tinboye

humanity

6 posts in this topic

I tried it install the humanity script, not getting any db errors, but when i try to connect to the server now, i get creation bambi error.

infistar loads, it looks like its going to work

but then

20:44:08 "ExileClient - Requesting bambi character..."
20:44:09 "ExileClient - NetworkManager - Parameter type mismatch! Payload: [""createPlayerResponse"",[R Alpha 1-3:1 REMOTE,"""",""0"",""2500"",""0"",0,"""",100,100,0,300,any,1]]"
20:44:38 "ExileClient - Error: Bambi creation timeout"

can anyone tell me what this might mean?

Spoiler

[Default]
Version = 12
Number of Inputs = 0
Sanitize Input Value Check = false
Sanitize Output Value Check = false
Prepared Statement Cache = true
Return InsertID = false
Strip = true
Strip Chars Action = STRIP
Strip Chars = \/\|;{}<>\'
Strip Custom Chars = \/\|;{}<>\'

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Account related queries
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[isKnownAccount]
SQL1_1 = SELECT CASE WHEN EXISTS(SELECT uid FROM account WHERE uid = ?) THEN 'true' ELSE 'false' END
Number of Inputs = 1
SQL1_INPUTS = 1 
OUTPUT = 1

[createAccount]
SQL1_1 = INSERT INTO account SET uid = ?, name = ?
Number Of Inputs = 2
SQL1_INPUTS = 1,2

[startAccountSession]
SQL1_1 = UPDATE account SET name = ?, last_connect_at = NOW(), total_connections = total_connections + 1 WHERE uid = ?
Number Of Inputs = 2
SQL1_INPUTS = 2,1

[endAccountSession]
SQL1_1 = UPDATE account SET last_disconnect_at = NOW() WHERE uid = ?
Number Of Inputs = 1
SQL1_INPUTS = 1

[getAccountStats]
SQL1_1 = SELECT score, humanity, kills, deaths, clan_id, locker FROM account WHERE uid = ?
Number of Inputs = 1
SQL1_INPUTS = 1 
OUTPUT = 1,2,3,4,5,6

[addAccountKill]
SQL1_1 = UPDATE account SET kills = kills + 1 WHERE uid = ?
Number Of Inputs = 1
SQL1_INPUTS = 1

[addAccountDeath]
SQL1_1 = UPDATE account SET deaths = deaths + 1 WHERE uid = ?
Number Of Inputs = 1
SQL1_INPUTS = 1

[getAccountScore]
SQL1_1 = SELECT score FROM account WHERE uid = ?
Number of Inputs = 1
SQL1_INPUTS = 1 
OUTPUT = 1

[setAccountScore]
SQL1_1 = UPDATE account SET score = ? WHERE uid = ?
Number of Inputs = 2
SQL1_INPUTS = 1,2 

[modifyAccountScore]
SQL1_1 = UPDATE account SET score = score + ? WHERE uid = ?
Number of Inputs = 2
SQL1_INPUTS = 1,2 

[updateLocker]
SQL1_1 = UPDATE account SET locker = ? WHERE uid = ?
Number of Inputs = 2
SQL1_INPUTS = 1,2 

[getLocker]
SQL1_1 = SELECT locker FROM account WHERE uid = ?
Number of Inputs = 1
SQL1_INPUTS = 1
OUTPUT = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Player related queries
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[hasAlivePlayer]
SQL1_1 = SELECT CASE WHEN EXISTS(SELECT account_uid FROM player WHERE account_uid = ? AND damage < 1) THEN 'true' ELSE 'false' END
Number of Inputs = 1
SQL1_INPUTS = 1
OUTPUT = 1

[createPlayer]
SQL1_1 = INSERT INTO player SET account_uid = ?, name = ?
Number Of Inputs = 2
SQL1_INPUTS = 1,2
Return InsertID = true

[insertPlayerHistory]
SQL1_1 = INSERT INTO player_history SET account_uid = ?, name = ?, position_x = ?, position_y = ?, position_z = ?
Number Of Inputs = 5
SQL1_INPUTS = 1,2,3,4,5

[deletePlayer]
SQL1_1 = DELETE FROM player WHERE id = ? 
Number Of Inputs = 1
SQL1_INPUTS = 1

