DeathInc 17 Report post Posted August 8, 2017 I want to save the felled trees to the Database right before the server restarts. Then upon restart, any location that has had a tree felled and has something in its place, would stay cleared. anywhere where a tree was removed and didnt have something taking its place would be a tree respawn. At the very least I would like to have the trees that have been felled to remain felled until server reset aka server wipe. They would be saved to the DB and persist through restarts until the server is wiped. Does anyone have a solution for this? Share this post Link to post Share on other sites
[HG]RaVeN103 207 Report post Posted August 8, 2017 https://github.com/kuplion/exile-tree-stay-down ask @kuplion Share this post Link to post Share on other sites
kuplion 1785 Report post Posted August 8, 2017 5 minutes ago, [HG]RaVeN103 said: https://github.com/kuplion/exile-tree-stay-down ask @kuplion I forked it but haven't actually used it yet. lol Share this post Link to post Share on other sites
DeathInc 17 Report post Posted August 8, 2017 ill look into it thanks! Im wanting to do a Vietnam themed Exile and the community im doing it for was saying the map I selected had too many trees and such. Share this post Link to post Share on other sites
SheepishShaun 4 Report post Posted December 1, 2017 (edited) 1185. 19:56:31 Error in expression <["_tree","_data","_position"]; 1189. 19:56:31 Error position: <_this; 1191. 19:56:31 Error Undefined variable in expression: _this 1192. 19:56:31 File mpmissions\__cur_mp.Tanoa\custom\removetrees.sqf, line 3 Edited December 1, 2017 by SheepishShaun Share this post Link to post Share on other sites