BIAGAMING 13 Report post Posted October 28, 2015 Does anyone know how to add more spawn points? Share this post Link to post Share on other sites
MGTDB 956 Report post Posted October 28, 2015 Open mission.sqm and search for markers. You can add additional spawn points there, don't forget to increase marker count. 1 Share this post Link to post Share on other sites
hogansheroes 374 Report post Posted October 28, 2015 (edited) if i was to add a new spawn for telos and Rodopoli how would i implement that into the mission.sqm ,would someone please show us how too do this please. Edited October 28, 2015 by hogansheroes change Share this post Link to post Share on other sites
CEN 449 Report post Posted October 28, 2015 He just told you.Find coordinates for new spawn, open mission.sqm, find markers section, add new position (change coords and name), then increase item count for markers. Share this post Link to post Share on other sites
hogansheroes 374 Report post Posted October 28, 2015 He just told you.Find coordinates for new spawn, open mission.sqm, find markers section, add new position (change coords and name), then increase item count for markers.i understand in what he was saying, but saying and showing is too diffrent things.maybe peeps have done this before as for me its completely new, that why i asked to be shown, not to say thats how you do it ,well anyway this is my mission.sql with all the null stuff and all that goes with it. raP TG version Mission Z Intro @C OutroWin œD OutroLoose øE TG addOns exile_client a3_map_altis addOnsAuto exile_client a3_map_altis randomSeed .N{ Intel ð Sensors ø Groups 0 Markers ^> @C timeOfChanges áDstartWeather š™™>startWind ÍÌÌ=startWaves ÍÌÌ=forecastWeather š™™>forecastWind ÍÌÌ=forecastWaves ÍÌÌ=forecastLightnings ÍÌÌ=year ÷ month day hour minute startFogDecay ôýT<forecastFogDecay ôýT<ø items Item0 + Item1 ‚ Item2 Ù 0 position ÝdFÇ̲Ac:ƒFa ¯ b ¯ rectangular activationBy ANY repeating interruptable age UNKNOWN name ExileTrader expCond (vehicle player) in thisList expActiv call ExileClient_object_player_event_onEnterSafezone expDesactiv call ExileClient_object_player_event_onLeaveSafezone Effects | ‚ ‚ position ÷`;Ew£q@õþFa ¯ b ¯ rectangular activationBy ANY repeating interruptable age UNKNOWN name ExileTrader expCond (vehicle player) in thisList expActiv call ExileClient_object_player_event_onEnterSafezone expDesactiv call ExileClient_object_player_event_onLeaveSafezone Effects Ó Ù Ù position 6M¶FMN€@àù¼Fa ¯ b ¯ rectangular activationBy ANY repeating interruptable age UNKNOWN name ExileTrader expCond (vehicle player) in thisList expActiv call ExileClient_object_player_event_onEnterSafezone expDesactiv call ExileClient_object_player_event_onLeaveSafezone Effects * 0 0 items Item0 M ^> side GUER Vehicles m ^> eitems d Item0 % Item1 µ Item2 8 Item3 » Item4 > Item5 Á Item6 D Item7 Ç Item8 J Item9 Í Item10 P Item11 Ó Item12 V Item13 Ù Item14 \ Item15 ß Item16 b Item17 å Item18 h Item19 ë Item20 n Item21 ñ Item22 t Item23 ÷ Item24 z Item25 ý Item26 € Item27 Item28 † Item29 Item30 Œ Item31 Item32 ’ Item33 Item34 ˜ Item35 Item36 ž Item37 ! Item38 ¤ Item39 ' Item40 ª Item41 - Item42 ° Item43 3! Item44 ¶! Item45 9" Item46 ¼" Item47 ?# Item48 Â# Item49 E$ Item50 È$ Item51 K% Item52 Î% Item53 Q& Item54 Ô& Item55 W' Item56 Ú' Item57 ]( Item58 à( Item59 c) Item60 æ) Item61 i* Item62 ì* Item63 o+ Item64 ò+ Item65 u, Item66 ø, Item67 {- Item68 þ- Item69 . Item70 / Item71 ‡/ Item72 0 Item73 0 Item74 1 Item75 “1 Item76 2 Item77 ™2 Item78 3 Item79 Ÿ3 Item80 "4 Item81 ¥4 Item82 (5 Item83 «5 Item84 .6 Item85 ±6 Item86 47 Item87 ·7 Item88 :8 Item89 ½8 Item90 @9 Item91 Ã9 Item92 F: Item93 É: Item94 L; Item95 Ï; Item96 R< Item97 Õ< Item98 X= Item99 Û= ^> position ¥ÔNFrH¥AZå6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG leader skill š™?µ position ßÊNFÒ œAÒå6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?8 position ÷ÂNF†§•AHæ6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?» position I»NF½ßAæ6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?> position $³NFÖK‹A å6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?Á position ²«NFئ‡AÒå6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?D position /¥NF%O„A1ä6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?Ç position øNFÑAæ6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?J position ˜•NFƒ|AZå6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?Í position œŽNFˆ¾wA˜å6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?P position ’ÕNFÇ΢AZÛ6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?Ó position nÍNFëÚ›A„Ü6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?V position ÅNF´f•A–Û6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?Ù position ê¼NF“EAÁÜ6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?\ position µNFóš‹AFÜ6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?ß position }®NF°[ˆA Ü6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?b position ¥¥NF¬`„A„Ü6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?å position ožNFåBAFÜ6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?h position u—NF©}AÁÜ6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?ë position &ŽNFN]wAÁÜ6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?n position ¼ÖNFKû AÓ6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?ñ position øÌNFó™A#Ô6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?t position ÄNFUE”AçÓ6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?÷ position »NF€ŽA_Ô6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?z position ‰´NFNËŠAçÓ6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?ý position ŽNFZÀ‡A_Ô6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?€ position /¥NF#„AÖÔ6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™? position ½NF„ì€AÕ6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?† position Ó•NF_|AÖÔ6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™? position 7NFÈ&vANÕ6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?Œ position o×NFñ]žA:Ì6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™? position DÌNF×Ç—A†Ë6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?’ position 2ÃNF¤ ’A³- special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™? position ä¹NF1ÌŒAvÌ6F special NONE id ! side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?˜ position $³NFaŠA³- special NONE id " side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™? position NF¿e‡A†Ë6F special NONE id # side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?ž position A¤NFÖ•ƒAÂË6F special NONE id $ side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?! position ÎœNFÉX€A:Ì6F special NONE id % side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?¤ position 8—NF|A³- special NONE id & side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?' position ¯NFuAìÌ6F special NONE id ' side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?ª position ¬×NF¡¢›AŸÃ6F special NONE id ( side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?- position 'ÑNF¤†˜AÄ6F special NONE id ) side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?° position òÉNF½ü“APÄ6F special NONE id * side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?3! position VÁNFš*AÄ6F special NONE id + side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?¶! position B¸NF»þ‹AÄ6F special NONE id , side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?9" position ¸®NF÷æ‡AÉÄ6F special NONE id - side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?¼" position ”¦NFbd„AÅ6F special NONE id . side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™??# position L NF}AÉÄ6F special NONE id / side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?Â# position u—NF‚E{AÄ6F special NONE id 0 side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?E$ position NFï+vAÅ6F special NONE id 1 side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?È$ position ¬×NFá˜A»6F special NONE id 2 side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?K% position ŽÒNF=˜–A>»6F special NONE id 3 side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?Î% position hÊNF$’Að»6F special NONE id 4 side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?Q& position ÂNFª+Ah¼6F special NONE id 5 side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?Ô& position ä¹NFßQŒA,¼6F special NONE id 6 side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?W' position 0¯NFãÛ‡Ah¼6F special NONE id 7 side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?Ú' position ¾§NF€x„A½6F special NONE id 8 side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?]( position ªžNF½5€A½6F special NONE id 9 side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?à( position 8—NFzA½6F special NONE id : side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?c) position üŒNFNürAE¾6F special NONE id ; side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?æ) position 4×NF‡æ–Aö´6F special NONE id < side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?i* position øÌNFS¶’Aß²6F special NONE id = side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?ì* position \ÄNFG»A˳6F special NONE id > side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?o+ position û»NFzÑŒAC´6F special NONE id ? side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?ò+ position _³NF_‰Aº´6F special NONE id @ side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?u, position ®NF*܆Aº´6F special NONE id A side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?ø, position á¥NFzƒAäµ6F special NONE id B side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?{- position L NFë~€Aäµ6F special NONE id C side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?þ- position u—NFâ`yAZ¶6F special NONE id D side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?. position ¯NFA©pA˜¶6F special NONE id E side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?/ position ÃÙNF˜•ŒA>§6F special NONE id F side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?‡/ position ÉÒNF‚jA´§6F special NONE id G side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?0 position ¤ÊNF\>ŠA>§6F special NONE id H side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?0 position ,ÀNFg‡Aî§6F special NONE id I side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?1 position –ºNFrk†Aî§6F special NONE id J side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?“1 position ¿±NFIƒAh¨6F special NONE id K side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?2 position MªNF`Aî§6F special NONE id L side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?™2 position ì¡NFÿ(xA*¨6F special NONE id M side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?3 position ¤›NFy“tA*¨6F special NONE id N side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?Ÿ3 position ÷“NFþnAh¨6F special NONE id O side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?"4 position ùÖNFy,ˆASŸ6F special NONE id P side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?¥4 position ÎNFý€†AA 6F special NONE id Q side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?(5 position 8ÆNFgz„A} 6F special NONE id R side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?«5 position »NFRc‚AA 6F special NONE id S side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?.6 position Ö³NFjËAA 6F special NONE id T side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?±6 position )¬NF‘yA· 6F special NONE id U side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?47 position ò¤NFŒ{tA} 6F special NONE id V side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?·7 position ožNFŒ™pAA 6F special NONE id W side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?:8 position n”NF”GiAõ 6F special NONE id X side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?½8 position NFf2dAõ 6F special NONE id Y side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?@9 position ’ÕNF}Õ‚Aj—6F special NONE id Z side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?Ã9 position ªÍNF~Ì€A.—6F special NONE id [ side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?F: position †ÅNFj}~Aô–6F special NONE id \ side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?É: position Á»NF¥ {Aô–6F special NONE id ] side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?L; position r²NFÌuAj—6F special NONE id ^ side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?Ï; position ªNF‰qAj—6F special NONE id _ side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?R< position ÿ NF lA¦—6F special NONE id ` side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?Õ< position Ó•NF÷^dA˜6F special NONE id a side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?X= position ‹NFödYA”˜6F special NONE id b side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?Û= position RÜNFЀA.—6F special NONE id c side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?^> items Item0 Ó> Item1 *? Item2 ? Item3 Ú? Item4 1@ Item5 †@ Item6 Û@ Item7 ¦A Item8 vB @C position Ð%rEJ‘A)ƒOF name SpawnKavala text Kavala type ExileSpawnZone *? position FîÕEAÍ<F name SpawnZaros text Zaros type ExileSpawnZone ? position ½ä£F–>ÞAØ,ÜE name SpawnSelekano text Selekano type ExileSpawnZone Ú? position ã…F…pAs½FF name SpawnPrygos text Pyrgos type ExileSpawnZone 1@ position âÈF!Á¢A'£¦F name SpawnSofia text Sofia type ExileSpawnZone †@ position ’F””4C‹ÀŽF name SpawnSyrta text Syrta type ExileSpawnZone Û@ position ÝdFÇ̲Ac:ƒF name TraderCityMarker text Mafia Trader City markerType ELLIPSE type ExileTraderZone colorName ColorBlue fillName SolidBorder a ¯ b ¯ drawBorder ¦A position 6M¶FMN€@àù¼F name TraderZoneSilderas text Silderas Trader City markerType ELLIPSE type ExileTraderZone colorName ColorBlue fillName SolidBorder a ¯ b ¯ drawBorder vB position ÷`;Ew£q@õþF name TraderZoneFolia text Folia Trader City markerType ELLIPSE type ExileTraderZone colorName ColorBlue fillName SolidBorder a ¯ b ¯ drawBorder @C addOns a3_map_altis addOnsAuto a3_map_altis randomSeed Ä7 Intel ”C œD timeOfChanges áDstartWeather š™™>startWind ÍÌÌ=startWaves ÍÌÌ=forecastWeather š™™>forecastWind ÍÌÌ=forecastWaves ÍÌÌ=forecastLightnings ÍÌÌ=year ó month day hour minute startFogDecay ôýT<forecastFogDecay ôýT<œD addOns a3_map_altis addOnsAuto a3_map_altis randomSeed vží Intel ðD øE timeOfChanges áDstartWeather š™™>startWind ÍÌÌ=startWaves ÍÌÌ=forecastWeather š™™>forecastWind ÍÌÌ=forecastWaves ÍÌÌ=forecastLightnings ÍÌÌ=year ó month day hour minute startFogDecay ôýT<forecastFogDecay ôýT<øE addOns a3_map_altis addOnsAuto a3_map_altis randomSeed eVÉ Intel LF TG timeOfChanges áDstartWeather š™™>startWind ÍÌÌ=startWaves ÍÌÌ=forecastWeather š™™>forecastWind ÍÌÌ=forecastWaves ÍÌÌ=forecastLightnings ÍÌÌ=year ó month day hour minute startFogDecay ôýT<forecastFogDecay ôýT<TG Share this post Link to post Share on other sites
BIAGAMING 13 Report post Posted October 28, 2015 Open mission.sqm and search for markers. You can add additional spawn points there, don't forget to increase marker count.Thanks a bunch. Share this post Link to post Share on other sites
BIAGAMING 13 Report post Posted October 29, 2015 Ok default misson.sqm does not have markers.Default: http://pastebin.com/nN7KL82VSo do I just need to add class Markers?Also doesn't the end of the last line need closing off such as: }; }; }; Share this post Link to post Share on other sites
wasti 96 Report post Posted October 29, 2015 (edited) @hogansheroesyou need to derap the file using the eliteness tool; Or just copy the block of code below, it's the original un-modified de-rap'd version 0.9.35 of exiles mission.sqm @BIAGAMINGThat's because that file you posted is only half the file. Use the one I've provided in the code blocks below instead.To find the exile spawn postitions block I hit ctrl f and then search for markers. for a marker to be used by exile as a valid spawn location, it needs to have type = "ExileSpawnZone";version = 12; class Mission { addOns[] = {"exile_client","a3_map_altis"}; addOnsAuto[] = {"exile_client","a3_map_altis"}; randomSeed = 8080942; class Intel { timeOfChanges = 1800.0002; startWeather = 0.3; startWind = 0.1; startWaves = 0.1; forecastWeather = 0.3; forecastWind = 0.1; forecastWaves = 0.1; forecastLightnings = 0.1; year = 2039; month = 6; day = 24; hour = 12; minute = 0; startFogDecay = 0.013; forecastFogDecay = 0.013; }; class Sensors { items = 3; class Item0 { position[] = {14599.966,22.349989,16797.193}; a = 175; b = 175; rectangular = 1; activationBy = "ANY"; repeating = 1; interruptable = 1; age = "UNKNOWN"; name = "ExileTrader"; expCond = "(vehicle player) in thisList"; expActiv = "call ExileClient_object_player_event_onEnterSafezone"; expDesactiv = "call ExileClient_object_player_event_onLeaveSafezone"; class Effects{}; }; class Item1 { position[] = {2998.0603,3.775602,18175.479}; a = 175; b = 175; rectangular = 1; activationBy = "ANY"; repeating = 1; interruptable = 1; age = "UNKNOWN"; name = "ExileTrader"; expCond = "(vehicle player) in thisList"; expActiv = "call ExileClient_object_player_event_onEnterSafezone"; expDesactiv = "call ExileClient_object_player_event_onLeaveSafezone"; class Effects{}; }; class Item2 { position[] = {23334.605,4.009558,24188.938}; a = 175; b = 175; rectangular = 1; activationBy = "ANY"; repeating = 1; interruptable = 1; age = "UNKNOWN"; name = "ExileTrader"; expCond = "(vehicle player) in thisList"; expActiv = "call ExileClient_object_player_event_onEnterSafezone"; expDesactiv = "call ExileClient_object_player_event_onLeaveSafezone"; class Effects{}; }; }; class Groups { items = 1; class Item0 { side = "GUER"; class Vehicles { items = 100; class Item0 { position[] = {13237.161,20.660374,11705.338}; special = "NONE"; id = 0; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; class Item1 { position[] = {13234.718,19.578526,11705.455}; special = "NONE"; id = 1; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item2 { position[] = {13232.741,18.706799,11705.57}; special = "NONE"; id = 2; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item3 { position[] = {13230.821,17.984247,11705.514}; special = "NONE"; id = 3; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item4 { position[] = {13228.785,17.41203,11705.281}; special = "NONE"; id = 4; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item5 { position[] = {13226.924,16.956467,11705.455}; special = "NONE"; id = 5; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item6 { position[] = {13225.296,16.538645,11705.048}; special = "NONE"; id = 6; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item7 { position[] = {13223.492,16.13907,11705.514}; special = "NONE"; id = 7; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item8 { position[] = {13221.398,15.754031,11705.338}; special = "NONE"; id = 8; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item9 { position[] = {13219.652,15.484016,11705.398}; special = "NONE"; id = 9; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item10 { position[] = {13237.393,20.350965,11702.838}; special = "NONE"; id = 10; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item11 { position[] = {13235.357,19.481894,11703.129}; special = "NONE"; id = 11; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item12 { position[] = {13233.264,18.675148,11702.896}; special = "NONE"; id = 12; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item13 { position[] = {13231.229,18.033972,11703.188}; special = "NONE"; id = 13; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item14 { position[] = {13229.25,17.450659,11703.068}; special = "NONE"; id = 14; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item15 { position[] = {13227.622,17.04477,11703.012}; special = "NONE"; id = 15; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item16 { position[] = {13225.411,16.547203,11703.129}; special = "NONE"; id = 16; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item17 { position[] = {13223.608,16.157663,11703.068}; special = "NONE"; id = 17; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item18 { position[] = {13221.864,15.82023,11703.188}; special = "NONE"; id = 18; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item19 { position[] = {13219.537,15.460279,11703.188}; special = "NONE"; id = 19; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item20 { position[] = {13237.684,20.122702,11700.919}; special = "NONE"; id = 20; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item21 { position[] = {13235.242,19.243696,11701.034}; special = "NONE"; id = 21; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item22 { position[] = {13233.03,18.533854,11700.976}; special = "NONE"; id = 22; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item23 { position[] = {13230.764,17.812525,11701.093}; special = "NONE"; id = 23; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item24 { position[] = {13229.134,17.34927,11700.976}; special = "NONE"; id = 24; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item25 { position[] = {13227.389,16.968922,11701.093}; special = "NONE"; id = 25; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item26 { position[] = {13225.296,16.517365,11701.209}; special = "NONE"; id = 26; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item27 { position[] = {13223.435,16.115486,11701.268}; special = "NONE"; id = 27; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item28 { position[] = {13221.456,15.7518,11701.209}; special = "NONE"; id = 28; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item29 { position[] = {13219.304,15.384468,11701.326}; special = "NONE"; id = 29; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item30 { position[] = {13237.858,19.79587,11699.057}; special = "NONE"; id = 30; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item31 { position[] = {13235.066,18.972578,11698.881}; special = "NONE"; id = 31; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item32 { position[] = {13232.799,18.265938,11699}; special = "NONE"; id = 32; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item33 { position[] = {13230.473,17.599703,11699.115}; special = "NONE"; id = 33; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item34 { position[] = {13228.785,17.253115,11699}; special = "NONE"; id = 34; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item35 { position[] = {13227.272,16.92468,11698.881}; special = "NONE"; id = 35; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item36 { position[] = {13225.063,16.448162,11698.939}; special = "NONE"; id = 36; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item37 { position[] = {13223.201,16.043352,11699.057}; special = "NONE"; id = 37; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item38 { position[] = {13221.805,15.756227,11699}; special = "NONE"; id = 38; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item39 { position[] = {13219.421,15.350844,11699.23}; special = "NONE"; id = 39; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item40 { position[] = {13237.918,19.454409,11696.905}; special = "NONE"; id = 40; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item41 { position[] = {13236.288,19.065742,11697.021}; special = "NONE"; id = 41; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item42 { position[] = {13234.486,18.498407,11697.078}; special = "NONE"; id = 42; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item43 { position[] = {13232.334,17.895802,11697.138}; special = "NONE"; id = 43; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item44 { position[] = {13230.064,17.49938,11697.138}; special = "NONE"; id = 44; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item45 { position[] = {13227.68,16.987776,11697.196}; special = "NONE"; id = 45; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item46 { position[] = {13225.645,16.549015,11697.254}; special = "NONE"; id = 46; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item47 { position[] = {13224.074,16.186087,11697.196}; special = "NONE"; id = 47; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item48 { position[] = {13221.864,15.70447,11697.138}; special = "NONE"; id = 48; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item49 { position[] = {13220.003,15.385726,11697.254}; special = "NONE"; id = 49; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item50 { position[] = {13237.918,19.109877,11694.752}; special = "NONE"; id = 50; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item51 { position[] = {13236.639,18.824335,11694.811}; special = "NONE"; id = 51; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item52 { position[] = {13234.602,18.260323,11694.984}; special = "NONE"; id = 52; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item53 { position[] = {13232.508,17.89632,11695.102}; special = "NONE"; id = 53; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item54 { position[] = {13230.473,17.539976,11695.043}; special = "NONE"; id = 54; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item55 { position[] = {13227.797,16.982367,11695.102}; special = "NONE"; id = 55; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item56 { position[] = {13225.936,16.558838,11695.275}; special = "NONE"; id = 56; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item57 { position[] = {13223.666,16.02624,11695.275}; special = "NONE"; id = 57; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item58 { position[] = {13221.805,15.632082,11695.275}; special = "NONE"; id = 58; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item59 { position[] = {13219.246,15.186598,11695.567}; special = "NONE"; id = 59; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item60 { position[] = {13237.801,18.862562,11693.24}; special = "NONE"; id = 60; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item61 { position[] = {13235.242,18.339025,11692.718}; special = "NONE"; id = 61; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item62 { position[] = {13233.09,17.966444,11692.948}; special = "NONE"; id = 62; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item63 { position[] = {13230.995,17.602283,11693.065}; special = "NONE"; id = 63; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item64 { position[] = {13228.843,17.171389,11693.182}; special = "NONE"; id = 64; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item65 { position[] = {13227.506,16.857502,11693.182}; special = "NONE"; id = 65; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item66 { position[] = {13225.47,16.389393,11693.473}; special = "NONE"; id = 66; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item67 { position[] = {13224.074,16.061972,11693.473}; special = "NONE"; id = 67; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item68 { position[] = {13221.864,15.586153,11693.588}; special = "NONE"; id = 68; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item69 { position[] = {13219.421,15.041322,11693.648}; special = "NONE"; id = 69; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item70 { position[] = {13238.44,17.573044,11689.811}; special = "NONE"; id = 70; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item71 { position[] = {13236.696,17.677006,11689.926}; special = "NONE"; id = 71; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item72 { position[] = {13234.66,17.280449,11689.811}; special = "NONE"; id = 72; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item73 { position[] = {13232.043,16.925327,11689.982}; special = "NONE"; id = 73; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item74 { position[] = {13230.646,16.802464,11689.982}; special = "NONE"; id = 74; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item75 { position[] = {13228.437,16.41066,11690.102}; special = "NONE"; id = 75; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item76 { position[] = {13226.575,15.941986,11689.982}; special = "NONE"; id = 76; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item77 { position[] = {13224.48,15.510009,11690.041}; special = "NONE"; id = 77; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item78 { position[] = {13222.91,15.286004,11690.041}; special = "NONE"; id = 78; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item79 { position[] = {13220.991,14.880125,11690.102}; special = "NONE"; id = 79; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item80 { position[] = {13237.743,17.021715,11687.831}; special = "NONE"; id = 80; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item81 { position[] = {13235.531,16.812983,11688.063}; special = "NONE"; id = 81; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item82 { position[] = {13233.555,16.559767,11688.122}; special = "NONE"; id = 82; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item83 { position[] = {13230.764,16.298496,11688.063}; special = "NONE"; id = 83; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item84 { position[] = {13228.959,15.987162,11688.063}; special = "NONE"; id = 84; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item85 { position[] = {13227.04,15.567765,11688.179}; special = "NONE"; id = 85; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item86 { position[] = {13225.236,15.280163,11688.122}; special = "NONE"; id = 86; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item87 { position[] = {13223.608,15.037487,11688.063}; special = "NONE"; id = 87; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item88 { position[] = {13221.107,14.579975,11688.239}; special = "NONE"; id = 88; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item89 { position[] = {13219.77,14.262304,11688.239}; special = "NONE"; id = 89; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item90 { position[] = {13237.393,16.354242,11685.854}; special = "NONE"; id = 90; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item91 { position[] = {13235.416,16.09985,11685.795}; special = "NONE"; id = 91; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item92 { position[] = {13233.381,15.905619,11685.738}; special = "NONE"; id = 92; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item93 { position[] = {13230.938,15.690587,11685.738}; special = "NONE"; id = 93; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item94 { position[] = {13228.611,15.362325,11685.854}; special = "NONE"; id = 94; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item95 { position[] = {13226.518,15.063607,11685.854}; special = "NONE"; id = 95; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item96 { position[] = {13224.249,14.750255,11685.912}; special = "NONE"; id = 96; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item97 { position[] = {13221.456,14.273185,11686.029}; special = "NONE"; id = 97; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item98 { position[] = {13218.781,13.587149,11686.145}; special = "NONE"; id = 98; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item99 { position[] = {13239.08,16.01065,11685.795}; special = "NONE"; id = 99; side = "GUER"; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; }; }; }; class Markers { items = 9; class Item0 { position[] = {3874.3633,18.12563,13280.79}; name = "SpawnKavala"; text = "Kavala"; type = "ExileSpawnZone"; }; class Item1 { position[] = {9926.529,12.364729,12083.253}; name = "SpawnZaros"; text = "Zaros"; type = "ExileSpawnZone"; }; class Item2 { position[] = {20978.37,27.78056,7045.6055}; name = "SpawnSelekano"; text = "Selekano"; type = "ExileSpawnZone"; }; class Item3 { position[] = {17137.752,15.032475,12719.362}; name = "SpawnPrygos"; text = "Pyrgos"; type = "ExileSpawnZone"; }; class Item4 { position[] = {25713.313,20.344301,21329.576}; name = "SpawnSofia"; text = "Sofia"; type = "ExileSpawnZone"; }; class Item5 { position[] = {8612.528,180.58038,18272.271}; name = "SpawnSyrta"; text = "Syrta"; type = "ExileSpawnZone"; }; class Item6 { position[] = {14599.966,22.349989,16797.193}; name = "TraderCityMarker"; text = "Mafia Trader City"; markerType = "ELLIPSE"; type = "ExileTraderZone"; colorName = "ColorBlue"; fillName = "SolidBorder"; a = 175; b = 175; drawBorder = 1; }; class Item7 { position[] = {23334.605,4.009558,24188.938}; name = "TraderZoneSilderas"; text = "Silderas Trader City"; markerType = "ELLIPSE"; type = "ExileTraderZone"; colorName = "ColorBlue"; fillName = "SolidBorder"; a = 175; b = 175; drawBorder = 1; }; class Item8 { position[] = {2998.0603,3.775602,18175.479}; name = "TraderZoneFolia"; text = "Folia Trader City"; markerType = "ELLIPSE"; type = "ExileTraderZone"; colorName = "ColorBlue"; fillName = "SolidBorder"; a = 175; b = 175; drawBorder = 1; }; }; }; class Intro { addOns[] = {"a3_map_altis"}; addOnsAuto[] = {"a3_map_altis"}; randomSeed = 3611332; class Intel { timeOfChanges = 1800.0002; startWeather = 0.3; startWind = 0.1; startWaves = 0.1; forecastWeather = 0.3; forecastWind = 0.1; forecastWaves = 0.1; forecastLightnings = 0.1; year = 2035; month = 6; day = 24; hour = 12; minute = 0; startFogDecay = 0.013; forecastFogDecay = 0.013; }; }; class OutroWin { addOns[] = {"a3_map_altis"}; addOnsAuto[] = {"a3_map_altis"}; randomSeed = 15572598; class Intel { timeOfChanges = 1800.0002; startWeather = 0.3; startWind = 0.1; startWaves = 0.1; forecastWeather = 0.3; forecastWind = 0.1; forecastWaves = 0.1; forecastLightnings = 0.1; year = 2035; month = 6; day = 24; hour = 12; minute = 0; startFogDecay = 0.013; forecastFogDecay = 0.013; }; }; class OutroLoose { addOns[] = {"a3_map_altis"}; addOnsAuto[] = {"a3_map_altis"}; randomSeed = 13194853; class Intel { timeOfChanges = 1800.0002; startWeather = 0.3; startWind = 0.1; startWaves = 0.1; forecastWeather = 0.3; forecastWind = 0.1; forecastWaves = 0.1; forecastLightnings = 0.1; year = 2035; month = 6; day = 24; hour = 12; minute = 0; startFogDecay = 0.013; forecastFogDecay = 0.013; }; }; Edited October 29, 2015 by wasti Share this post Link to post Share on other sites
BIAGAMING 13 Report post Posted October 29, 2015 Yah I realized that. Thanks alot. Share this post Link to post Share on other sites
hogansheroes 374 Report post Posted October 30, 2015 @hogansheroesyou need to derap the file using the eliteness tool; Or just copy the block of code below, it's the original un-modified de-rap'd version 0.9.35 of exiles mission.sqm @BIAGAMINGThat's because that file you posted is only half the file. Use the one I've provided in the code blocks below instead.To find the exile spawn postitions block I hit ctrl f and then search for markers. for a marker to be used by exile as a valid spawn location, it needs to have type = "ExileSpawnZone"; thankyou so much mate, this is well explained and thats what ive been after is how to do it .now it makes it easy to do...so ty Share this post Link to post Share on other sites