

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    On ‎5‎/‎6‎/‎2016 at 2:28 PM, oversoul said:

    I can see the continued trend of dev opposition to the accumulation of anything (loot, vehicles, tabs, territory, rep).

    I predict the rise of a Master Race of Rep Vampires, basically an uber camp where you wait for them to pick up a pistol (not bambi) and then suck away their precious rep. Should be interesting and different, either way. It will probably be composed of the same set of skilled, patient players that already spent months accumulating a kingdom worth of treasure. ;)

    Speaking of trends... I feel like you are the guy that shows up at every party; un-invited and tells everyone how awesome you are cause you "don't party".

    This is my opinion and in no way is representative of Exile mod or its dev team. ;)

     

     

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