[loadPlayer]
SQL1_1 = SELECT p.id,
SQL1_2 = p.name,
SQL1_3 = p.account_uid,
SQL1_4 = p.damage,
SQL1_5 = p.hunger,
SQL1_6 = p.thirst,
SQL1_7 = p.alcohol,
SQL1_8 = p.oxygen_remaining,
SQL1_9 = p.bleeding_remaining,
SQL1_10 = p.hitpoints,
SQL1_11 = p.direction,
SQL1_12 = p.position_x,
SQL1_13 = p.position_y,
SQL1_14 = p.position_z,
SQL1_15 = p.assigned_items,
SQL1_16 = p.backpack,
SQL1_17 = p.backpack_items,
SQL1_18 = p.backpack_magazines,
SQL1_19 = p.backpack_weapons,
SQL1_20 = p.current_weapon,
SQL1_21 = p.goggles,
SQL1_22 = p.handgun_items,
SQL1_23 = p.handgun_weapon,
SQL1_24 = p.headgear,
SQL1_25 = p.binocular,
SQL1_26 = p.loaded_magazines,
SQL1_27 = p.primary_weapon,
SQL1_28 = p.primary_weapon_items,
SQL1_29 = p.secondary_weapon,
SQL1_30 = p.secondary_weapon_items,
SQL1_31 = p.uniform,
SQL1_32 = p.uniform_items,
SQL1_33 = p.uniform_magazines,
SQL1_34 = p.uniform_weapons,
SQL1_35 = p.vest,
SQL1_36 = p.vest_items,
SQL1_37 = p.vest_magazines,
SQL1_38 = p.vest_weapons,
SQL1_39 = p.money,
SQL1_40 = a.score,
SQL1_41 = a.humanity,
SQL1_42 = a.kills,
SQL1_43 = a.deaths,
SQL1_44 = c.id,
SQL1_45 = c.name,
SQL1_46 = p.temperature,
SQL1_47 = p.wetness,
SQL1_48 = a.locker
SQL1_49 = FROM player p
SQL1_50 = INNER JOIN account a
SQL1_51 = ON a.uid = p.account_uid 
SQL1_52 = LEFT JOIN clan c 
SQL1_53 = ON c.id = a.clan_id
SQL1_54 = WHERE p.account_uid = ?
Number of Inputs = 1
SQL1_INPUTS = 1
OUTPUT = 1,2-STRING,3-STRING,4,5,6,7,8,9,10,11,12,13,14,15,16-STRING,17,18,19,20-STRING,21-STRING,22,23-STRING,24-STRING,25-STRING,26,27-STRING,28,29-STRING,30,31-STRING,32,33,34,35-STRING,36,37,38,39,40,41,42,43,44-STRING,45,46,47

[updatePlayer]
SQL1_1 = UPDATE player SET
SQL1_2 = name = ?,
SQL1_3 = damage  = ?,
SQL1_4 = hunger = ?,
SQL1_5 = thirst = ?,
SQL1_6 = alcohol = ?,
SQL1_7 = oxygen_remaining  = ?,
SQL1_8 = bleeding_remaining = ?,
SQL1_9 = hitpoints = ?,
SQL1_10 = direction = ?,
SQL1_11 = position_x = ?,
SQL1_12 = position_y = ?,
SQL1_13 = position_z = ?,
SQL1_14 = assigned_items = ?,
SQL1_15 = backpack = ?,
SQL1_16 = backpack_items = ?,
SQL1_17 = backpack_magazines = ?,
SQL1_18 = backpack_weapons = ?,
SQL1_19 = current_weapon = ?,
SQL1_20 = goggles = ?,
SQL1_21 = handgun_items = ?,
SQL1_22 = handgun_weapon = ?,
SQL1_23 = headgear = ?,
SQL1_24 = binocular = ?,
SQL1_25 = loaded_magazines = ?,
SQL1_26 = primary_weapon = ?,
SQL1_27 = primary_weapon_items = ?,
SQL1_28 = secondary_weapon = ?,
SQL1_29 = secondary_weapon_items = ?,
SQL1_30 = uniform = ?,
SQL1_31 = uniform_items = ?,
SQL1_32 = uniform_magazines = ?,
SQL1_33 = uniform_weapons = ?,
SQL1_34 = vest = ?,
SQL1_35 = vest_items = ?,
SQL1_36 = vest_magazines = ?,
SQL1_37 = vest_weapons = ?,
SQL1_38 = temperature = ?,
SQL1_39 = wetness = ?
SQL1_40 = WHERE id = ?
Number Of Inputs = 39
SQL1_INPUTS = 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Vehicle related queries
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[insertVehicle]
SQL1_1 = INSERT INTO vehicle SET 
SQL1_2 = class = ?, 
SQL1_3 = account_uid = ?,
SQL1_4 = is_locked = ?,
SQL1_5 = position_x = ?,
SQL1_6 = position_y = ?,
SQL1_7 = position_z = ?,
SQL1_8 = direction_x = ?,
SQL1_9 = direction_y = ?,
SQL1_10 = direction_z = ?,
SQL1_11 = up_x = ?,
SQL1_12 = up_y = ?,
SQL1_13 = up_z = ?,
SQL1_14 = pin_code = ?
Number of Inputs = 13
SQL1_INPUTS = 1,2,3,4,5,6,7,8,9,10,11,12,13
Return InsertID = true

