We've made a few changes that will interest people running servers.
First, we added back the Ambient Flyovers. You can turn these on/off here: exile_server_config.pbo >> config.cpp >> class Events:
Second, we changed the way the trader type variable is set. You will need to update all of your traders in your mission file's initPlayerLocal.sqf:
Third, you can set the max deposit amount for the lockers in your mission file config.cpp >> class CfgLocker:
Fourth, you can set the required respect for trading in the mission file config.cpp >> class CfgTrading >> class requiredRespect. If you want people to be able to trade with any amount of respect, even negative values, you can set each level to -9999999.
Lastly, we added new cleanup handling to the database. When we added a "deleted_at" fields to the construction, container, territory, and vehicle tables. When an object is deleted from the server the time it was deleted is marked in the "deleted_at" field in the database. Deleted objects are then held in the database for X days which are configurable here: exile_server_config.pbo >> config.cpp >> class Database >> _permanentlyDeleteTime. If you set the "deleted_at" field to null for an object that was deleted it will spawn back in on the next restart.
*Edit*
We also added logging for you! You will have three new logs in your extDB >> logs folder: Exile_DeathLog, Exile_TerritoryLog, Exile_TradingLog.
You can turn these on/off here in exile_server_config.pbo >> config.cpp >> class Logging:
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