• 1.0.3 Update: Lemon!

    WolfkillArcadia

    23 comments · 31079 views

    Hello Inmates!
    Finally, we are there, the first update in 7 months. The following dev blog is to highlight the entire update as a whole, if you would like a more detailed list of what's changed, please check the changelog here: 1.0.3 "Lemon".
    Let's get started, shall we?

    First of all, we’ve added a bunch of new items to Exile. Consequently the CfgExileArsenal, CfgTraderCategories, and loot tables have changed. For those who are interested in the classnames, the following spoiler contains all of the new items.

    Spoiler
    
    // Weapons 
    Exile_Weapon_SA61
    Exile_Weapon_m107
    Exile_Weapon_ksvk
    Exile_Weapon_M4
    Exile_Weapon_M16A4
    Exile_Weapon_M16A2
    
    // Magazines
    Exile_Magazine_10Rnd_765x17_SA61
    Exile_Magazine_20Rnd_765x17_SA61
    Exile_Magazine_10Rnd_127x99_m107
    Exile_Magazine_5Rnd_127x108_APDS_KSVK
    Exile_Magazine_5Rnd_127x108_KSVK
    Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag
    Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag
    Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag
    Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag
    
    // Meat Items
    Exile_Item_SheepSteak_Cooked
    Exile_Item_AlsatianSteak_Cooked
    Exile_Item_CatSharkFilet_Cooked
    Exile_Item_FinSteak_Cooked
    Exile_Item_GoatSteak_Cooked
    Exile_Item_TurtleFilet_Cooked
    Exile_Item_TunaFilet_Cooked
    Exile_Item_RabbitSteak_Cooked
    Exile_Item_ChickenFilet_Cooked
    Exile_Item_RoosterFilet_Cooked
    Exile_Item_MulletFilet_Cooked
    Exile_Item_SalemaFilet_Cooked
    Exile_Item_MackerelFilet_Cooked
    Exile_Item_OrnateFilet_Cooked
    Exile_Item_SnakeFilet_Cooked
    Exile_Item_CatSharkFilet_Raw
    Exile_Item_TunaFilet_Raw
    Exile_Item_AlsatianSteak_Raw
    Exile_Item_TurtleFilet_Raw
    Exile_Item_SheepSteak_Raw
    Exile_Item_FinSteak_Raw
    Exile_Item_GoatSteak_Raw
    Exile_Item_ChickenFilet_Raw
    Exile_Item_RoosterFilet_Raw
    Exile_Item_MackerelFilet_Raw
    Exile_Item_MulletFilet_Raw
    Exile_Item_OrnateFilet_Raw
    Exile_Item_RabbitSteak_Raw
    Exile_Item_SalemaFilet_Raw
    Exile_Item_SnakeFilet_Raw
    
    // Construction Kits
    Exile_Item_WoodDrawBridgeKit
    Exile_Item_WoodLadderKit
    Exile_Item_WoodFloorPortSmallKit
    
    // Added, but not used by Exile
    Exile_Item_SprayCan_Black
    Exile_Item_SprayCan_Red
    Exile_Item_SprayCan_Green
    Exile_Item_SprayCan_White
    Exile_Item_SprayCan_Blue
    Exile_Item_BurlapSack
    Exile_Item_Bullets_556
    Exile_Item_Bullets_762
    Exile_Item_WeaponParts

     

    Second, we’ve added a new type of notification called Baguettes. These are not meant to replace toasts, but more to provide a stronger notification.

    arma3_x64_2017-05-18_21-40-01.png

    These can be invoked from the server or the client using the following respective code:

    ///////////////////////////////
    // Server side usage
    ///////////////////////////////
    
    // Broadcasting a messsage
    ["baguetteRequest", [format["Server is going to restart in %1 min!",_time]]] call ExileServer_system_network_send_broadcast;
    
    // Sending to a certain client
    [_sessionID, "baguetteRequest", ["Welcome to Exile, Inmate!"]] call ExileServer_system_network_send_to;
    
    ///////////////////////////////
    // Client side usage
    ///////////////////////////////
    
    // You MUST spawn the function, calls DO NOT WORK
    ["Welcome! God mode enabled."] spawn ExileClient_gui_baguette_show;

    Third, animals now spawn and can be hunted for meat. Once an animal is killed, a player will get a scroll option to “gut” the animal. You must have a knife in order to gut the animal and they will drop raw meat once it’s complete. Raw meat is edible but will cause harm to the player so the only way around this is to cook it. Cooking raw meat requires a lit camp fire and a cooking pot. Since knives are very rare and can be used to hotwire vehicles, we've made raw and cooked meat worth a lot of poptabs.

    Server owners: Animal spawning can be configured in the mission config.cpp >> class CfgExileAnimals.

    Lastly, the way loot tables are compiled has changed. Server owners will need to download the new loot table compiler from the downloads: Exile Downloads
    Make sure to read the following dev blog for more information on how it works: 1.0.3 Loot Table Compiler


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    10 minutes ago, yarpii said:

    U guys are the best with this super fast release i can see how much u guys love your community.....

    Yes, sir. Arma 1.70 was released only 4 days ago xD

    • Like 7

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    Thank you, Thank you for sharing time working hours.
    Now it's up to us, server administrator, to do everything to
    Shown how your Mod is good !!!!

    Congratulations to the whole team !!!
    Just a little regret, no x64 versions integrated and no revive, snif.

    Edited by LangeBlonds
    error translate
    • Like 1

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    great news, huge thank you guys, been waiting for this update for a while! any guides how to upgrade from 1.0.2 serverside?

    Edited by Sandmaniux

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    nice work guys thank you a lot for that great mod... again and again

    your work ends (for the time being)

    and my work beginns :D ahww yes 

     

    P.S. When will 1.04 be Released? Next week? :D

    Edited by Powerstriker46

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    Fixed:BDRM now has proper armor.

    Fixed:HMMWV now has decent top speed.

    Fixed:HMMWV Psycho (GPK)now has better textures.

     

    Dont know if a am missing some more vehicle changes but good work @Psycho.

    :monkey:

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    hello everyone Im getting this ( The instruction at 0x012ef747 referenced memory at 0x00000000 .the memory could not be read.

    Click on OK to terminate the program

    and it keeps kicking me out after 3 min's in the server. would anyone help me fix this please.

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    @letsallrepent it's the same for me but in addition I get the following errors :

    3:45:24 Error in expression <scription = _this select 0;waitUntil {!ExileBaguetteIsVisible};ExileBaguetteIs>
    3:45:24 Error position: <ExileBaguetteIsVisible};ExileBaguetteIs>
    3:45:24 Error Undefined variable in expression: exilebaguetteisvisible
    3:45:24 File exile_client\code\ExileClient_gui_baguette_show.sqf, line 16
    3:45:24 Error in expression <tAreaSize"];disableSerialization;if !(ExileClientBaguetteAreaVisible) exitWith>
    3:45:24 Error position: <ExileClientBaguetteAreaVisible) exitWith>
    3:45:24 Error Undefined variable in expression: exileclientbaguetteareavisible
    3:45:24 File exile_client\code\ExileClient_gui_baguette_show.sqf, line 14 
    3:45:24 Error in expression <scription = _this select 0;waitUntil {!ExileBaguetteIsVisible};ExileBaguetteIs>

     

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