Frontliner

Color Corrections

31 posts in this topic

Color Corrections

Original created by: Ice9

 

Vanilla Mediterranean:

1421028199-2015-01-12-00005.thumb.jpg.df

Mediterranean with color correction:

1421028201-2015-01-12-00007.thumb.jpg.93

Create a init.sqf, Put the following code inside,

[] execVM "effect.sqf";

Create a effect.sqf, Put the following code inside for: Mediterranean corrections.

"ColorCorrections" ppEffectEnable true; 
"ColorCorrections" ppEffectAdjust [0.88, 0.88, 0, [0.2, 0.29, 0.4, -0.22], [1, 1, 1, 1.3], [0.15, 0.09, 0.09, 0.0]];
"ColorCorrections" ppEffectCommit 0;

Or if your hosting a Desert like world, Try the Afghan color corrections:

"ColorCorrections" ppEffectEnable true;
"ColorCorrections" ppEffectAdjust [0.9, 0.9, 0, [0, 0.1, 0.25, -0.14], [1, 1, 1, 1.26], [0.15, 0.09, 0.09, 0.0]]; "ColorCorrections" ppEffectCommit 0;

Vanilla Afghan:

desertvanilla.thumb.jpg.2a79526c011f5972

Afghan with color correction:

desert.thumb.jpg.78f475911e4a01b33b8f2fa

 

 

 

Edited by Frontliner
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This time my

"ColorCorrections" ppEffectEnable true; 
"ColorCorrections" ppEffectAdjust [0.88, 0.88, 0, [0.2, 0.29, 0.4, -0.22], [1, 1, 1, 1.5], [0.25, 0.19, 0.19, 0.0]];
"ColorCorrections" ppEffectCommit 0;

 

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"colorCorrections" ppEffectAdjust [1.01, 1.18, -0.04, [1.0, 1.4, 0.8, -0.04], [0.55, 0.55, 0.72, 1.35],  [0.699, 1.787, 0.314, 20.03]];   

"colorCorrections" ppEffectCommit 1;       

"colorCorrections" ppEffectEnable true;

 

cm1gcj5il0p4uqkes.jpg

cm1gcp0lglshy3p3o.jpg

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