With the coming of the next release of Exile, players can expect some improvements to the way the ‘Respect’ system works. The system presently acts largely as a placeholder and allows players to accrue respect points that, until now, have had relatively little impact upon game-play. Respect points’ main role in vanilla has largely centered on territory expansion and could even be used instead of Pop-tabs for protection periods.
Things are set to get a little more interesting though with the expansion of this system, opening the door to admins to use the system a little more creatively!
The first thing to note is that Respect will no longer be accepted at the territory trader for protection periods, only Pop-tab currency will assure your territory’s protection. Nor will it be required to expand player territories either, this will now also become a cost exercises by purchasing the territory expansions via the trader. To simplify, things that require purchasing will only be done with currency – and with good reason that will become more apparent in future blogs!
As an entirely optional system, server admins will have the framework to link a players Respect levels to the quality of items available to them to purchase from traders. Server owners already have the ability to set quality variables of trader items allowing a quick visual reference to reflect their usefulness, effectiveness and general desirability.
Introducing Respect based trading expands upon this a great deal, offering server admins the ability to “unlock” more and more items available to players as they progress in standing on a server. Currently there are 6 levels configured and the respect required for each level can be set in the mission config as shown below. For example, all the items in the CfgArsenal that have a quality level of 4 will not be purchasable by a player until they have 15000 respect. Please note, you can turn off the requiring respect for trading by setting the levels to -100000.
class CfgTrading { /* * This factor defines the difference between sales/purchase price of * items and vehicles. It is used if there is no sales price defined * in CfgExileArsenal. */ sellPriceFactor = 0.5; rekeyPriceFactor = 0.1; class requiredRespect { Level1 = 0; Level2 = 5000; Level3 = 10000; Level4 = 15000; Level5 = 20000; Level6 = 25000; }; };
We've also updated the trader item display. Now, if you don't have the required respect to purchase an item it will appear grayed out. We've also added a tool-tip that when you hover over an item you cannot purchase it tells you the amount of respect or pop tabs still needed in order to purchase that item.
It is envisioned that respect base trading not only introduces greater emphasis on a players’ respect levels but could also offer a means for server owners to increase longevity of play on servers and create more interesting game dynamics. At the very least, it should provide a more consistent and relevant means of character leveling, measuring their standing within a particular server.
It must be emphasized though that this is an entirely optional system that admins can chose to employ or not. Server admins will ultimately decide if and how such a framework will be used on their servers. The choice is theirs to use as minimally or expansively as they wish.
Don’t forget to leave your comments below to tell us how you feel this system could work on your favorite servers!
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