[deleteVehicle]
SQL1_1 = DELETE FROM vehicle WHERE id = ?
Number Of Inputs = 1
SQL1_INPUTS = 1

[loadVehicleIdPage]
SQL1_1 = SELECT id FROM vehicle WHERE deleted_at IS NULL LIMIT ?,?
Number Of Inputs = 2
SQL1_INPUTS = 1,2
OUTPUT = 1

[loadVehicle]
SQL1_1 = SELECT id,class,spawned_at,account_uid,is_locked,fuel,damage,hitpoints,position_x,position_y,position_z,direction_x,direction_y,direction_z,up_x,up_y,up_z,cargo_items,cargo_magazines,cargo_weapons,pin_code,vehicle_texture,deleted_at,money FROM vehicle WHERE id = ?
Number Of Inputs = 1
SQL1_INPUTS = 1
OUTPUT = 1,2-STRING,3-STRING,4-STRING,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21-STRING,22,23,24

[loadVehicleContainer]
SQL1_1 = SELECT cargo_container FROM vehicle WHERE id = ?
Number Of Inputs = 1
SQL1_INPUTS = 1
OUTPUT = 1

[updateVehicle]
SQL1_1 = UPDATE vehicle SET 
SQL1_2 = is_locked = ?, 
SQL1_3 = fuel = ?, 
SQL1_4 = damage = ?, 
SQL1_5 = hitpoints = ?,
SQL1_6 = position_x = ?,
SQL1_7 = position_y = ?,
SQL1_8 = position_z = ?,
SQL1_9 = direction_x = ?,
SQL1_10 = direction_y = ?,
SQL1_11 = direction_z = ?,
SQL1_12 = up_x = ?,
SQL1_13 = up_y = ?,
SQL1_14 = up_z = ?,
SQL1_15 = cargo_items = ?,
SQL1_16 = cargo_magazines = ?,
SQL1_17 = cargo_weapons = ?,
SQL1_18 = cargo_container = ?,
SQL1_19 = money = ?
SQL1_20 = WHERE id = ?
Number of Inputs = 19
SQL1_INPUTS = 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19

[updateVehicleSkin]
SQL1_1 = UPDATE vehicle SET vehicle_texture = ? WHERE id = ?
Number of Inputs = 2
SQL1_INPUTS = 1,2

[vehicleSetPinCode]
SQL1_1 = UPDATE vehicle SET pin_code = ? WHERE id = ?
Number of Inputs = 2
SQL1_INPUTS = 1,2


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Construction related queries
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[insertConstruction]
SQL1_1 = INSERT INTO construction SET 
SQL1_2 = class = ?, 
SQL1_3 = account_uid = ?, 
SQL1_4 = position_x = ?,
SQL1_5 = position_y = ?,
SQL1_6 = position_z = ?,
SQL1_7 = direction_x = ?,
SQL1_8 = direction_y = ?,
SQL1_9 = direction_z = ?,
SQL1_10 = up_x = ?,
SQL1_11 = up_y = ?,
SQL1_12 = up_z = ?,
SQL1_13 = territory_id = $CUSTOM_1$
Number of Inputs = 11
Number of Custom Inputs = 1
SQL1_INPUTS = 1,2,3,4,5,6,7,8,9,10,11
Return InsertID = true

[deleteConstruction]
SQL1_1 = DELETE FROM construction WHERE id = ?
Number Of Inputs = 1
SQL1_INPUTS = 1 

