NEO

How To use Script Fog in Exile

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0 setFog [1, 0.01, 0];

First number value for fog at base level

Second number decay of fog density with altitude

Third number base atitude of fog in mmeters

 

With that you can set fog only on the ground

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0 setFog [1, 0.01, 0];

First number value for fog at base level

Second number decay of fog density with altitude

Third number base atitude of fog in mmeters

 

With that you can set fog only on the ground

How about only spawning the fog early morning / evening  (game time) 

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My pal Deathcall made this thread back in the Dayz of arma 2, I was able to even add it to infistar as a custom admin tool :)

Not sure how well it will work for a3 but another friend of mine has used this in the a3 editor without any issue, again not sure how well it would work on multiplayer for arma 3.

Enjoy and lemme know how it pans out, I have not had the time to mess around with stuff like this yet so please post your findings!

Edited by Nakama

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Thanks  But if I want to use Ground Fog, can u help ?

ground fog is basically setting the parameters correctly. 

class Fog
        {
            fogValue = 1.00001;
            fogDecay = 0.0535789;
            fogBase = 21.1729;
            overcast = 1;
            waves = 0;
            wind = 0;
            gusts = 0;
            rain = 0;
            lightnings = 0;
            rainbows = 0;
        };

These values put the fog at about 10m above sea level. You can alter it to reduce the height, watch https://www.youtube.com/watch?v=77Ab5YpwIFE and pay attention to the parameters as he adjusts the fog. 

The setting above presents a fog that covers all valleys, but hill tops and mountain tops have no fog. It's looks really nice when flying above the water and you can barely see the water, but you can see the entire horizon while flying at an altitude of 30m. http://puu.sh/kwxp3/2bcdf39592.jpg <--took that on Esseker last night while testing my server. I plan to reduce the height of the fog some more, but for now, it's really kickass to experience. 

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