[x] iDanich

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About [x] iDanich

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  • Birthday 12/19/1982

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  1. [x] iDanich

    ACiDy Tanoa Bridges

    I am sorry for being out for a long time. I am still at my country house with 3g connection. First of all for some reason i don't have any issues with trees and buildings since i am hiding these objects by ID. I will make a dedicated server from shit'n'sticks to check this out. It is possible that hiding them globally from server side is not enough and i will need to force script to execute on a client to hide objects personally. Don't ask me when because i am doing heavy drinking here with some drugs involved.
  2. [x] iDanich

    ACiDy Tanoa Bridges

    I made a quick fix for duplicated and markers. Version is 0.2.1 now. To make things simple in version 0.3 i am going to convert it into ExileServer addon with a config in a mission file.
  3. [x] iDanich

    ACiDy Tanoa Bridges

    I'll have a look on Exile 0.9.8 server.
  4. [x] iDanich

    ACiDy Tanoa Bridges

    Try installing v0.2. You shoudn't even bother yourself with files *_props.sqf to make it work. Make sure you didn't changed directory tree and follow readme.md.
  5. [x] iDanich

    ACiDy Tanoa Bridges

    No, you shouldn't.
  6. [x] iDanich

    ACiDy Tanoa Mission File

    What are you trying to do here? If you have working vanila Altis server then copying mission file and changing template in Exile config should be enough for this to work.
  7. [x] iDanich

    ACiDy Tanoa Bridges

    ACD_TB - ACiDy Tanoa Bridges Version 0.2.1 for @ExileServer 0.9.8 "Kiwi" Features: Turn ON and OFF any Bridge (nothing will be built) Turn ON/OFF Extra objects added there to make bridges look better Turn ON/OFF Bridge map markers Turn ON/OFF Objects/Trees removal for any bridge Notice Follow installation instructions @GitHub: https://github.com/d4n1ch/acd_TB/blob/master/README.md GitHub:https://github.com/d4n1ch/acd_TB DOWNLOAD:https://github.com/d4n1ch/acd_TB/archive/master.zip
  8. [x] iDanich

    [SOLVED] Are moderators approving posts?

    Where to find a guy to approve post in "Downloads & Releases > Maps" category? Do I need to do something special or just wait for that approval thing to happen?
  9. [x] iDanich

    ACiDy Tanoa Mission File

    ACD_Tanoa_MF - ACiDy Tanoa Mission File Features: Run Tanoa.Exile to do your thing Changelog: Version 0.0 Copypasted Exile.Altis Version 0.1 Edited Exile.Altis to be Exile.Tanoa Version 0.1.1 Added pbo Usage: Same as any other mission file GitHub: https://github.com/d4n1ch/acd_Tanoa_MF DOWNLOAD: https://github.com/d4n1ch/acd_Tanoa_MF/archive/master.zip
  10. [x] iDanich

    ACiDy allow Only Random Spawn

    The only issue which is bothering me a little is that some scripts like DMS are searching for positions excluding spawn locations and if there will be too many spawn markers it won't find any suitable safe location for a mission but i suppose it could be configured to exclude spawn locations from blacklisting.
  11. [x] iDanich

    ACiDy allow Only Random Spawn

    I will update this thread and make script to be configurable so it would allow to turn this function ON or OFF.
  12. [x] iDanich

    ACiDy allow Only Random Spawn

    No, I do not have it. I was speaking hypothetically. It is possible though. In fact i am making a similar script as part of AI missions project. Script will create multiple map markers which are far enough from each other and all other map markers and nothing prevents me from changing type of that markers to ExileSpawn.
  13. [x] iDanich

    ACiDy allow Only Random Spawn

    Script not modifies spawn locations just hides them from the list. Also there is no need to create spawn location in mission.sqm file you could just create a specific type marker with any name using sqf. It is possible to create a script which will generate absolutely random locations limited to any number say 50 so it will create 50 markers named "spawn_(number)" and use this script to hide names and select random.
  14. [x] iDanich

    [PROJECT] Chernarus+

    Been there done that and FPS drops are huge beginning from 1500+ objects. The best way to do it is remap whole cherno from scratch and it is insane. If you have alot of free time best thing you could do for A3 community is to make a map that would not depend on AiA or any other big mod for that matter. Upgrading ported maps is not the right way to do great things. It is like there is nothing we could for Taviana if we can't wipe out Sabina with all thousands of objects placed there. Meanwhile you could do some reading on map making subject and work with terrain for your new map. I've decided to wait for TANOA and use its textures/objects since it would be better than another Altis like map. By the way I still have that 21Mb sqf file named Chernoplus and 12 FPS is not right for any shooter game.
  15. [x] iDanich

    1.54 out of memory error i have never seen before

    Apparently crashes related to BUGAMEA A3 latest patches which causes uniforms, vests and ammo to disappear. Uniforms and Vest disappearence occurs when items picked up from a dead unit/player after relog. Ammo disappearence related to some kind of triple reload issue which reloads ammo from Uniform, Vest and Backpack at the same time. If you unload your ammo into backpack before logout then you loose only one mag or none while having them in uniform or vest still making poof trick. This memory leaks are somehow related to this issues. If there are alot of deaths happening on your server server goes down much faster than if you have pacifists roaming around looting food and stuff.