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Vitamin Carrot

Vote Screen on Server Load

Question

Hi Guys,

Yay server is up and running but when it restarts or loads for the first time players receive the voting screen instead of the instance auto loading the exile.tanoa map ... any ideas?

did i do a wrong?

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11 answers to this question

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Hmmmmm,

I have a suspicion in regards to this issue - I have disabled battleye and verify sigs in the extdb-conf.ini but battleye is still running on the server, on top of this when the server has no players in it the damn thing shuts down and then tries to initialize another instance when someone joins but fails due to the DB connection already having been made. I think the server is referring to another config possibly a default one.... time to go trawling through the file system for me.

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Hi,
Thanks for the reply
Here ya go
 

hostname        					= "Carrots Local Server";
password         					= "";
passwordAdmin      					= "********";
serverCommandPassword				= "********";
logFile            					= "server.log";
verifySignatures   					= 0; // Do NOT use verifySignatures=2! It costs too many FPS
BattlEye            				= 0;
requiredBuild 						= 141764; // 1.70 stable
allowedLoadFileExtensions[] 		= {:};
allowedPreprocessFileExtensions[] 	= {"sqf"};
allowedHTMLLoadExtensions[] 		= {"html"};
motdInterval 						= 5;               
maxPlayers 							= 100;		
voteMissionPlayers 					= 200;   
voteThreshold 						= 200;
allowedVoteCmds[] 					= {};
allowedVotedAdminCmds[]				= {};
disableVoN							= 0;        
vonCodecQuality 					= 30;   
persistent							= 1;       
kickDuplicate 						= 1;
equalModRequired 					= 0;
kickClientsOnSlowNetwork            = 0;
timeStampFormat 					= "short";
onUserConnected 					= "";
onUserDisconnected 					= "";
doubleIdDetected 					= "";
onUnsignedData 						= "kick (_this select 0)";	
onHackedData 						= "kick (_this select 0)";
onDifferentData 					= "kick (_this select 0)";
motd[] 								= {"Why Isnt This Working?", "I Think I Dun Goofed" };

class Missions
{
	class Exile
	{
		template = Exile.Tanoa;  // Exile.Namalsk, Exile.Altis

		// do NOT use custom difficulties!
		// Use either ExileRegular or ExileHardcore
		// or you will break Exile!
		difficulty = "ExileRegular";
	}; 
};

my launch command is as follows:

./arma3server -config=config.cfg -mod=@exile -servermod=@exileserver autoinit > stdout.log 2> stderr.log &


 

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omg...

this totally like one of those moments you are installing an old IDE HDD in a system and forget to set the stupid little pin jumper to cable select

Ill try this tomorrow and let you know if it was that simple

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8 minutes ago, Vitamin Carrot said:

omg...

this totally like one of those moments you are installing an old IDE HDD in a system and forget to set the stupid little pin jumper to cable select

Ill try this tomorrow and let you know if it was that simple

Cable Select. Always Cable Select. xD

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