TheSh1tGamer

Spawning Bikes

6 posts in this topic

I seem to have a problem where bikes sapwn in the middle of the road, Kinda deadly when doing 100 down the road,

Is there a way to remove them completely, have looked in server.cofig.pbo, and removed them, but they still appear,

Also changing server time doesnt do anything 

 

Thank you

 

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exile_server_config.pbo > config.cpp

remove them from your spawn vehicles array:

		/**
		 * These vehicles spawn on server restart close to spawn zones.
		 * They are non-persistent and will despawn on server restart.
		 * Basically they are just used to get away from the spawn zone
		 * faster.
		 *
		 * {Number of vehicles *per* spawn zone, vehicle class name}
		 */
		spawnZoneVehicles[] =
		{
			{2, "Exile_Car_Hatchback_Rusty1"},
			{2, "Exile_Car_Offroad_Rusty1"},
			{6, "Exile_Bike_QuadBike_Guerilla01"}
		};

 

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Hmm... I like the bikes. I just don´t like them on roads, because they are hard to spot, even when driving with a moderate speed. Maybe there could be some kind of position offset.

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What I did to avoid this, is to remove all spawn vehicles, and give players option to deploy bike instead of having ambient spawn, bike can only be spawned once per life/death. Seems to do the trick fine for me :)

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4 hours ago, ka0s said:

What I did to avoid this, is to remove all spawn vehicles, and give players option to deploy bike instead of having ambient spawn, bike can only be spawned once per life/death. Seems to do the trick fine for me :)

Ditto, except i don't have spawn script.

I set my vic grid to 1200 and 3 seems a perfect balance for "Easy mode" server.

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If you want to get the bikes to spawn randomly inside the spawn area its a simple edit. It is not guaranteed to keep them off the road but there will be more chance of them not being on the road.

In @ExileServer\addons\exile_server\code\ExileServer_world_spawnSpawnZoneVehicles.sqf you need to edit one line.

Find

ExileClient_util_world_findRoadPosition;

and replace with

ExileClient_util_math_getRandomPositionInCircle;

 

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