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lord3579

the purchased item disappears

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4 answers to this question

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3 часа назад, сказал хоганшероес

Почему бы не объяснить это больше, а не сказать

Почему после перезапуска сервера, купленный товар исчезает .

Я не понимал, что мы читаем мысли на вашем сервере о том, как он работает.


 

Edited by lord3579

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If I'm correct, I think what he's trying to say is the same problem I'm currently having. Certain items purchased from the traders, such as primary weapons, will be deleted from your character when you log out. It's deleting those items either when you log out, or when you log in. So logging back in means your primary weapon is gone. This has also happened with some secondary weapons as well.

I'm only seeing this happen with certain weapons, such as those from RHS and NIA. Arma and Exile weapons don't seem to be affected by this problem. Personally, I'm using infistar but I have the item blacklist option disabled, so technically anything available on the traders should be safe to use.

I do see some odd errors popping up in my .rpt, but I have no idea what's causing it. I'm told it's something in the exile/server files, but I can't see anything that has been modified that would cause the issue.

Below is a small section of my .rpt, and these errors continue to spam as long as I have certain weapons equipped from those mods.

Spoiler

1:39:46 Server: Object 2:2935 not found (message Type_121)

21:39:46 Server: Object 2:2737 not found (message Type_121)

21:39:46 Server: Object 2:2676 not found (message Type_121)

21:39:46 Server: Object 2:2853 not found (message Type_121)

21:39:46 Server: Object 2:2066 not found (message Type_93)

21:39:46 Server: Object 2:2065 not found (message Type_93)

21:39:47 Server: Object 2:2817 not found (message Type_121)

21:39:47 Server: Object 2:2839 not found (message Type_121)

21:39:48 Server: Object 2:2652 not found (message Type_121)

21:39:49 Server: Object 2:2934 not found (message Type_121)

21:39:49 Server: Object 2:2031 not found (message Type_93)

21:39:49 Server: Object 2:2032 not found (message Type_93)

21:39:49 Server: Object 2:2010 not found (message Type_93)

21:39:49 Server: Object 2:2009 not found (message Type_93)

21:39:50 Server: Object 2:2615 not found (message Type_93)

21:39:50 Server: Object 2:2614 not found (message Type_93)

21:39:51 Server: Object 2:2915 not found (message Type_121)

21:39:53 Server: Object 2:2914 not found (message Type_121)

Another section of my .rpt shows errors specifically related to the weapon my character has equipped.

Spoiler

21:40:21 Warning Message: No entry 'bin\config.bin/CfgWeapons.hlc_rifle_g3ka4_XMAG'.

21:40:21 Warning Message: No entry '.scope'.

21:40:21 Warning Message: '/' is not a value

21:40:21 Warning Message: Error: creating weapon hlc_rifle_g3ka4_XMAG with scope=private

21:40:21 Warning Message: No entry '.displayName'.

21:40:21 Warning Message: '/' is not a value

21:40:21 Warning Message: No entry '.nameSound'.

21:40:21 Warning Message: '/' is not a value

21:40:21 Warning Message: No entry '.type'.

21:40:21 Warning Message: '/' is not a value

21:40:21 Warning Message: No entry '.picture'.

21:40:21 Warning Message: '/' is not a value

21:40:21 Warning Message: No entry '.Library'.

21:40:21 Warning Message: No entry '.libTextDesc'.

21:40:21 Warning Message: '/' is not a value

21:40:21 Warning Message: No entry '.model'.

21:40:21 Warning Message: '/' is not a value

21:40:21 Warning Message: No entry '.simulation'.

21:40:21 Warning Message: '/' is not a value

21:40:21 Warning Message: No entry '.fireLightDuration'.

21:40:21 Warning Message: '/' is not a value

21:40:21 Warning Message: No entry '.fireLightIntensity'.

21:40:21 Warning Message: '/' is not a value

21:40:21 Warning Message: No entry '.fireLightDiffuse'.

21:40:21 Warning Message: Size: '/' not an array

21:40:21 Warning Message: Size: '/' not an array

21:40:21 Warning Message: No entry '.fireLightAmbient'.

21:40:21 Warning Message: Size: '/' not an array

21:40:21 Warning Message: Size: '/' not an array

21:40:21 Warning Message: No entry '.weaponLockDelay'.

21:40:21 Warning Message: '/' is not a value

21:40:21 Warning Message: No entry '.weaponLockSystem'.

21:40:21 Warning Message: '/' is not a value

21:40:21 Warning Message: No entry '.cmImmunity'.

21:40:21 Warning Message: '/' is not a value

21:40:21 Warning Message: No entry '.weight'.

21:40:21 Warning Message: '/' is not a value

21:40:21 Warning Message: No entry '.lockingTargetSound'.

21:40:21 Warning Message: Size: '/' not an array

21:40:21 Warning Message: No entry '.lockedTargetSound'.

21:40:21 Warning Message: Size: '/' not an array

21:40:21 Warning Message: No entry '.detectRange'.

21:40:21 Warning Message: '/' is not a value

21:40:21 Warning Message: No entry '.muzzles'.

21:40:21 Warning Message: Size: '/' not an array

21:40:21 Warning Message: No entry 'bin\config.bin/CfgWeapons.hlc_rifle_g3ka4_XMAG'.

21:40:21 Warning Message: No entry '.scope'.

21:40:21 Warning Message: '/' is not a value

21:40:21 Warning Message: Error: creating weapon hlc_rifle_g3ka4_XMAG with scope=private

21:40:21 Warning Message: No entry '.displayName'.

 

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OK, here is the 'scoop'.

DEFAULT Exile does NOT DO THIS.

If anyone knows anything about ARMA scripting and how Exile works, then they would know it makes NO DIFFERENCE what weapon you have in your hand.  If it is there, IT WILL BE SAVED - PERIOD.

Exile just exports the CLASSNAME.  It could care LESS about WHAT the name is.  It matters NOT!  I use CUP and ARMA weapons, zero issues.  Also, just another 'piece of evidence', if this was an Exile issue, why are you the ONLY ONE to complain about this?  There would be HUNDREDS if not THOUSANDS of complaints about such.  Sadly, there is not.

In order for the weapon to be placed in your hands, a CLASSNAME IS REQUIRED.  So Exile KNOWS THE CLASSNAME.  And knowing it, means it can WRITE IT TO THE DB.

 

If it is happening, it means one or more of the following:

#1 - You have misconfigured something

#2 - You have installed something wrong

#3 - You have a poorly written script/mod

#4 - You have a mod/script actually DOING THIS BY CHOICE

#5 - You might be using mods/scripts that are not designed for Exile OR the current version of ARMA

#6 - You might be using a mod/script that does NOT conform to current 'construction methods' required by ARMA

...And maybe a few more...

 

As far as InfiSTAR, if I remember correctly, if an item is 'banned', as soon as you put it in your hands, it is GONE!  Not, use till you log off.  That would not be such a good choice.  A 'banned' item means just that - It is banned.  Never to be seen much less used.

 

Bottom line:

It is NOT Exile's fault.

It IS SOMETHING YOU DID and that could be MANY THINGS too!

 

We can not tell you it is 'this or that', as we do not create the server nor do we know what exactly you did or did not do to said server.

 

:)

 

 

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