glam4x 3 Report post Posted December 25, 2017 Hi guys! Interested in the question, can I run the mission manually while the server is running? I want to create events and I do not know how to conveniently do it, now I create objects in the editor and then add it via initServer, but it's not convenient and requires restarting the server... If you could run an already created special mission using infistar or something like that, it would be nice, but I did not see that ((( Is it possible to have some tools for the events? Share your experience) Share this post Link to post Share on other sites
RAKETA 4 Report post Posted December 25, 2017 (edited) @glam4x you can start each DMS mission manually using this: ["MISSION NAME"] call DMS_fnc_SpawnBanditMission; Edited December 25, 2017 by RAKETA 1 Share this post Link to post Share on other sites
red_ned 658 Report post Posted December 25, 2017 (edited) 3 hours ago, glam4x said: Hi guys! Interested in the question, can I run the mission manually while the server is running? I want to create events and I do not know how to conveniently do it, now I create objects in the editor and then add it via initServer, but it's not convenient and requires restarting the server... If you could run an already created special mission using infistar or something like that, it would be nice, but I did not see that ((( Is it possible to have some tools for the events? Share your experience) Use the Infistar Admin console and execute to server or global Spawning a static mission ["Some_Mission"] call DMS_fnc_SpawnStaticMission; Spawning a bandit missions ["some_mission"] call DMS_fnc_SpawnBanditMission; >>>>>>>>>> Notes <<<<<<<<<< The mission you are spawning must be in the list of possible missions to spawn. I have found sometimes there is a little delay especially if you try running the mission immediately after rebooting the server and joining quickly. Edited December 25, 2017 by red_ned Share this post Link to post Share on other sites
glam4x 3 Report post Posted December 25, 2017 7 hours ago, red_ned said: Use the Infistar Admin console and execute to server or global Spawning a static mission ["Some_Mission"] call DMS_fnc_SpawnStaticMission; Spawning a bandit missions ["some_mission"] call DMS_fnc_SpawnBanditMission; >>>>>>>>>> Notes <<<<<<<<<< The mission you are spawning must be in the list of possible missions to spawn. I have found sometimes there is a little delay especially if you try running the mission immediately after rebooting the server and joining quickly. Working!!! Thank you very much NED! I did not see the console in the infistar))) This gives great opportunities ... Share this post Link to post Share on other sites
hogansheroes 374 Report post Posted December 26, 2017 14 hours ago, red_ned said: Use the Infistar Admin console and execute to server or global Spawning a static mission ["Some_Mission"] call DMS_fnc_SpawnStaticMission; Spawning a bandit missions ["some_mission"] call DMS_fnc_SpawnBanditMission; >>>>>>>>>> Notes <<<<<<<<<< The mission you are spawning must be in the list of possible missions to spawn. I have found sometimes there is a little delay especially if you try running the mission immediately after rebooting the server and joining quickly. so how would you add this in the console Share this post Link to post Share on other sites
glam4x 3 Report post Posted December 26, 2017 (edited) 1 hour ago, hogansheroes said: so how would you add this in the console 1. Press F3 (open infistar console window) 2. On main(central) window paste code "["blackhawkdown"] call DMS_fnc_SpawnBanditMission;" 3. And click on "SERVER" button below 4. Wait 1 sec, TADAM!!! Mission blackhawkdown spawned! Edited December 26, 2017 by glam4x Share this post Link to post Share on other sites
hogansheroes 374 Report post Posted December 26, 2017 thanks mate i did it abit wrong like this without the "" ["dd_orell DMS_fnc_SpawnBanditMission; Share this post Link to post Share on other sites
glam4x 3 Report post Posted December 26, 2017 Hemm)) I'm not sure that they are needed, I inserted them for visual formatting, the code inside) But if it works for you ...) Share this post Link to post Share on other sites
hogansheroes 374 Report post Posted December 26, 2017 true, nothing to loose and plenty to gain Share this post Link to post Share on other sites
red_ned 658 Report post Posted December 26, 2017 (edited) @glam4x @hogansheroes I have started making help files for missions, I am adding things as I go and remembering bits and pieces or if I give help. I had included this one already ( https://github.com/redned70/CodeAddons/blob/master/Building Missions/Help/Commands.txt ) https://github.com/redned70/CodeAddons/tree/master/Building Missions I hadn't announced it as I am still working on it when I get a moment but there is some stuff in there already and people can ask for stuff and I will include it Edited December 26, 2017 by red_ned 1 Share this post Link to post Share on other sites