r0fus

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About r0fus

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  1. r0fus

    AVS - Advanced Vehicle System

    Running extDB3 with dynamicsim breaks the fuel station sanitation yes. Need to disable simulation for the fuel pumps to keep them from fueling vehicles automatically.
  2. r0fus

    Fuel Barrel

    Yup. Aware that it is implemented (and I have used it on my servers in the past) but would be awesome if the model and icon would show a barrel and not the jerrycan.
  3. r0fus

    Fuel Barrel

    Would it be possible to add a model for the fuel barrel? Would like to have it lootable but at the moment it is identical to the jerrycan. Maybe the model of Land_MetalBarrel_F can be used?
  4. r0fus

    Stairs and drawbridge

    All stairs in base (7) were rotated 90 degrees after test server restart (First restart since they were built). Saw this bug in 1.0.2/1.66 too. Also able to raise locked drawbridge but unable to lower.
  5. Exile devs would have to add them which probably wont happen since development has stopped. I removed them from spawn since they weren't that necessary and players kept asking questions about the amount of jerrycans spawning everywhere. I keep them available at the traders for those that want them.
  6. My setup for draining to barrels (which are 300 liters by the way): private["_object","_hasACan","_magazines","_amount","_fuelDetails","_fuelAmount"]; _object = _this select 0; _hasACan = []; _magazines = magazinesAmmo player; { if((_x select 0) isEqualTo "Exile_Item_FuelCanisterEmpty")then { _amount = 20; _hasACan = ["Exile_Item_FuelCanisterEmpty",_amount,1]; }; if((_x select 0) isEqualTo "Exile_Item_FuelCanisterFull")then { if((_x select 1) < 20)then { _amount = 20 - (_x select 1); _hasACan = ["Exile_Item_FuelCanisterFull",_amount,_x select 1]; }; }; if ((_x select 0) isEqualTo "Exile_Item_FuelBarrelEmpty") then { _amount = 300; _hasACan = ["Exile_Item_FuelBarrelEmpty",_amount,1]; }; if ((_x select 0) isEqualTo "Exile_Item_FuelBarrelFull") then { if ((_x select 1) < 300) then { _amount = 300 - (_x select 1); _hasACan = ["Exile_Item_FuelBarrelFull",_amount,_x select 1]; }; }; if((count _hasACan) isEqualTo 3)exitWith{}; } forEach _magazines; if((count _hasACan) isEqualTo 3)then { _fuelDetails = _object call ExileClient_util_fuel_getRealFuel; _fuelAmount = _fuelDetails select 0; if(_fuelAmount isEqualTo 0)exitWith { ["ErrorTitleAndText", ["Failed to drain fuel!", "There is no fuel left to drain."]] call ExileClient_gui_toaster_addTemplateToast; }; if ((_hasACan select 0) isEqualTo "Exile_Item_FuelCanisterEmpty") then { if((_hasACan select 1) > _fuelAmount)then { [ player, [_hasACan select 0,_hasACan select 2], ["Exile_Item_FuelCanisterFull",(20 -(_hasACan select 1)) + _fuelAmount] ] call ExileClient_util_inventory_replaceMagazine; _amount = _fuelAmount; } else { [ player, [_hasACan select 0,_hasACan select 2], ["Exile_Item_FuelCanisterFull",(20 -(_hasACan select 1)) + _amount] ] call ExileClient_util_inventory_replaceMagazine; }; }; if ((_hasACan select 0) isEqualTo "Exile_Item_FuelBarrelEmpty") then { if((_hasACan select 1) > _fuelAmount)then { [ player, [_hasACan select 0,_hasACan select 2], ["Exile_Item_FuelBarrelFull",(300 -(_hasACan select 1)) + _fuelAmount] ] call ExileClient_util_inventory_replaceMagazine; _amount = _fuelAmount; } else { [ player, [_hasACan select 0,_hasACan select 2], ["Exile_Item_FuelBarrelFull",(300 -(_hasACan select 1)) + _amount] ] call ExileClient_util_inventory_replaceMagazine; }; }; call ExileClient_object_player_save; if(local _object)then { [_object,-_amount] call ExileClient_util_fuel_setFuel; } else { ["setFuelRequest",[netId _object,-_amount]] call ExileClient_system_network_send; }; ["SuccessTitleAndText", ["Drained fuel!", format ["You have drained %1L.", _amount]]] call ExileClient_gui_toaster_addTemplateToast; } else { ["ErrorTitleAndText", ["Failed to drain fuel!", "You do not have a fuel canister."]] call ExileClient_gui_toaster_addTemplateToast; }; true Annoyingly the barrels use jerrycan models so putting them in the loot table was a no-go for me as they are identical to jerrycans visually. Weight and capacity seems to be correct so all that is needed is to make them use a barrel model and make an icon for inventory.
  7. r0fus

    Exile Panthera?

    Yup but they are from 0.9.41 I believe so need lots of modification. http://puu.sh/sAGI2/1eb1dea000.zip
  8. r0fus

    Battleye/InfiStar - Exceptions not triggering

    Infistar has removed allPlayers from his version of scripts.txt and there probably is a reason for it. By putting it back you give yourself lots of extra work having to sort out all the exceptions. Doesn't seem to be anything wrong with the exceptions you put in tho so maybe check out how BE handles apostrophes.
  9. r0fus

    Battleye/InfiStar - Exceptions not triggering

    Did you replace the battleye filters when installing Infistar? Infistar provides his own files and his scripts file shouldn't give that kick.
  10. Yup. Bushkit.hpp is not on Github
  11. r0fus

    BE Help! Cant fix it

    Value Restriction means setVariableVal.txt Solutions are: !""enigmarevivepermitted" =" !""bleedoutcountdownend" =" !""antidupe" =" and so on...
  12. r0fus

    script.txt: Exception Lines Interchangeable?

    BattlEye doesn't care if createUnit is on line 2 or 20 so you can add a new line and the restrictions will get a new number.
  13. r0fus

    BattlEye Set variable

    If that's from the default filters for Exile that isn't even kicks, just logging. And it's a value restriction which means setVariableVal.txt is the file to look at. Default setVariableVal.txt: //new 7 "" !="true" !="false" !="[0-9]{1,2}" 1 "" If you want the logs gone add !""bis_fnc_selectrespawntemplate_respawned" =" !""exilexm8isonline" =" to line 3.
  14. These are fonts that should work for EVR messages: PuristaLight PuristaMedium PuristaSemiBold PuristaBold LucidaConsoleB EtelkaMonospacePro EtelkaMonospaceProBold EtelkaNarrowMediumPro TahomaB I changed mine to EtelkaMonospacePro and the font loaded properly (will probably fiddle around a little to see what looks best). Font appearance:
  15. r0fus

    Error with battlefilters.

    Try using this tool for scripts.txt: