Sgt Smash

How to remove the fullscreen overlay filter

8 posts in this topic

Sorry if this is the wrong sub-forum

Is there away to remove this? i have tried google and this site's search but can't seem to find anything related to it.

Thanks in advance :-)

Share this post


Link to post
Share on other sites
19 hours ago, Sgt Smash said:

Sorry if this is the wrong sub-forum

Is there away to remove this? i have tried google and this site's search but can't seem to find anything related to it.

Thanks in advance :-)

Could you show us what you mean?

Share this post


Link to post
Share on other sites
Advertisement
2 hours ago, StokesMagee said:

Could you show us what you mean?

Thanks for the reply

There is a shaded filter over the screen thats been there since day one closed beta, if you use DSR (for example) and then change the interface size you can make it smaller and see the edges of it and see around the edges and see how much better the game looks without it, so i wanted to remove it altoghter.

Edited by Sgt Smash

Share this post


Link to post
Share on other sites
15 hours ago, MGTDB said:

Just have a search in Exile client code for ppEffectEnable and have a play!

Thanks for the reply

i will give it a tweak and see if it does anything

 

Is this the right part? as there is another file with ppEffectEnable in it

Spoiler

/**
 * ExileClient_gui_postProcessing_initialize
 *
 * Exile Mod
 * exile.majormittens.co.uk
 * © 2015 Exile Mod Team
 *
 * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
 * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
 */
 
ExileClientPostProcessingColorCorrections = ppEffectCreate ["colorCorrections", 1500];
ExileClientPostProcessingColorCorrections ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0.39, 0.32, 0.25, 1], [0.5,0.5,0.5,0], [0,0,0,0,0,0,4]];
ExileClientPostProcessingColorCorrections ppEffectCommit 0;
ExileClientPostProcessingColorCorrections ppEffectEnable false;
ExileClientPostProcessingBackgroundBlur = ppEffectCreate ["dynamicBlur", 401];
ExileClientPostProcessingBackgroundBlur ppEffectAdjust [1];
ExileClientPostProcessingBackgroundBlur ppEffectCommit 0;
ExileClientPostProcessingBackgroundBlur ppEffectEnable false;
ExileClientPostProcessingDelirium = ppEffectCreate ["wetDistortion", 301];
ExileClientPostProcessingDelirium ppEffectAdjust [2, 0.1, 0.1, 0.2, 0.2, 2, 2, 0.01, 0.01, 0.01, 0.01, 0.01, 0.1, 2, 2];
ExileClientPostProcessingDelirium ppEffectCommit 0;
ExileClientPostProcessingDelirium ppEffectEnable false;
ExileClientPostProcessingSecurityCameraFilmGrain = ppEffectCreate ["FilmGrain",2000];
ExileClientPostProcessingSecurityCameraFilmGrain ppEffectAdjust [0.4,3.5,5,0.6,0.6,true];
ExileClientPostProcessingSecurityCameraFilmGrain ppEffectCommit 0;
ExileClientPostProcessingSecurityCameraFilmGrain ppEffectEnable false;
true

 

Edited by Sgt Smash

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.