glam4x

Can I start the DMS mission or some event manually?

11 posts in this topic

Hi guys!
Interested in the question, can I run the mission manually while the server is running? I want to create events and I do not know how to conveniently do it, now I create objects in the editor and then add it via initServer, but it's not convenient and requires restarting the server...
If you could run an already created special mission using infistar or something like that, it would be nice, but I did not see that (((
Is it possible to have some tools for the events? Share your experience)

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3 hours ago, glam4x said:

Hi guys!
Interested in the question, can I run the mission manually while the server is running? I want to create events and I do not know how to conveniently do it, now I create objects in the editor and then add it via initServer, but it's not convenient and requires restarting the server...
If you could run an already created special mission using infistar or something like that, it would be nice, but I did not see that (((
Is it possible to have some tools for the events? Share your experience)

Use the Infistar Admin console and execute to server or global

Spawning a static mission
["Some_Mission"] call DMS_fnc_SpawnStaticMission;

Spawning a bandit missions
["some_mission"] call DMS_fnc_SpawnBanditMission;

>>>>>>>>>> Notes <<<<<<<<<<
The mission you are spawning must be in the list of possible missions to spawn.
I have found sometimes there is a little delay especially if you try running the mission immediately after rebooting the server and joining quickly.

Edited by red_ned

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7 hours ago, red_ned said:

Use the Infistar Admin console and execute to server or global

Spawning a static mission
["Some_Mission"] call DMS_fnc_SpawnStaticMission;

Spawning a bandit missions
["some_mission"] call DMS_fnc_SpawnBanditMission;

>>>>>>>>>> Notes <<<<<<<<<<
The mission you are spawning must be in the list of possible missions to spawn.
I have found sometimes there is a little delay especially if you try running the mission immediately after rebooting the server and joining quickly.

Working!!! :rock:
Thank you very much NED! I did not see the console in the infistar)))
This gives great opportunities ... ^_^

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14 hours ago, red_ned said:

Use the Infistar Admin console and execute to server or global

Spawning a static mission
["Some_Mission"] call DMS_fnc_SpawnStaticMission;

Spawning a bandit missions
["some_mission"] call DMS_fnc_SpawnBanditMission;

>>>>>>>>>> Notes <<<<<<<<<<
The mission you are spawning must be in the list of possible missions to spawn.
I have found sometimes there is a little delay especially if you try running the mission immediately after rebooting the server and joining quickly.

so how would you add this in the console

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1 hour ago, hogansheroes said:

so how would you add this in the console

1. Press F3 (open infistar console window)
2. On main(central) window paste code  "["blackhawkdown"] call DMS_fnc_SpawnBanditMission;"
3. And click on "SERVER" button below
4. Wait 1 sec, TADAM!!! ^_^ Mission blackhawkdown spawned!

Edited by glam4x

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@glam4x @hogansheroes

I have started making help files for missions, I am adding things as I go and remembering bits and pieces or if I give help. I had included this one already ( https://github.com/redned70/CodeAddons/blob/master/Building Missions/Help/Commands.txt )

https://github.com/redned70/CodeAddons/tree/master/Building Missions

I hadn't announced it as I am still working on it when I get a moment but there is some stuff in there already and people can ask for stuff and I will include it

Edited by red_ned
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