[x] iDanich 68 Report post Posted September 28, 2015 (edited) ACD_UViSZ - Unlock Vehicles in Safe Zones upon restart Version 0.2 for @ExileServer 0.9.20b Discontinued since Exile 0.9.4 has this option. Features: Unlock unattended vehicles in safe zone upon restart Installation: Spoiler Copy folder overwrites from mpmissions\Exile.anymap to your Exile mission pbo Edit section CfgExileCustomCode inside config.cpp of your Exile mission pbo to include path to overwrite: class CfgExileCustomCode { ExileServer_object_vehicle_database_load = "overwrites\exile_server\code\ExileServer_object_vehicle_database_load.sqf"; }; profit Notice Follow installation instructions @GitHub: https://github.com/d4n1ch/acd_UViSZ/blob/master/README.md GitHub: https://github.com/d4n1ch/acd_UViSZ DOWNLOAD: https://github.com/d4n1ch/acd_UViSZ/archive/master.zip Edited December 9, 2015 by [x] iDanich 3 Share this post Link to post Share on other sites
BetterDeadThanZed 1006 Report post Posted September 28, 2015 (edited) I thought Exile unlocked vehicles in the safezones during a restart already. Edited September 28, 2015 by BetterDeadThan Share this post Link to post Share on other sites
second_coming 836 Report post Posted September 28, 2015 I thought Exile unlocked vehicles in the safezones during a restart already.nope 1 Share this post Link to post Share on other sites
GR8 387 Report post Posted September 28, 2015 ExileClient_util_world_isTraderZoneNearby is like 1000m radius. Share this post Link to post Share on other sites
[x] iDanich 68 Report post Posted September 29, 2015 ExileClient_util_world_isTraderZoneNearby is like 1000m radius.Yep, that was misscopypaste what was meant to be there is ExileClient_util_world_isInTraderZone. Updated. 1 Share this post Link to post Share on other sites
Bobroglaz 23 Report post Posted September 29, 2015 Just what I've been looking for, thank you for sharing!!! Share this post Link to post Share on other sites
ka0s 457 Report post Posted September 29, 2015 Ok... This is a problemThis is how my CfgExileCustomCode looks like right now:class CfgExileCustomCode { Exileclient_gui_xm8_thread_update = "exileclient_gui_xm8_thread_update.sqf"; ExileServer_object_vehicle_database_load = "overwrites\exile_server\code\ExileServer_object_vehicle_database_load.sqf"; ExileClient_util_world_isSpawnZoneNearby = "overwrites\exile_client\code\ExileClient_util_world_isSpawnZoneNearby.sqf"; ExileClient_util_world_isTraderZoneNearby = "overwrites\exile_client\code\ExileClient_util_world_isTraderZoneNearby.sqf"; ExileServer_object_vehicle_database_load = "overwrites\exile_server\code\ExileServer_object_vehicle_database_load.sqf"; ExileServer_system_trading_network_purchaseVehicleRequest = "overwrites\exile_server\code\ExileServer_system_trading_network_purchaseVehicleRequest.sqf";};And the error I get is: Anybody else stumbled upon this? Not sure what to do here :-( Share this post Link to post Share on other sites
Apoc 102 Report post Posted September 29, 2015 kaos, that error is because you've already defined that function overwrite once before. You need to merge your existing custom function with the changes for this one. 1 Share this post Link to post Share on other sites
ka0s 457 Report post Posted September 29, 2015 kaos, that error is because you've already defined that function overwrite once before. You need to merge your existing custom function with the changes for this one.Hahahaha Apoc, I've been looking around in codes the entire day, I just saw that I double defined the array in CustomCode.. Thanks bud! :-) Share this post Link to post Share on other sites
ka0s 457 Report post Posted September 29, 2015 Okay I've added the script, and I'm not exactly sure how and when it triggers. When you say "Upon Restart", is that when Exile goes into shutdown mode that it executes this command or? Because I've tried to kill the server a few times after I was a 100% sure everything was saved, returned to SZ, vehicle was still locked? What am I missing here? Share this post Link to post Share on other sites