• 0.9.8 Changes for Server Owners

    Vishpala

    15 comments · 18315 views

    We've made a few changes that will interest people running servers.

    First, we added back the Ambient Flyovers.  You can turn these on/off here: exile_server_config.pbo >> config.cpp >> class Events:

    exileEvents.thumb.png.f92042125b0e2a5eee

    Second, we changed the way the trader type variable is set.  You will need to update all of your traders in your mission file's initPlayerLocal.sqf:
    exileTrader.thumb.png.826add9a0556d97365

    Third, you can set the max deposit amount for the lockers in your mission file config.cpp >> class CfgLocker:

    exilelocker.png.16b4be9e354069c8c96b3477

    Fourth, you can set the required respect for trading in the mission file config.cpp >> class CfgTrading >> class requiredRespect. If you want people to be able to trade with any amount of respect, even negative values, you can set each level to -9999999.

    cfgTrading.thumb.png.5d603fb4feb77b5fbe5

    Lastly, we added new cleanup handling to the database.  When we added a "deleted_at" fields to the construction, container, territory, and vehicle tables.  When an object is deleted from the server the time it was deleted is marked in the "deleted_at" field in the database.  Deleted objects are then held in the database for X days which are configurable here:  exile_server_config.pbo >> config.cpp >> class Database >> _permanentlyDeleteTime.   If you set the "deleted_at" field to null for an object that was deleted it will spawn back in on the next restart. 

    exileDatabase.thumb.png.7923f7f28a1c8cf1

    *Edit*
    We also added logging for you!  You will have three new logs in your extDB >> logs folder:  Exile_DeathLog, Exile_TerritoryLog, Exile_TradingLog.
    You can turn these on/off here in exile_server_config.pbo >> config.cpp >> class Logging:
    exileLogging.thumb.png.7350dcd99006e34fd


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    Awesome stuff.

    One question, since this is coming out before Tanoa, I assume it doesn't contain any fixes for loot on Tanoa?

    We're having to use a third party spawning system, as loot spawning isn't working on Arma DEV branch at least.

    I assume this will be addressed after Tanoa is officially released?

     

    Great stuff guys! Thanks for all the work!

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    Love the update, only issue we are having is with the auto join with no slots.  It puts everyone in the same group.  Only fix is to create your own party, but hardly a fix to make sure everyone does that everytime they join.  Anyone found a work around or can point me somewhere?

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    14 hours ago, DIamond said:

    What about respect editing for items in traders? thought u were going to be able to assign respect lvls to items to purchase? 

    That's what the item quality does

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    On 7/2/2016 at 9:20 AM, second_coming said:

    That's what the item quality does

    Yea i figured it out =) I remember before it was tied to it but i wasn't sure if they had change how that worked or not  thanks @second_coming as always ur a boss.:rock:

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    On 6/30/2016 at 4:00 PM, GyroCapitan said:

    Love the update, only issue we are having is with the auto join with no slots.  It puts everyone in the same group.  Only fix is to create your own party, but hardly a fix to make sure everyone does that everytime they join.  Anyone found a work around or can point me somewhere?

     

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