Riggleboy 3 Report post Posted August 23, 2016 I'd like to add this feature to my server but I wasn't sure which script is the most recent or if it is now outdated and there currently isn't one available. Share this post Link to post Share on other sites
kuplion 1785 Report post Posted August 23, 2016 17 minutes ago, Riggleboy said: I'd like to add this feature to my server but I wasn't sure which script is the most recent or if it is now outdated and there currently isn't one available. There is this by @second_coming, but you'd need to update the traders to match the newest version of Exile. https://github.com/secondcoming/ExileTravellingTrader 1 Share this post Link to post Share on other sites
Riggleboy 3 Report post Posted August 23, 2016 @kuplionthanks! I'm using the Napf map so I'll have to update the way-points. Hopefully this won't be an issue. Thanks again. Share this post Link to post Share on other sites
kuplion 1785 Report post Posted August 23, 2016 20 minutes ago, Riggleboy said: @kuplionthanks! I'm using the Napf map so I'll have to update the way-points. Hopefully this won't be an issue. Thanks again. I'm sure that one generates it's own waypoints but I might be wrong. Share this post Link to post Share on other sites
Riggleboy 3 Report post Posted August 23, 2016 @kuplionah, well if that's the case, even better. Thanks again! Share this post Link to post Share on other sites
C][G GhostTown™ 190 Report post Posted August 24, 2016 I think @second_coming needs to confirm as looking at the code it's defaulting to his trader's, I would suspect you would need to edit the positions it's travelling to. It looks like it figures everything else out on it's own. Share this post Link to post Share on other sites
second_coming 836 Report post Posted August 24, 2016 (edited) you could just replace the fixed waypoints by autodetecting where your traders are, have a look here for pointers. https://github.com/secondcoming/a3_exile_occupation/blob/development/source/a3_exile_occupation/scripts/occupationTransport.sqf#L232-L250 Edited August 24, 2016 by second_coming Share this post Link to post Share on other sites
Fewufu 5 Report post Posted August 24, 2016 (edited) ~removed~ due to update posted under. Edited August 25, 2016 by Fewufu Share this post Link to post Share on other sites
second_coming 836 Report post Posted August 25, 2016 Updated the Travelling Trader script to autodetect trade zone locations: https://github.com/secondcoming/ExileTravellingTrader 4 Share this post Link to post Share on other sites
Fewufu 5 Report post Posted August 25, 2016 thanks, will remove post above. Good work Share this post Link to post Share on other sites