EZKatnipz

How To Add Vehicle Skins to Vehicle Customs

4 posts in this topic

I don't know if anyone has shared how to add mod vehicles into the Vehicle Customs, but after hours of searching and using leads from many sources, I finally figured it out. I could never find any one straight answer.

For anyone that is having issues with this and cannot find any actual information:

For this example, I am using Hollows Vehicle Pack, adding his Monster Truck into the trader.

Set up your vehicle under the CfgVehicleCustoms class in the main mission config.ccp just like the default Exile ones:

Spoiler

    ///////////////////////////////////////////////////////////////////////////////
    // Monster Truck
    ///////////////////////////////////////////////////////////////////////////////
    class Mrshounka_monster_base             //this is the vehicles class you pull from the vehicles config.ccp
    {    
        skins[] = 
        {
            {"shounka_monsteur_bleufonce",         100},
            {"shounka_monsteur_grise",                  100},
            {"shounka_monsteur_jaune",                 100},
            {"shounka_monsteur_noir",                    100},
            {"shounka_monsteur_orange",              100},
            {"shounka_monsteur_rose",                   100},
            {"shounka_monsteur_rouge",                100},
            {"shounka_monsteur_violet",                 100}
        };
    };

Then, look for the vehicle .pbo in the mods folder. (For this example, you would look for Mrshounka_monster_p.pbo.)

Unpack the .pbo in another folder and look for your vehicles config.ccp. (In this example, it is in the first directory after you unpack Mrshounka_monster_p.pbo)

Open the config.pbo in notepad++, and look for code similar to this: (Note: most likely will look different for each mod. In this example, the code is located near the bottom)

Spoiler

class shounka_monsteur : Mrshounka_monster_base {
        scope = public;
        crew = "C_man_1";
        side = TCivilian;
        faction = CIV_F;
        displayName = "Chevrolet Monster";
        vehicleClass = "SHOUNKA_vehicule_civil";
        author = "MrShounka";
        hiddenSelectionsTextures[] = {"shounka_a3_base\couleurs\rouge.paa"};
    };

In the top of this bit of code, "class shounka_monsteur : Mrshounka_monster_base" lies the vehicles class you need. (For this example, "Mrshounka_monster_base" is what we are looking for.)

Obviously this will be different for each vehicle and mod, but I hope it can help people struggling with this like I was.

Some vehicles may not have names in the Vehicle Customs lists, such as the Monster Truck, but according to some information I gathered in my searching, that is on the mod author. 

I do know there is a script for Exile that allows you to add vehicles to the list as well as add your own skins, however I could not get the script to work. Also, this allows you to keep your mission file a little smaller.

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On 1/25/2016 at 6:05 AM, [DoN] El Toro [dk] said:

GJ EzKat... !

The forum is often big and has a lot of posts laying around... it's nice with a "Easy to Find" title that delivers!...

I'm glad this guide has helped!

Edited by EZKatnipz

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Hey I'm not sure if you will be notified about this comment on your topic, but I am running the RHS mods and when I open up the .pbos I cannot find the .ccp file you are talking about. Is it only rhs?

-Edit
I just checked and this seems to be the case. For some reason RHS doesn't have the config.ccp file that you talked about. Any help would be great!

Edited by Mr_Americanto

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