kale 2 Report post Posted May 17, 2017 Firstly, find your own ace folder in ArmA 3\!Workshop\@ace . (This file may be hidden) Then, find addons\ace_medical.pbo . Copy this to your exile.mapname\addons\ . (Make sure you copy it and not just move it!) Unpack ace_medical.pbo using PBO Manager. In the config.cpp of your server, add this line underneath CfgExileCustomCode: ExileClient_object_player_event_onHit = "addons\ace_medical\functions\fnc_addDamageToUnit.sqf"; If anyone finds a problem with this then please tell me about it! 1 Share this post Link to post Share on other sites
kale 2 Report post Posted May 17, 2017 Just realized I post this in the wrong section! Could anyone tell me the correct place to post this? Share this post Link to post Share on other sites
yukihito23 91 Report post Posted May 17, 2017 might have a Mod like @kuplion move it somewhere correct rather than duplicating your post elsewhere. 1 Share this post Link to post Share on other sites
ka0s 457 Report post Posted May 17, 2017 Moved to Tech Talk -> Programming 1 Share this post Link to post Share on other sites
kale 2 Report post Posted May 17, 2017 (edited) Update: Added ExileClient_object_player_event_onHandleDamage = "addons\ace_medical\functions\fnc_addDamageToUnit.sqf"; to CfgExileCustomCode Also,when using ExileZ 2, zombies appear to do no damage until you go unconscious, after which they appear to kill you in about 5-10 seconds. Damage from 0% hunger and and thirst still appear to affect Exile's HP, and I have not found an event for that in the client's functions. A workaround I am using now is to deal 100 damage to the player if their hunger/thirst gets to 0, but this is a bit harsh. Edited May 17, 2017 by kale 1 Share this post Link to post Share on other sites
厉害救济 1 Report post Posted November 3, 2017 it can not work .I do what you have said above ,but I canot get it work Share this post Link to post Share on other sites
Falcon911 33 Report post Posted May 20, 2018 (edited) Not working.. No errors on my part ....Seems to make the client's invulnerable. Added both in: ExileClient_object_player_event_onHandleDamage = "addons\ace_medical\functions\fnc_addDamageToUnit.sqf"; ExileClient_object_player_event_onHit = "addons\ace_medical\functions\fnc_addDamageToUnit.sqf"; Edited May 20, 2018 by Falcon911 Share this post Link to post Share on other sites
adamt 0 Report post Posted July 2, 2018 (edited) Have been searching and seen several old threads about ACE3+exile but no one have succeeded. I will try this when I get home but I do not have high expectations :(. Such an awesome mod I would like to use with Exile! Edited July 2, 2018 by adamt Share this post Link to post Share on other sites
DanteMccloud 7 Report post Posted January 1 (edited) . Edited January 5 by DanteMccloud Share this post Link to post Share on other sites