El Rabito 78 Report post Posted February 16 (edited) While searching for the reason why the lights on our server didn't work, i made some changes in the default files. You can now turn on/off every light source in your base like the default Exile Floodlights. Since i use EBM on our server i included all available lights. The generator has a range of 100m, if you want to change that look for the number 100 in both files (End of line 14) Updated 04.03 - Disabled damage on the lights (You could drive them over before) Demo Gif ##################################### ############# INSTALLATION ######### ##################################### ##>1. Copy the four files into the folder \Server\mpmissions\Exile.YOURMISSION\custom\Lights\ ##>2. Add the lines below to your CfgExileCustomCode located in config.cpp in your missionfile. class CfgExileCustomCode { //LightFix ExileServer_object_floodLight_network_toggleFloodLightRequest = "custom\Lights\ExileServer_object_floodLight_network_toggleFloodLightRequest.sqf"; ExileClient_object_floodLight_network_toggleFloodLightRequest = "custom\Lights\ExileClient_object_floodLight_network_toggleFloodLightRequest.sqf"; ExileClient_object_portableGenerator_switchOn = "custom\Lights\ExileClient_object_portableGenerator_switchOn.sqf"; ExileClient_object_portableGenerator_switchOff = "custom\Lights\ExileClient_object_portableGenerator_switchOff.sqf"; }; Download (Google drive) Edited March 4 by El Rabito 6 5 Share this post Link to post Share on other sites
Z80CPU 527 Report post Posted February 17 Thanks for sharing! Share this post Link to post Share on other sites
Kappa Slappa 43 Report post Posted February 17 That's pretty awesome! Share this post Link to post Share on other sites
Haywood Voltiac 7 Report post Posted February 17 This is pretty helpful, wanted to fix the lighting with some of the EMB stuff but didn't know where to start. Cheers! Share this post Link to post Share on other sites
Runewulv 12 Report post Posted February 17 i'd like to make it so the Diesel Generator works in the same way but i want it to work at 150m range (base wide) how would I do this? Share this post Link to post Share on other sites
El Rabito 78 Report post Posted February 17 Idk how to do it with the EBM generators, there is more into it than these two files. Share this post Link to post Share on other sites
ItsDutch 33 Report post Posted February 18 On 2/16/2019 at 12:42 PM, El Rabito said: While searching for the reason why the lights on our server didn't work, i made some changes in the default files. You can now turn on/off every light source in your base like the default Exile Floodlights. Since i use EBM on our server i included all available lights. The generator has a range of 50m, if you want to change that look for the number 50 in both files (Line 35 and 36) Demo Gif Download (Google drive) will try this thanks mate ^^ Share this post Link to post Share on other sites
[Z]EnDoh 2 Report post Posted February 19 (edited) Good work it work's well thank's mate. Edited February 19 by [Z]EnDoh Share this post Link to post Share on other sites
El Rabito 78 Report post Posted February 20 (edited) Updated. Locality problem should be fixed and the code is a bit shorter, did some unnecessary stuff in the last version If you update, there are two new overrides necessary. Edited February 20 by El Rabito Share this post Link to post Share on other sites