ViBrationNC 18 Report post Posted September 14, 2015 How do I add a billboard or image to a billboard.. I.E at terminal or traders.. with TS info.. clan info.. twitter info.. etc.. FYI I have a vilayer server... so please explain thoroughly cause Vilayer sucks. LOL Thanks Share this post Link to post Share on other sites
DY357LX 3 Report post Posted September 15, 2015 Sent you a PM. Share this post Link to post Share on other sites
[RW] DaCoon 49 Report post Posted September 16, 2015 care to share ? :-) Share this post Link to post Share on other sites
Liqu1dShadow 32 Report post Posted September 28, 2015 is this done in the Mission.sqm? Share this post Link to post Share on other sites
Liqu1dShadow 32 Report post Posted September 28, 2015 This used to work but does not now class Vehicles { items=1; class Item0 { position[]={14620.0546875,0,16775.802734}; azimut=-46.2121; offsetY=0; id=1; side="EMPTY"; vehicle="Land_Billboard_F"; skill=0.60000002; init="this setObjectTexture [0, ""bb1.jpg""]"; }; }; Share this post Link to post Share on other sites
nark0t1k 40 Report post Posted September 28, 2015 class Item0 { position[]={14546.236,17.91,16789.887}; azimut=314.57632; id=100; side="EMPTY"; vehicle="Land_Billboard_F"; skill=0.60000002; init="this allowDamage false;this setObjectTexture [0, ""Image\Rules.paa""];"; };Pictures in mpmissions/exile.altis/Image/Rules.paa 4 Share this post Link to post Share on other sites
Liqu1dShadow 32 Report post Posted September 30, 2015 where does that go? do i have to make a vehicle class in the mission.sqm? Share this post Link to post Share on other sites
Boose 44 Report post Posted September 30, 2015 load mission file in editor add signin the init of sign add the callsaverepack upload 1 Share this post Link to post Share on other sites
r0fus 30 Report post Posted September 30, 2015 Or you could try adding to initServer.sqf at the bottom:{ private ["_Billboard0"]; _Billboard0 = createVehicle ["Land_Billboard_F", [X,Y,Z], [], 0, "CAN_COLLIDE"]; _Billboard0 setDir 0-359; _Billboard0 setPosATL [X,Y,Z]; _Billboard0 setObjectTextureGlobal [0, "folder\picture.jpg"]; } Share this post Link to post Share on other sites
BetterDeadThanZed 1006 Report post Posted September 30, 2015 What would the dimensions of the jpg be? Share this post Link to post Share on other sites