[loadConstructionIdPage]
SQL1_1 = SELECT id FROM construction WHERE deleted_at IS NULL LIMIT ?,?
Number Of Inputs = 2
SQL1_INPUTS = 1,2
OUTPUT = 1

[loadConstruction]
SQL1_1 = SELECT id,class,account_uid,spawned_at,position_x,position_y,position_z,direction_x,direction_y,direction_z,up_x,up_y,up_z,is_locked,pin_code,territory_id,deleted_at,damage FROM construction WHERE id = ?
Number Of Inputs = 1
SQL1_INPUTS = 1 
OUTPUT = 1,2-STRING,3-STRING,4-STRING,5,6,7,8,9,10,11,12,13,14,15-STRING,16,17,18

[countConstruction]
SQL1_1 = SELECT COUNT(*) FROM construction
Number Of Inputs = 0
OUTPUT = 1

[constructionSetPinCode]
SQL1_1 = UPDATE construction SET pin_code= ? WHERE id = ?
Number of Inputs = 2
SQL1_INPUTS = 1,2

[upgradeObject]
SQL1_1 = UPDATE construction SET class=? WHERE id = ?
Number of Inputs = 2
SQL1_INPUTS = 1,2

[addDoorLock]
SQL1_1 = UPDATE construction SET pin_code = ?,is_locked = -1 WHERE id = ?
Number of Inputs = 2
SQL1_INPUTS = 1,2

[updateLock]
SQL1_1 = UPDATE construction SET is_locked = ? WHERE id = ?
Number of Inputs = 2
SQL1_INPUTS = 1,2

[updateConstructionTerritoryIDs]
SQL1_1 = UPDATE construction SET territory_id = ? WHERE id IN(?)
Number of Inputs = 2
SQL1_INPUTS = 1,2

[updateDamage]
SQL1_1 = UPDATE construction SET damage = ? WHERE id = ?
Number of Inputs = 2
SQL1_INPUTS = 1,2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Containers related queries
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[insertContainer]
SQL1_1 = INSERT INTO container SET 
SQL1_2 = class = ?, 
SQL1_3 = account_uid = ?, 
SQL1_4 = position_x = ?,
SQL1_5 = position_y = ?,
SQL1_6 = position_z = ?,
SQL1_7 = direction_x = ?,
SQL1_8 = direction_y = ?,
SQL1_9 = direction_z = ?,
SQL1_10 = up_x = ?,
SQL1_11 = up_y = ?,
SQL1_12 = up_z = ?,
SQL1_13 = cargo_items = ?,
SQL1_14 = cargo_magazines = ?,
SQL1_15 = cargo_weapons = ?,
SQL1_16 = cargo_container = ?,
SQL1_17 = money = ?,
SQL1_18 = pin_code = ?,
SQL1_19 = territory_id = $CUSTOM_1$
Number of Inputs = 17
Number of Custom Inputs = 1
SQL1_INPUTS = 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17
Return InsertID = true

[deleteContainer]
SQL1_1 = DELETE FROM container WHERE id = ?
Number Of Inputs = 1
SQL1_INPUTS = 1

[loadContainerIdPage]
SQL1_1 = SELECT id FROM container WHERE deleted_at IS NULL LIMIT ?,?
Number Of Inputs = 2
SQL1_INPUTS = 1,2
OUTPUT = 1

[loadContainer]
SQL1_1 = SELECT id,class,account_uid,is_locked,position_x,position_y,position_z,direction_x,direction_y,direction_z,up_x,up_y,up_z,cargo_items,cargo_magazines,cargo_weapons,pin_code,territory_id,abandoned,deleted_at,money FROM container WHERE id = ?
Number Of Inputs = 1
SQL1_INPUTS = 1
OUTPUT = 1,2-STRING,3-STRING,4,5,6,7,8,9,10,11,12,13,14,15,16,17-STRING,18,19-STRING,20,21

[loadContainerCargo]
SQL1_1 = SELECT cargo_container FROM container WHERE id = ?
Number Of Inputs = 1
SQL1_INPUTS = 1
OUTPUT = 1

