• 0
Numbat177

Custom loot no longer spawning

Question

I am needing help with custom loot spawns reverting back to original vanilla settings on hosted server. After running customised loot settings on our server for over a month, I am now finding loot has reverted back to the vanilla loot classes and locations, nothing I am trying has fixed.

I don’t know if pertinent, noted this started after the recent CBA, Arma and CUP updates. :/

And I possibly should add that even though I have worked to update files, they were originally sourced from…

Tested so far:

  1. Re-ran LootCompiler with raised loot tables and settings, to spawn premium loot and more of it.
  2. Ran Stream update on server (just in case).
  3. Re-installed Exile and ALL mods (including CUP), as well as their BIkeys, on server to ensure no corrupted or erroneous files, etc.  Double checked all mods called correctly in server command line.
  4. Tweaked both the mission.pbo’s CfgExileLootSettings and exile_server_config.pbo’s GarbageCollector. Ensured lifetime of spawned loot, in both files, matched.
  5. Rolled back both mission.pbo and exile_server_config.pbo to previous ‘known’ working version, actually went back thru my change log folders and tried several.
  6. Removed NATO_Rus_Weapons, PROJECT UNCUT & CUP items from loot tables, reran complier etc.
  7. Re-tested above  after removing NATO_Rus_Weapons, MiddleEastWarfare & PROJECT UNCUT mods from server command line. 
  8. Replaced mods and re-built loottables, from scratch.
  9. Re-worked mission.pbo. Cross referenced EVERY file with older (August ‘17) pbo. Tidied up things as best as I could and removed what I believe is outdated scripting.

 

***Tested 3rd Jan***

  1. I noticed there were buildings listed in the original CfgBuildings I have not noted on Al Rayak i.e. a pub! So thought that may have been issue with loot reverting to vanilla (don’t know why loot worked beforehand though, if that was the issue). So off I went creating new loot positions in Eden, I have probably overlooked 1 or 2  buildings (definitely one).

  2. Since overwriting CfgBuildings, loot is spawning at the designated new positions and at the desired levels (yay it’s talking to mission config!). Unfortunately the tell-tale “somethings messed up” thermal buddies are spawning everywhere, when they have been completely removed from LootTables altogether! It is not spawning the designated loot types for locations, as set in LootTables; I have medical, food and drink items spawning in UpperCivilian, Tourist and Military areas, after having removed them completely from the pertinent loot table sections, yet they still spawn. Also noticing shotguns and pistols etc. spawning in Shop buildings where, yet again, I don’t have them listed in that section. 

  3. The bigger issue... mod loot is still not spawning! I went through and removed, once again, mas mod items... then the adfu mod items, to no avail, loot is still all over the place.

 

 

I am hopeful I am getting closer to solving the issue or (fingers crossed) help someone with superior knowledge of this sorta thing go... “Aha!”  Hey, at least I’m trying! ;)

Does anyone out there have any hints, tips... complete answers? Please??

 

 

***Updated files 3rd Jan***

 

Rpt log:

https://pastebin.com/cm84JDSG

 

exile_server_config config.cpp:

https://pastebin.com/bjTxgahq

 

mission.pbo config.cpp:

Spoiler

class CfgExileLootSettings
{
    lifeTime = 8;
    spawnInterval = 30;
    maximumPositionCoverage = 60;
    maximumNumberOfLootSpotsPerBuilding = 10;
    maximumNumberOfItemsPerLootSpot = 5;
    spawnRadius = 60;
    minimumDistanceToTraderZones = 300;
    minimumDistanceToTerritories = 150;
};

 

Just in case...

LootItemGroups.h:

https://pastebin.com/qd0H3Vzi

 

LootTables.h:

https://pastebin.com/PqfKpfeP

Edited by Numbat177
updated troubleshooting and links

Share this post


Link to post
Share on other sites

3 answers to this question

  • 0

The reason of standard exile loot is spawning, in 99% of cases due to a broken loottable inside config.cpp - exile then will use class CfgExileLoot stored in @Exile\addons\exile_client\config.bin

Do you still have all the mods running, the items your trying to spawn in?

Are you using an obfuscated missionfile?

 

 

Share this post


Link to post
Share on other sites
  • 0
On 26/12/2017 at 7:21 AM, WURSTKETTE said:

The reason of standard exile loot is spawning, in 99% of cases due to a broken loottable inside config.cpp - exile then will use class CfgExileLoot stored in @Exile\addons\exile_client\config.bin

Do you still have all the mods running, the items your trying to spawn in?

Are you using an obfuscated missionfile?

WURSTKETTE thanks for your reply,

New knowledge regarding the defaulting back to exile_client configs... thanks for that, is good to understand the protocols.

Mods are 100% running on server - there haven't been any other mod updates, that I am aware of... already checked CUP changelogs, didn't note they removed any items. *Need to add CBA into the updated mods list as well*

lol.. my mission file is quite possibly very obfuscated O.o; but as mentioned above I have tested my previous versions of both mission file and server config (which were running 100% perfectly on the server) to try and troubleshoot with no luck... which tends to make me lean toward updated changes to one of the mods items that I've missed, maybe.


'Tis the holiday season here and for some reason we're the destination for family gatherings, so I am a little pressed for personal time... When I can sneak some time in I will definitely have another look at all the files (including the mod items) and will redo, from scratch, the loot tables. Here's hoping that will nail it! ;) 

Edited by Numbat177
updated info

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.