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bFe

Trader withdraws money but no items are received

Question

So I wanted to add some launchers to the trader, but when I buy them I don't receive anything.
The money is withdrawn but no launcher or rockets.

 

Spoiler

ItemListExile.hpp
    class launch_RPG32_F                            { quality = 3; price = 10000; };
    class RPG32_HE_F                                    { quality = 1; price = 2000; };

ItemListRHS.hpp
    class rhs_weap_fim92                            { quality = 3; price = 20000; };
    class rhsammo_fim92_mag                      { quality = 1; price = 2000; };

TraderCategoriesExile.hpp

lass Explosives
    {
        name = "Explosives";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\cargothrow_ca.paa";
        items[] = 
        {
            "HandGrenade",
            "MiniGrenade",
            "B_IR_Grenade",
            "O_IR_Grenade",
            "I_IR_Grenade",
            "1Rnd_HE_Grenade_shell",
            "3Rnd_HE_Grenade_shell",
            "APERSBoundingMine_Range_Mag",
            "APERSMine_Range_Mag",
            "APERSTripMine_Wire_Mag",
            "ClaymoreDirectionalMine_Remote_Mag",
            "DemoCharge_Remote_Mag",
            "IEDLandBig_Remote_Mag",
            "IEDLandSmall_Remote_Mag",
            "IEDUrbanBig_Remote_Mag",
            "IEDUrbanSmall_Remote_Mag",
            "SatchelCharge_Remote_Mag",
            "SLAMDirectionalMine_Wire_Mag",
            "RPG32_HE_F",
            "launch_RPG32_F",
            "rhs_weap_fim92",
            "rhsammo_fim92_mag"
        };
    };

Any tips?

Edit: I can buy RPG ammo without any probs.

Edited by bFe

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12 answers to this question

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It doesn't matter what class you add them under, launchers cannot be currently purchased directly onto a players body in Exile.

You can purchase into a vehicle and pick off the floor but it doesn't matter what you do with them it wont put them on a players body from trader.

There was a work around on the forums but I never got it to work so either tell people to buy into vehicle or just remove from trader if you cant get the fix working

1 hour ago, BetterDeadThanZed said:

They probably don't go in the Explosives category. 

 

this is a class that you can call anything you like you just put it under the spec ops trader at the end

Edited by red_ned

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if you added the launchers and rockets to the traders already you need to buy into your vehicle otherwise ive added it to mine so here it is and i hope this helps you out.

 

it needs to be placed into you config.cpp inside your Exile.Altis.pbo

 

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    ///////////////////////////////////////////////////////////////////////////////
    // Rocketlaunchers
    ///////////////////////////////////////////////////////////////////////////////    
    class launch_NLAW_F                                    { quality = 1; price = 10000; };
    class launch_RPG32_F                                { quality = 1; price = 10000; };
    class launch_B_Titan_F                                { quality = 1; price = 10000; };
    class launch_I_Titan_F                                { quality = 1; price = 10000; };
    class launch_O_Titan_F                                { quality = 1; price = 10000; };
    class launch_Titan_F                                { quality = 1; price = 10000; };
    class launch_B_Titan_short_F                        { quality = 1; price = 10000; };
    class launch_I_Titan_short_F                        { quality = 1; price = 10000; };
    class launch_O_Titan_short_F                        { quality = 1; price = 10000; };
    class launch_Titan_short_F                            { quality = 1; price = 10000; };
    
    ///////////////////////////////////////////////////////////////////////////////
    // Rockets
    ///////////////////////////////////////////////////////////////////////////////
    class RPG32_F                                        { quality = 1; price = 5000; };
    class RPG32_HE_F                                    { quality = 1; price = 5000; };
    class NLAW_F                                        { quality = 1; price = 5000; };
    class Titan_AA                                   { quality = 1; price = 5000; };
    class Titan_AP                                   { quality = 1; price = 5000; };
    class Titan_AT                                   { quality = 1; price = 5000; };

 

 

    class RocketLauncher
    {
        name = "Rocketlaunchers";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] = 
        {
            "launch_NLAW_F",
            "launch_RPG32_F",
            "launch_B_Titan_F",
            "launch_I_Titan_F",
            "launch_O_Titan_F",
            "launch_Titan_F",
            "launch_B_Titan_short_F",
            "launch_I_Titan_short_F",
            "launch_O_Titan_short_F",
            "launch_Titan_short_F"
        };
    };

    class Rockets 
    {
        name = "Rockets";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] = 
        {    
            "RPG32_F",
            "RPG32_HE_F",
            "NLAW_F",
            "Titan_AA",
            "Titan_AP",
            "Titan_AT"
        };
    };

 

 

    /**
     * Satchels, nades, UAVs, static MGs
     */
    class Exile_Trader_SpecialOperations
    {
        name = "SPECIAL OPERATIONS";
        showWeaponFilter = 1; // for noob tubes
        categories[] = 
        {
            "Flares",
            "Smokes",
            "UAVs",
            "StaticMGs",
            "Explosives",
            "Navigation",
            "RocketLauncher",
            "Rockets"
        };
    };

 

 

Edited by hogansheroes
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@bFe

So to dumb it down buy a vehicle and press the tab where it should say the vehicle, go to the item you want and it should appear to the left and in the gear of the vehicle as shows, sorry if its a bit hard to explain

2016-01-19_00002.jpg

2016-01-19_00003.jpg

Edited by Maybe^
tagged player
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