MGTDB 956 Report post Posted May 8, 2018 If you have players rolling up to other vehicles in trader, then flipping theirs to launch other players vehicles, made a simple fix Pull ExileClient_object_vehicle_flip.sqf from the client files into your mission folder In class CfgExileCustomCode add ExileClient_object_vehicle_flip = "ExileClient_object_vehicle_flip.sqf"; Open that file, after _vehicle = _this select 0; Add _nearestVehicles = count nearestObjects [player, ["LandVehicle","Tank","Air","Ship"], 10]; if((ExilePlayerInSafezone) && (_nearestVehicles > 1)) exitWith { ["ErrorTitleOnly", ["Other vehicle in close proximity"]] call ExileClient_gui_toaster_addTemplateToast; false }; 9 Share this post Link to post Share on other sites