[updateContainer]
SQL1_1 = UPDATE container SET 
SQL1_2 = is_locked = ?, 
SQL1_3 = position_x = ?,
SQL1_4 = position_y = ?,
SQL1_5 = position_z = ?,
SQL1_6 = direction_x = ?,
SQL1_7 = direction_y = ?,
SQL1_8 = direction_z = ?,
SQL1_9 = up_x = ?,
SQL1_10 = up_y = ?,
SQL1_11 = up_z = ?,
SQL1_12 = cargo_items = ?,
SQL1_13 = cargo_magazines = ?,
SQL1_14 = cargo_weapons = ?,
SQL1_15 = cargo_container = ?,
SQL1_16 = territory_id = $CUSTOM_1$,
SQL1_17 = money = ?
SQL1_18 = WHERE id = ?
Number of Inputs = 16
Number of Custom Inputs = 1
SQL1_INPUTS = 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16

[containerSetPinCode]
SQL1_1 = UPDATE container SET pin_code= ? WHERE id = ?
Number of Inputs = 2
SQL1_INPUTS = 1,2

[updateContainerTerritoryIDs]
SQL1_1 = UPDATE container SET territory_id = ? WHERE id IN(?)
Number of Inputs = 2
SQL1_INPUTS = 1,2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Clan related queries
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[createClan]
SQL1_1 = INSERT INTO clan SET leader_uid = ?, name = ?
Number Of Inputs = 2
SQL1_INPUTS = 1,2
Return InsertID = true

[setAccountClanLink]
SQL1_1 = UPDATE account SET clan_id = ? WHERE uid = ?
Number Of Inputs = 2
SQL1_INPUTS = 1,2

[unLinkClanLink]
SQL1_1 = UPDATE account SET clan_id = NULL WHERE uid = ?
Number Of Inputs = 1
SQL1_INPUTS = 1

[updateClanLeader]
SQL1_1 = UPDATE clan SET leader_uid = ? WHERE id = ?
Number Of Inputs = 2
SQL1_INPUTS = 1,2

[deleteClan]
SQL1_1 = DELETE FROM clan WHERE id = ?
Number Of Inputs = 1
SQL1_INPUTS = 1

[loadClansIdPage]
SQL1_1 = SELECT id FROM clan LIMIT ?,?
Number Of Inputs = 2
SQL1_INPUTS = 1,2
OUTPUT = 1

[getClanInfo]
SQL1_1 = SELECT name,leader_uid FROM clan WHERE id = ?
Number Of Inputs = 1
SQL1_INPUTS = 1
OUTPUT = 1-STRING,2-STRING

[getClanMembers]
SQL1_1 = SELECT uid,name FROM account WHERE clan_id = ?
Number Of Inputs = 1
SQL1_INPUTS = 1
OUTPUT = 1-STRING,2-STRING

[getClanMarkers]
SQL1_1 = SELECT id,markerType,positionArr,color,icon,iconSize,label,labelSize FROM clan_map_marker WHERE clan_id = ?
Number Of Inputs = 1
SQL1_INPUTS = 1
OUTPUT = 1,2,3,4,5-STRING,6,7-STRING,8

[addMarker]
SQL1_1 = INSERT INTO clan_map_marker SET clan_id = ?, markerType = 0, positionArr = ?, color = ?, icon = ?, iconSize = ?, label = ?, labelSize = ?
Number Of Inputs = 7
SQL1_INPUTS = 1,2,3,4,5,6,7
Return InsertID = true

[addPoly]
SQL1_1 = INSERT INTO clan_map_marker SET clan_id = ?, markerType = 1, positionArr = ?, color = ?
Number Of Inputs = 3
SQL1_INPUTS = 1,2,3
Return InsertID = true

[deleteMarker]
SQL1_1 = DELETE FROM clan_map_marker WHERE id = ?
Number Of Inputs = 1
SQL1_INPUTS = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Territory related queries
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[createTerritory]
SQL1_1 = INSERT INTO territory SET owner_uid = ?, name = ?, position_x = ? , position_y = ? , position_z = ?, radius = ? , level = ? , flag_texture = ? , flag_stolen = ? , flag_stolen_by_uid =$CUSTOM_1$ , build_rights = ? , moderators = ? 
Number Of Inputs = 11
Number Of Custom Inputs = 1
SQL1_INPUTS = 1,2,3,4,5,6,7,8,9,10,11
Return InsertID = true

[loadTerriotryIdPage]
SQL1_1 = SELECT id FROM territory WHERE deleted_at IS NULL LIMIT ?,?
Number Of Inputs = 2
SQL1_INPUTS = 1,2
OUTPUT = 1

