spear 23 Report post Posted September 13, 2015 (edited) This is a tutorial I made really quick, and I know I'm not very good in it. This shows how to place a trader AI not attached to an other object. Placing one attached to an object requires the same steps but not the target cords. Watch the exile vanilla mission file for more information about it.Special thanks to all Exile Devs for their great work and for his great 3D Editor!@maca134 for his great 3D Editor!Here a detailed video how to use the m3editor:https://www.youtube.com/watch?v=xvjBrLHpwoU Edited September 13, 2015 by spear 6 Share this post Link to post Share on other sites
W2P | RawrtexX 2 Report post Posted September 13, 2015 video ist Privat Share this post Link to post Share on other sites
spear 23 Report post Posted September 13, 2015 Public now. Share this post Link to post Share on other sites
spear 23 Report post Posted September 13, 2015 (edited) Video in post updated Edited September 13, 2015 by spear Share this post Link to post Share on other sites
Mezo 1264 Report post Posted September 13, 2015 Is there a way to make a custom vehicle trader? For example; I wanted to remove armed offroads from the general traders and place them in my Black Market traders. However I can't figure out a way to have a custom Vehicle trader that has a different cfgClass too the stock one.Any ideas?Mezo Share this post Link to post Share on other sites
spear 23 Report post Posted September 13, 2015 Is there a way to make a custom vehicle trader? For example; I wanted to remove armed offroads from the general traders and place them in my Black Market traders. However I can't figure out a way to have a custom Vehicle trader that has a different cfgClass too the stock one.Any ideas?Mezo I think this isnt possible so far Share this post Link to post Share on other sites
Mezo 1264 Report post Posted September 13, 2015 Yeah; Figured. Cheers bud Share this post Link to post Share on other sites
Mezo 1264 Report post Posted September 13, 2015 (edited) Would you happen to know where the trader classes such as "Exile_Trader_CommunityCustom" are defined client side so I can overwrite using CfgExileCustomCode.@spear Edited September 13, 2015 by Taylor Swift Share this post Link to post Share on other sites
spear 23 Report post Posted September 13, 2015 @Taylor Swift thats what I was looking for when you asked me. I dont really know. Share this post Link to post Share on other sites
Mezo 1264 Report post Posted September 13, 2015 @Spear I figured it would be in "ExileClient_object_trader_create" but apparently not Share this post Link to post Share on other sites