Sgt Smash

How to add Winter Chernarus trees for wood cutting

12 posts in this topic

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39 minutes ago, kuplion said:

Use InfiSTAR to get the tree classname, and add them to the wood source array in the Exile config.

Ok so i add them to this?

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class WoodSource
    {
        name = "Trees";
        models[] =
        {
            " t_",
            " bo_t_",

            // A2 trees
            " str_",
            " Smrk_",
            " les_",
            " brg_"            
        };
    };

I'll have to find another way to get the classnames as we ain't got infistar

 

Thanks for the help

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15 minutes ago, thomas_hirt said:

in the editor are the winter trees also look for the names out there if you have no infistar

Thanks for the reply, i just got them from there and added them to the wood source, just getting everyone to log off now so i can test it lol Fingerscrossed and wish me luck :-)

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16 minutes ago, thomas_hirt said:

the name where you need looks like this cup_t_acer2sW.p3d

Yeah i got them, but seems to be one trees missing

unknown.png

This one with the wider trunk

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Here is my list if it helps anyone else :-)

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//Winter Chernarus Trees
            "CUP_t_betula2fW",
            "CUP_t_betula2sW",
            "CUP_t_betula2wW",
            "CUP_t_carpinus2sW",
            "CUP_t_fagus2fW",
            "CUP_t_fagus2sW",
            "CUP_t_fagus2WW",
            "CUP_t_fraxinus2sW",
            "CUP_t_fraxinus2wW",
            "CUP_t_larix3fW",
            "CUP_t_larix3sW",
            "CUP_t_malus1sW",
            "CUP_t_picea1sW",
            "CUP_t_picea2sW",
            "CUP_t_picea3fWW",
            "CUP_t_pinusN1sW",
            "CUP_t_pinusN2sW",
            "CUP_t_pinusS2fW",
            "CUP_t_populus3sW",
            "CUP_t_pyrus2sW",
            "CUP_t_quercus2fW",
            "CUP_t_quercus3sW",
            "CUP_t_salix2sW",
            "CUP_t_xmastree",
            "CUP_t_sorbus2sW"

Bear in mind that one big tree type in the wooded areas don't seem to work for me "CUP_t_picea3fWW"

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47 minutes ago, Sgt Smash said:

Here is my list if it helps anyone else :-)

  Hide contents

//Winter Chernarus Trees
            "CUP_t_betula2fW",
            "CUP_t_betula2sW",
            "CUP_t_betula2wW",
            "CUP_t_carpinus2sW",
            "CUP_t_fagus2fW",
            "CUP_t_fagus2sW",
            "CUP_t_fagus2WW",
            "CUP_t_fraxinus2sW",
            "CUP_t_fraxinus2wW",
            "CUP_t_larix3fW",
            "CUP_t_larix3sW",
            "CUP_t_malus1sW",
            "CUP_t_picea1sW",
            "CUP_t_picea2sW",
            "CUP_t_picea3fWW",
            "CUP_t_pinusN1sW",
            "CUP_t_pinusN2sW",
            "CUP_t_pinusS2fW",
            "CUP_t_populus3sW",
            "CUP_t_pyrus2sW",
            "CUP_t_quercus2fW",
            "CUP_t_quercus3sW",
            "CUP_t_salix2sW",
            "CUP_t_xmastree",
            "CUP_t_sorbus2sW"

Bear in mind that one big tree type in the wooded areas don't seem to work for me "CUP_t_picea3fWW"

You could just add "CUP_t_" if they all start with that.

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