[loadTerritory]
SQL1_1 = SET @connector = ?;
SQL2_1 = SELECT id,owner_uid,name,position_x,position_y,position_z,radius, level,flag_texture,flag_stolen,flag_stolen_by_uid,last_paid_at,build_rights,moderators,deleted_at,(SELECT COUNT(*)FROM construction c WHERE c.territory_id = @connector) FROM territory WHERE id = @connector
Number Of Inputs = 1
SQL1_INPUTS = 1
OUTPUT = 1,2-STRING,3-STRING,4,5,6,7,8,9-STRING,10,11-STRING,12-DateTime_ISO8601,13,14,15,16

[setTerritoryLevel]
SQL1_1 = UPDATE territory SET level = ? WHERE id = ?
Number Of Inputs = 2
SQL1_INPUTS = 1,2

[setTerritorySize]
SQL1_1 = UPDATE territory SET radius = ? WHERE id = ?
Number Of Inputs = 2
SQL1_INPUTS = 1,2

[updateTerritoryBuildRights]
SQL1_1 = UPDATE territory SET build_rights = ? WHERE id = ?
Number Of Inputs = 2
SQL1_INPUTS = 1,2

[updateTerritoryModerators]
SQL1_1 = UPDATE territory SET moderators = ? WHERE id = ?
Number Of Inputs = 2
SQL1_INPUTS = 1,2

[maintainTerritory]
SQL1_1 = UPDATE territory SET last_paid_at = NOW(),xm8_protectionmoney_notified = 0 WHERE id = ?
Number Of Inputs = 1
SQL1_INPUTS = 1

[deleteTerritory]
SQL1_1 = DELETE FROM territory WHERE id = ?
Number Of Inputs = 1
SQL1_INPUTS = 1

[flagStolen]
SQL1_1 = UPDATE territory SET flag_stolen = 1, flag_stolen_by_uid = ?, flag_stolen_at = NOW() WHERE id = ?
Number of Inputs = 2
SQL1_INPUTS = 1,2

[flagRestore]
SQL1_1 = UPDATE territory SET flag_stolen = 0, flag_stolen_by_uid = NULL, flag_stolen_at = NULL WHERE id = ?
Number of Inputs = 1
SQL1_INPUTS = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Garbage Collector
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

; Marks for deletion containers outside territories that were not accessed within ? days
[markDeleteOldContainers]
SQL1_1 = UPDATE container SET deleted_at = NOW() WHERE last_updated_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND territory_id IS NULL AND deleted_at IS NULL
Number Of Inputs = 1
SQL1_INPUTS = 1

; Removes containers outside territories that were not accessed within ? days
[deleteOldContainers]
SQL1_1 = DELETE FROM container WHERE deleted_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND territory_id IS NULL
Number Of Inputs = 1
SQL1_INPUTS = 1

; Marks contructions outside territories deleted after ? days
[markDeleteOldConstructions]
SQL1_1 = UPDATE construction SET deleted_at = NOW() WHERE last_updated_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND territory_id IS NULL AND deleted_at IS NULL
Number Of Inputs = 1
SQL1_INPUTS = 1

; Removes contructions outside territories after ? days
[deleteOldConstructions]
SQL1_1 = DELETE FROM construction WHERE deleted_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND territory_id IS NULL
Number Of Inputs = 1
SQL1_INPUTS = 1

; Marks for deletion vehicles that were not used within ? days
[markDeleteOldVehicles]
SQL1_1 = UPDATE vehicle SET deleted_at = NOW() WHERE last_updated_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND deleted_at IS NULL
Number Of Inputs = 1
SQL1_INPUTS = 1

; Removes vehicles that were not used within ? days
[deleteOldVehicles]
SQL1_1 = DELETE FROM vehicle WHERE deleted_at < DATE_SUB(NOW(), INTERVAL ? DAY)
Number Of Inputs = 1
SQL1_INPUTS = 1

; Marks territories (and all containers/constructions) that were not paid within ? days as deleted
[markDeleteUnpaidTerritories]
SQL1_1 = UPDATE territory SET deleted_at = NOW() WHERE last_paid_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND deleted_at IS NULL
SQl2_1 = UPDATE construction SET deleted_at = (select deleted_at from territory where territory.id=construction.territory_id and territory.deleted_at IS NOT NULL)
SQL3_1 = UPDATE container SET deleted_at = (select deleted_at from territory where territory.id=container.territory_id and territory.deleted_at IS NOT NULL)
Number Of Inputs = 1
SQL1_INPUTS = 1

