Fewufu

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About Fewufu

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  1. exile.ini It explains all in there. You, need to edit the ones it says, i think it might be loadVehicleIdPage, that you haven't done correctly.
  2. I have the code I posted in my player ExileClient_object_player_event_onEnterSafezone just below the line removeAllEventHandlers "HandleDamage"; and it removes it, are u spawning in the White Quad bike as your code states? /** * ExileClient_object_player_event_onEnterSafezone * * Exile Mod * exile.majormittens.co.uk * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_vehicle","_attachedObjects","_position"]; if (ExilePlayerInSafezone) exitWith { false }; if !(alive player) exitWith { false }; ExilePlayerInSafezone = true; player allowDamage false; player removeAllEventHandlers "HandleDamage"; _playersVehicle = vehicle player; _vehicleBlackList = ["Exile_Bike_QuadBike_White"]; if ((typeOf _playersVehicle) in _vehicleBlackList) then { if (_playersVehicle getVariable["ExAd_DV_Packable", false]) then { deleteVehicle _playersVehicle; ["ErrorTitleAndText", ["No esta permitido entrar en la zona segura con el Quad Bambi"]] call ExileClient_gui_toaster_addTemplateToast; }; }; _vehicle = vehicle player; if !(_vehicle isEqualTo player) then { if (local _vehicle) then { _vehicle allowDamage false; }; _attachedObjects = attachedObjects _vehicle; if !(_attachedObjects isEqualTo []) then { _position = getPosATL _vehicle; { if ((typeOf _x) in ["DemoCharge_Remote_Mag", "SatchelCharge_Remote_Mag"]) then { detach _x; _x setPosATL [(_position select 0) + random 2, (_position select 1) + random 2, 0.05]; _x setDir (random 360); }; } forEach _attachedObjects; }; ExileClientSafeZoneVehicle = _vehicle; ExileClientSafeZoneVehicleFiredEventHandler = _vehicle addEventHandler ["Fired", {_this call ExileClient_object_player_event_onFiredSafeZoneVehicle}]; }; ExileClientSafeZoneESPEventHandler = addMissionEventHandler ["Draw3D", {20 call ExileClient_gui_safezone_safeESP}]; ["InfoTitleAndText", ["Welcome!", "You have entered a trader city safe zone."]] call ExileClient_gui_toaster_addTemplateToast; ExileClientSafeZoneUpdateThreadHandle = [1, ExileClient_object_player_thread_safeZone, [], true] call ExileClient_system_thread_addtask; true You need the full exile code for ExileClient_object_player_event_onEnterSafezone and then you need to replace it in the customcode in config.cpp class CfgExileCustomCode { ExileClient_object_player_event_onEnterSafezone = "ExileClient_object_player_event_onEnterSafezone.sqf"; }; I use _playersVehicle rather than preexisting code as my OnEnterSafezone has been modified.
  3. Fewufu

    GPS Map Broken

    Figured it out, thanks ProtoFlex. Apparently I had "showSquadRadar = 1;" in my description.ext instead of the default value. I don't ever remember changing it.. Please close this thread. Thanks.
  4. As for the not driving into safezone, I used to use this code in ExileClient_object_player_event_onEnterSafezone.sqf to stop people from riding bikes into safezones. _playersVehicle = vehicle player; _vehicleBlackList = ["Exile_Bike_OldBike", "Exile_Bike_MountainBike", "Exile_Bike_QuadBike_Guerilla02"]; if ((typeOf _playersVehicle) in _vehicleBlackList) then { if (_playersVehicle getVariable["ExAd_DV_Packable", false]) then { deleteVehicle _playersVehicle; ["ErrorTitleAndText", ["Packable vehicles are not allowed in safezone."]] call ExileClient_gui_toaster_addTemplateToast; }; }; @Edit Edited the code to work only with packable vehicles. ------ As for the selling just use a specific vehicle (Exile_Bike_QuadBike_Fia) and make its price SellPrice=0 and remove it from traders. Until someone edits xm8 script to function similar. Hope that helps.
  5. Fewufu

    GPS Map Broken

    I know this is a long shot but has anyone come across a bug with the Minimap looking like this when you press CTRL + M. I am sifting through my code for the 3rd time looking for something but I can't find anything different to the exile mod code that should cause this. I am getting nothing in the RPT logs about it. Thanks. Lee.
  6. Have you ever worked for or called up a Tech support? Its never their fault. If you don't care why are you still posting? At the end of the day his release works straight out of the box for pretty much everyone who has tried it. So TBH, I'd tell you its your fault as well. Good luck.
  7. Applications, Games, Mods, Source code are constantly being updated due to them not working 100%. Are you going to stop using your PC/MAC because it updates itself because something they release doesn't work? NVidia broke tons of people's pcs a while back with a update that didn't 100% work and all had to system restore back, ppl didn't rage quit using that. Even exile mod itself has bugs which are constantly being fixed. I've had no problem setting this up on a server when I tested it to see if my server should be more survival or not. John released this for free, for people to use, if you don't like it get out the thread and move on with your life.
  8. Fewufu

    DMS - Defent's Mission System

    No worries, Good luck with everything
  9. Fewufu

    DMS - Defent's Mission System

    You only need to edit the config.sqf in the main a3_dms folder, not the Map_Config folders, the map_config files give the border radius etc. Just edit config.sqf setting DMS_Use_Map_Config then repack and upload. You'll prob want to read the config.sqf and see if there's any other options you want to edit, (it gives alot of information inside the file in comments). Good luck. Few
  10. Fewufu

    DMS - Defent's Mission System

    File: config.sqf Edit variable DMS_Use_Map_Config to DMS_Use_Map_Config = true; I was using this with Tanao out of the box and just enabled this and switched straight to an Altis map.
  11. Fewufu

    Adding Locked Vehicles To Traders

    Its fiddly at first but then it gets easier. No worries, good luck.
  12. Fewufu

    Adding Locked Vehicles To Traders

    click the object, click convert to simple object, you'll see it change (direction or it'll move), you'll then see a Tin can called "Because Arma", you adjust that tin can to where u want it, press numpad0 to see it update, can hold it while rotating etc to see it work. There was a thing on the forums posted by exile creators about how to use etc.
  13. Fewufu

    Adding Locked Vehicles To Traders

    Ahh right, not sure then, I just used that for mine as I couldn't get mine to lock using standard way of disable simulation. I use the exilemod download for it as it works well.