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sceneraider

disabling earthquakes

4 posts in this topic

i cant seem to disable earthquakes on my server. In my @Exileserver\addons\exile_server_config\config.cpp i have this

class Events 
    {
        /*
            A list of events that are active
        */
        enabledEvents[] = {"SupplyBox", "AbandonedSafe", "AmbientFlyOver"}; 
        enabledEscapeEvents[] = {"EscapeSupplyBox", "AmbientFlyOver"}; 

        /*class EarthQuake 
        {
            type = "spawn";
            function = "ExileServer_system_event_earthQuake_start";
            minTime = 60;
            maxTime = 180;
            minimumPlayersOnline = 10;
        };*/

 

I removed it form the enabled events and commented the earthquake code out but they still occur. 

i did make sure to delete the exile_server_config.pbo and repack the exile_server_config into the new PBO

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Hello @sceneraider,

Since we do not see your ENTIRE config file, there are 3 things that come to my mind:

#1 - You still have it 'on'.  This is mine (I am NOT using 'escape'):

        enabledEvents[] = {"SupplyBox"};         
        enabledEscapeEvents[] = {"EscapeSupplyBox", "AmbientFlyOver", "EarthQuake"};

        class EarthQuake
        {
            type = "spawn";
            function = "ExileServer_system_event_earthQuake_start";
            minTime = 60;
            maxTime = 180;
            minimumPlayersOnline = 1;
        };

 

And I have NO earthquakes.

 

#2 - You have made a typo in the config file somewhere.

 

#3 - Some OTHER mod is causing the earthquakes.

 

When done PROPERLY, as I did with mine, there are NO earthquakes.  You could, for a 'quick test', set 'minimumPlayersOnline' to some silly number like 999.

 

:)

 

 

 

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2 hours ago, Z80CPU said:

Hello @sceneraider,

Since we do not see your ENTIRE config file, there are 3 things that come to my mind:

#1 - You still have it 'on'.  This is mine (I am NOT using 'escape'):

        enabledEvents[] = {"SupplyBox"};         
        enabledEscapeEvents[] = {"EscapeSupplyBox", "AmbientFlyOver", "EarthQuake"};

        class EarthQuake
        {
            type = "spawn";
            function = "ExileServer_system_event_earthQuake_start";
            minTime = 60;
            maxTime = 180;
            minimumPlayersOnline = 1;
        };

 

And I have NO earthquakes.

 

#2 - You have made a typo in the config file somewhere.

 

#3 - Some OTHER mod is causing the earthquakes.

 

When done PROPERLY, as I did with mine, there are NO earthquakes.  You could, for a 'quick test', set 'minimumPlayersOnline' to some silly number like 999.

 

:)

 

 

 

i dont have then in the enabled events just like you and before i commented the code out it was set to 10 minimum players online but i will be playing by myself or with a friend and they still happen the. i have vehicle mods and weapon mod packs but the only other mod i would think that would effect it would be zombies and demons, exileZ, a3_dms and i have exad on the server aswell

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Take those NON-EXILE parts them out and see.  The facts are this:  If your Exile server is setup properly, there would not be any earthquakes.  You do have them, thus it IS one of the three I listed.

 

Like it or not, those three are the ONLY possibilities of them happening.  And to back this up further, do you see anyone else complaining about this?  NOPE!

 

And there is one mod, 'Black Eagles' or something like that in their AI mod.

            case "IED":
                    {
                        [1] call BIS_fnc_Earthquake;

 

 

There are no other reasons except the ones I mentioned.

 

I am sorry you do not like to hear the truth.  I know you think otherwise, yet you having earthquakes (and no one else does) proves that you're wrong.  Sorry.

 

:(

 

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