Warsheep 126 Report post Posted September 21, 2015 Some players ask me for enable the rangefinder. I think its disabled from exile mod. Anyone have an idea how to enable it. Or a script for showing the range on scope when the Player have a rangefinder Share this post Link to post Share on other sites
Sukkaed 56 Report post Posted September 21, 2015 https://trello.com/b/wmSwKsLV/public-exile-development 1 Share this post Link to post Share on other sites
Warsheep 126 Report post Posted September 21, 2015 Ok all rightDont Know this site bevor. Share this post Link to post Share on other sites
Lenzh | 11thAMB 2 Report post Posted March 21, 2017 I have the same problem Share this post Link to post Share on other sites
SadBoy1981 63 Report post Posted March 21, 2017 On 21.09.2015 at 2:23 PM, Warsheep said: Some players ask me for enable the rangefinder. I think its disabled from exile mod. Anyone have an idea how to enable it. Or a script for showing the range on scope when the Player have a rangefinder I think by default rangefinder must to spawn in military objects. Here is part of item spawn config: class Military { count = 552; half = 9066.71085627853; halfIndex = 276; sum = 10000.0000000001; items[] = { {1237.62376237624, "Exile_Item_Can_Empty"}, // 12.38% {2475.24752475248, "Exile_Item_ToiletPaper"}, // 12.38% {3712.87128712871, "Exile_Item_PlasticBottleEmpty"}, // 12.38% {4022.27722772277, "Exile_Item_Magazine01"}, // 3.09% {4331.68316831683, "Exile_Item_Magazine02"}, // 3.09% {4641.08910891089, "Exile_Item_Magazine03"}, // 3.09% {4950.49504950495, "Exile_Item_Magazine04"}, // 3.09% {5050, "1Rnd_HE_Grenade_shell"}, // 1.00% {5149.0099009901, "Exile_Item_ZipTie"}, // 0.99% {5235.10546706845, "ItemCompass"}, // 0.86% {5309.36289281102, "MiniGrenade"}, // 0.74% {5383.62031855359, "HandGrenade"}, // 0.74% {5433.12526904864, "APERSMine_Range_Mag"}, // 0.50% {5482.63021954369, "APERSTripMine_Wire_Mag"}, // 0.50% {5532.13517003874, "APERSBoundingMine_Range_Mag"}, // 0.50% {5581.14507102884, "3Rnd_HE_Grenade_shell"}, // 0.49% {5625.14947146889, "Exile_Item_Heatpack"}, // 0.44% {5668.19725450806, "Rangefinder"}, // 0.43% Share this post Link to post Share on other sites
Lenzh | 11thAMB 2 Report post Posted March 21, 2017 41 minutes ago, SadBoy1981 said: I think by default rangefinder must to spawn in military objects. Here is part of item spawn config: class Military { count = 552; half = 9066.71085627853; halfIndex = 276; sum = 10000.0000000001; items[] = { {1237.62376237624, "Exile_Item_Can_Empty"}, // 12.38% {2475.24752475248, "Exile_Item_ToiletPaper"}, // 12.38% {3712.87128712871, "Exile_Item_PlasticBottleEmpty"}, // 12.38% {4022.27722772277, "Exile_Item_Magazine01"}, // 3.09% {4331.68316831683, "Exile_Item_Magazine02"}, // 3.09% {4641.08910891089, "Exile_Item_Magazine03"}, // 3.09% {4950.49504950495, "Exile_Item_Magazine04"}, // 3.09% {5050, "1Rnd_HE_Grenade_shell"}, // 1.00% {5149.0099009901, "Exile_Item_ZipTie"}, // 0.99% {5235.10546706845, "ItemCompass"}, // 0.86% {5309.36289281102, "MiniGrenade"}, // 0.74% {5383.62031855359, "HandGrenade"}, // 0.74% {5433.12526904864, "APERSMine_Range_Mag"}, // 0.50% {5482.63021954369, "APERSTripMine_Wire_Mag"}, // 0.50% {5532.13517003874, "APERSBoundingMine_Range_Mag"}, // 0.50% {5581.14507102884, "3Rnd_HE_Grenade_shell"}, // 0.49% {5625.14947146889, "Exile_Item_Heatpack"}, // 0.44% {5668.19725450806, "Rangefinder"}, // 0.43% Ill try to add this and see if it worked Share this post Link to post Share on other sites
SadBoy1981 63 Report post Posted March 21, 2017 On 21.09.2015 at 2:23 PM, Warsheep said: Some players ask me for enable the rangefinder. I think its disabled from exile mod. Anyone have an idea how to enable it. Or a script for showing the range on scope when the Player have a rangefinder U must to change spawn config to add more % for rangefinder spawn, in this forum u can search for info how to do it. Share this post Link to post Share on other sites
Lenzh | 11thAMB 2 Report post Posted March 22, 2017 On 21-3-2017 at 2:39 PM, SadBoy1981 said: U must to change spawn config to add more % for rangefinder spawn, in this forum u can search for info how to do it. i dont need it to spawn, it doesnt show the range Share this post Link to post Share on other sites
kuplion 1785 Report post Posted March 23, 2017 10 hours ago, Lenzh | 11thAMB said: i dont need it to spawn, it doesnt show the range They definitely do. Tried and tested just now. Share this post Link to post Share on other sites
Lenzh | 11thAMB 2 Report post Posted March 23, 2017 4 hours ago, kuplion said: They definitely do. Tried and tested just now. what i meant i already have them spawning, but i found the problem true, // Vehicle + soldier info was on false Share this post Link to post Share on other sites