[DoN] El Toro [dk]

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About [DoN] El Toro [dk]

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  1. [DoN] El Toro [dk]

    Adding Vehicles for Show

    And on the same note, how do I add physics to items I have placed in the world?
  2. [DoN] El Toro [dk]

    Adding Vehicles for Show

    Hi there... I would like to add some cars and stuff to the areas with my custom trades... but how do I make them unusable?
  3. [DoN] El Toro [dk]

    Include your Custom Objects/Buildings(m3editor) with server addon

    This is starting to bother me... am I using a wrong version of the editor??
  4. [DoN] El Toro [dk]

    Custom Buildings on a remote server

    I am not sure why... but that seems to help... Thanks
  5. [DoN] El Toro [dk]

    How To Add Vehicle Skins to Vehicle Customs

    GJ EzKat... ! The forum is often big and has a lot of posts laying around... it's nice with a "Easy to Find" title that delivers!...
  6. [DoN] El Toro [dk]

    Custom Buildings on a remote server

    Hmm... Looks like this is a problem that only I have... /cry... Well can anyone then either tell me how to add M3Editor to a remote server, so I can do "on-server-editing" What do I need to upload where? (It keeps talking about a key - what ever that is) #brandnewnoob
  7. [DoN] El Toro [dk]

    Include your Custom Objects/Buildings(m3editor) with server addon

    I get this message in the Log: 21:56:08 Error in expression <1]],false]];{_object = (_x select 0) createVehicle [[0,0,0], [], 0, "CAN_COLL> 21:56:08 Error position: <createVehicle [[0,0,0], [], 0, "CAN_COLL> 21:56:08 Error 4 elements provided, 3 expected The reason I have changed it, is that the editor outputs this File: And If I do not use the output file, then the Items are placed all over the place....
  8. [DoN] El Toro [dk]

    M3Editor - 3D Map Editor

    It's VERY strange, this editor works like a charm, but I get some problems when adding the items into my remote server world... It seems to move stuff around...
  9. [DoN] El Toro [dk]

    Custom Buildings on a remote server

    Hello Gang... Well I have a strange error... when I open the Arma 3 editor, and use the M3 Editor to create building for my custom traders, it all looks great... But when I then insert it into my remote servers initServer.SQF file, and loads it up... it seems like it all moved... The outputfile and the initServer file looks a bit diffrent, could that be it? Any ideas? How it looks in the Editor: How it looks on the map How the file on the server looks: How the Editor Output file looks:
  10. [DoN] El Toro [dk]

    Map Legend

    I guess that the "easy" way is to make the marks and give them names, somewhere in the water... But it sure would be nice with a Clean way... Really no ideas?
  11. [DoN] El Toro [dk]

    Map Legend

    Well most of us, are making custom trades, and some are even making hole Trader towns... But, is there a way to make a Legend for those Icons we are all posting on our maps, to show what is what... DMS has a small one in the left corner of the map... but something like that.... but with all those crazy "unit types"... https://community.bistudio.com/wiki/cfgMarkers
  12. [DoN] El Toro [dk]

    Enigma Exile Revive - v0.80 [UPDATED 08/09/16] 1.02 Compatible

    We have added the "donator" version to our server, and it works like a charm... Have you made made any changes that are severe?... (eg. a changelog)
  13. [DoN] El Toro [dk]

    How to build custom trader zones

    Nope...
  14. [DoN] El Toro [dk]

    How to build custom trader zones

    For some strange reason, my items spawn in severel times... and ontop of each other... making them glitch around... If I remove setTimeMultiplier 3; Then it cleans up a little, but there are still dobbles... And now my time is not x3 anymore...