Super Jerome

Chernarus Redux Loot Positions

14 posts in this topic

Me and my team have made loot positions for Chernarus Redux and I decided to share them. 

Install Steps:

1. DePbo your exile_server_config into it's own folder.

2. Place the chernarusreduxloot.cpp into the folder.

3. Open your config.cpp located inside of the folder.

4. Replace the entire class CfgBuildings with: #include "chernarusreduxloot.cpp"

5. RePbo your exile_server_config and upload it back to your server.

Download:

chernarusreduxloot.cpp

Edited by Super Jerome
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One thing I have noticed, nothing spawns in the 2 storey factories with the blue roof and doors (Land_Tovarna 2 (Factory) I had a check in the loot.cpp, and there are defo loot positions. Even added some of my own but still nothing spawns. The long barns and long cow sheds are the same. The rest of the loot spawns fine on the mapO.o

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25 minutes ago, chrispools said:

One thing I have noticed, nothing spawns in the 2 storey factories with the blue roof and doors (Land_Tovarna 2 (Factory) I had a check in the loot.cpp, and there are defo loot positions. Even added some of my own but still nothing spawns. The long barns and long cow sheds are the same. The rest of the loot spawns fine on the mapO.o

Might be CUP related. Look for something like "config class missing" in your RPT.

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Hi could you possibly tell me weather i have put #include "chernarusreduxloot.cpp" in the right place or have i missed a semi semicolon or something off? The server works and loads up but there still no loot, I have put the first part of config.cpp below where it had to be edited .

cheers

 

/**
 * config
 *
 * Exile Mod
 * exile.majormittens.co.uk
 * © 2015 Exile Mod Team
 *
 * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
 * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
 */
 
class CfgPatches
{
    class exile_server_config
    {
        requiredVersion = 0.1;
        requiredAddons[] = {};
        units[] = {};
        weapons[] = {};
        magazines[] = {};
        ammo[] = {};
    };
};


#include "chernarusreduxloot.cpp"

class CfgLootTables
{
    /**
      Result of 100 rounds:

      Exile_Item_PlasticBottleDirtyWater
      30Rnd_45ACP_Mag_SMG_01
      10Rnd_9x21_Mag
      Chemlight_blue
      Exile_Item_MountainDupe
      Exile_Item_Heatpack
      Exile_Item_DsNuts
      Exile_Item_Can_Empty

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@Serpz Usually when loot doesn't spawn it means you need to update your map. However, if it was never spawning in the first place try using the addon ExileLootDrop.

 

Edited by Super Jerome
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