; Removes territories (and all containers/constructions) that were not paid within ? days
[deleteUnpaidTerritories]
SQL1_1 = DELETE FROM territory WHERE deleted_at < DATE_SUB(NOW(), INTERVAL ? DAY)
Number Of Inputs = 1
SQL1_INPUTS = 1

[addAbandonedSafes]
SQL1_1 = UPDATE container SET abandoned = NOW(), pin_code = '0000' WHERE last_updated_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND class = "Exile_Container_Safe" AND territory_id IS NULL
Number Of Inputs = 1
SQL1_INPUTS = 1

[deleteBaseFlagStolen]
SQL1_1 = DELETE FROM territory WHERE flag_stolen_at < DATE_SUB(NOW(), INTERVAL ? DAY)
Number Of Inputs = 1
SQL1_INPUTS = 1

; Unlock doors and mark safes as abandoned if flag stolen for X days
[setAbandonedUnlocked]
SQL1_1 = UPDATE container SET abandoned = NOW(), pin_code = '0000' WHERE (SELECT flag_stolen_at from territory WHERE territory.id=container.territory_id AND territory.flag_stolen_at < DATE_SUB(NOW(), INTERVAL ? DAY));
SQL2_1 = UPDATE construction SET pin_code = '0000' WHERE (SELECT flag_stolen_at from territory WHERE territory.id = construction.territory_id AND territory.flag_stolen_at < DATE_SUB(NOW(), INTERVAL ? DAY)) AND pin_code != '000000'
Number Of Inputs = 1
SQL1_INPUTS = 1
SQL2_INPUTS = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Moneh moneh moneh
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[setPlayerMoney]
SQL1_1 = UPDATE player SET money = ? WHERE id = ?
Number of Inputs = 2
SQL1_INPUTS = 1,2 

[getPlayerMoney]
SQL1_1 = SELECT money FROM player WHERE id = ?
Number of Inputs = 1
SQL1_INPUTS = 1
OUTPUT = 1

[setContainerMoney]
SQL1_1 = UPDATE container SET money = ? WHERE id = ?
Number of Inputs = 2
SQL1_INPUTS = 1,2 

[setVehicleMoney]
SQL1_1 = UPDATE vehicle SET money = ? WHERE id = ?
Number of Inputs = 2
SQL1_INPUTS = 1,2 

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	Humanity
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[getAccountHumanity]
SQL1_1 = SELECT humanity FROM account WHERE uid = ?
Number of Inputs = 1
SQL1_INPUTS = 1 
OUTPUT = 1

[setAccountHumanity]
SQL1_1 = UPDATE account SET humanity = ? WHERE uid = ?
Number of Inputs = 2
SQL1_INPUTS = 1,2 

[modifyAccountHumanity]
SQL1_1 = UPDATE account SET humanity = humanity + ? WHERE uid = ?
Number of Inputs = 2
SQL1_INPUTS = 1,2 

[setAccountMoneyAndHumanity]
SQL1_1 = UPDATE account SET money = ?, humanity = ? WHERE uid = ?
Number of Inputs = 3
SQL1_INPUTS = 1,2,3 


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	XM8
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[getAllNotifTerritory]
SQL1_1 = SELECT id FROM territory WHERE last_paid_at < DATE_SUB(NOW(), INTERVAL ? - 1 DAY) and xm8_protectionmoney_notified = 0
Number of Inputs = 1
SQL1_INPUTS = 1

[setTerritoryNotified]
SQL1_1 = UPDATE territory SET xm8_protectionmoney_notified = ? WHERE id = ?
Number of Inputs = 2
SQL1_INPUTS = 1,2

 

 

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hey @tinboye

I tried to install it as well but all the codes were for the old Exile & I couldn't get it going either.

Exile updates changed the database coding and all of the files had to be merged into the new ones.

Unfortunately the heroes & bandit system is dead...

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well, publicly, yes, but i know there are servers out there that have figured it out and run humanity and got it to work. Just not sharing the files. Which is fair. they spent the time figuring it out, working out the bugs. Its unique to their servers.

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