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Reynevan

Newbie needs help with Chernarus Redux

19 posts in this topic

Hi! First of all, I'm a new to the A3Exile configuration and this is my first attempt at configuring Exile server so, please, bear with me.

I have couple of issues with setting up loot on Chernarus Redux:

Lots of custom Redux buildings spawn loot in the air (https://i.imgur.com/vv7Y5Wo.jpg ; https://i.imgur.com/zCJUSZu.jpg)

Industrial garages spawning military-grade loot (https://i.imgur.com/RGnEjdK.jpg)

These custom military tents not spawning loot (https://i.imgur.com/vcq3z7U.jpg)

Survivor camp in Chernogorsk and military base in Kamenka not spawning loot at all (https://i.imgur.com/RxpaZpP.jpg)

 

Things I've done so far to resolve the problem:

Added custom code and override file to my mission folder (http://exile.majormittens.co.uk/topic/24421-chernarus-redux-loot-spawns/)

Added Chernarus Redux Loot Positions (http://exile.majormittens.co.uk/topic/24839-chernarus-redux-loot-positions/)

Changed override file in the override folder to Kupilion's version (http://exile.majormittens.co.uk/topic/24421-chernarus-redux-loot-spawns/?do=findComment&comment=175807)

 

However I still get the same issues. Some custom areas like Balota airfield are spawning loot just fine (except the damn tents), most of the houses from DS Houses are spawning loot either on the ground or the table but some of the buildings are spawning loot god knows where (multi-room industrials or apartment buildings).

 

Could someone help me with that?

 

 

 

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Hi @Reynevan, welcome to the forums.

Regarding loot spawning in the air, have you tried creating your own loot positions for those buildings?  It's possible the loot positions you have are simply placed in the air.... I know I've done it before and had to go back and do it again. The red dot sometimes looks like it's on the ground when you mark the location but actually isn't :( 

That's the tool if you haven't come across it before, have a read of the forum though as the tool is old and the way it creates positions (the code) is slightly outdated. It still works fine but isn't consistent with the current Exile loot position code so will look a bit different. If you aren't sure how to use it after reading the forum thread then there's a couple of youtube clips out there demonstrating it..... that's how I figured it out.

Industrial garages spawning military loot?  Two potential reasons for this, either the building is set to spawn military loot (easily fixed by finding the building name in the list and changing the loot type to industrial) or whatever loot category your industrial building is set to has a chance to spawn that loot. It might be a small but any chance will sometimes produce it.

The tents?  I'm afraid I can't access your pics (I'm at work and we have restricted internet access) but I used to run a cherno server and had issues with loot spawning in some of the tents from CUP. I assume it's the same here. There may be very little or nothing you can do about it if it's part of the base map as my resolution to it was to set them to be physics enabled as I'd added them as a new area and had control over that. Unfortunately when I did it, I ended up with other odd placement and interaction issues for them so it wasn't ideal.

However, just to be sure about those places that aren't spawning loot, make sure those buildings are in your config file with loot positions. The loot position tool will help with that as it'll give you the building name if you aren't sure of it and if they already have positions then you can just create some of your own to be sure they are working okay.

Good luck!

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I went ahead and redid every loot spawn position for Redux by myself, it was definitely worth it. However something in my loot positions is preventing server from fully booting up. It was working before I put in last few buildings positions however for the life of me I can't figure out what is wrong with any of them. Every "class" is tabbed in, everything is opened/closed by parentheses and I'm starting to pull my hair out, lol...

https://pastebin.com/fAbpzP2Y

Can anyone see anything wrong here?

Edited by Reynevan

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Your way of code looks a little different than mine:

 

class Land_chz_janov_boudicka: CivilianFarm
{
  positions[] =
  {
    {3.44794,-4.14453,-15.5126},
    {3.38611,3.04492,-15.5512},
    {4.45526,0.118164,-7.51401},
    {5.71582,5.49316,0.0563965},
    {-2.97369,-4.60645,0.367691},
    {2.04938,-5.95508,0.369797},
    {5.85767,-2.01465,0.132736},
    {2.29272,-1.88965,0.0683289},
    {1.2439,0.567383,-15.5757}
  };
};

 

See? I'm not sure what the deal is but maybe you exported the loot codes wrong?

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By trial and error method I learned that both versions of the code are correct and working - we just probably used different tools. I found out that problem lies in a line somewhere below 600th because if I remove everything below line 600 server boots up fine and loot works great.

EDIT: Found a duplicate and removed it but it didn't affect anything.

Edited by Reynevan

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Using your loot config, I found the duped class around line 690. After removing it I am able to load my test server just fine with your loot config.

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I already eliminated that duplicate class but it didn't help. However it just magically started working after one boot and has been working ever since. I got Arma'd for a while, I guess. Thanks for help!

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