Dalty 1 Report post Posted May 17, 2017 As to spawning this Carrier into the map. I tried adding it to the InitServer in my MP Mission, but it does not pop up. I tested to see if my placement works or not by adding a Lighthouse in-between the Carriers Coord's . Like this: ["Land_Pier_F",[16818,20362,-0.999813],[[0,1,0],[0,0,1]],[true,false]], ["Land_Pier_F",[16818,20332,-1.00031],[[0,1,0],[0,0,1]],[true,false]], ["Land_Pier_F",[16859,20332,-0.999994],[[0,1,0],[0,0,1]],[true,false]], ["Land_Pier_F",[16859,20362,-1.00037],[[0,1,0],[0,0,1]],[true,false]], ["Land_Castle_01_tower_F",[16800.8,20378.3,0.375],[[7.15256e-007,1,0],[0,0,1]],[true,false]], ["Land_Mil_WallBig_Gate_F",[16798.1,20344.8,1.27435],[[-1,1.19249e-008,0],[0,0,1]],[true,false]], ["Land_Carrier_01_base_F",[17429.8,20377,0.000583649],[[0,1,0],[0,0,1]],[true,false]], ["Land_LightHouse_F",[16755,20235.3,2.50002],[[-0.965926,-0.258819,0],[0,0,1]],[true,false]], ["Land_HelipadCircle_F",[16851.7,20345.7,-8.69723],[[0,0.995795,-0.0916127],[0.00533768,0.0916114,0.995781]],[true,false]] ]; So, im wondering where this could be located to better fit. I just want a functioning object. Once i find a solution to making this work. I will make a post/ guide. 1 Share this post Link to post Share on other sites
0 hogansheroes 374 Report post Posted May 17, 2017 go into the editor, place the carrier down then get the co-ords. you may want to use the M3Editor - 3DEN Edition to get the co-ords Share this post Link to post Share on other sites
0 Tango5Ni9r 7 Report post Posted May 17, 2017 15 minutes ago, hogansheroes said: go into the editor, place the carrier down then get the co-ords. you may want to use the M3Editor - 3DEN Edition to get the co-ords Hey Hogan I placed it near Skalisty island in m3editor 3den edition and it saves. ALL custom items I spawn in pop up except the carrier. Any idea why mate? Cheers Share this post Link to post Share on other sites
0 hogansheroes 374 Report post Posted May 17, 2017 yes, you will see the 2 picture and you will see save initserver.sqf in the second pic thats what get saved to your initserver.sqf GL Share this post Link to post Share on other sites
0 Tango5Ni9r 7 Report post Posted May 17, 2017 (edited) never used that 1 before I used just 3den. gonna give it a go. THANK YOU Hogan! True hero here on these particular forums! Edit* I don't see a exile option on the top next to M3Editor.. Edited May 17, 2017 by Tango5Ni9r info Share this post Link to post Share on other sites
0 Tango5Ni9r 7 Report post Posted May 17, 2017 I figured out how to add the exile addon feature but it still isnt saving the carrier. Share this post Link to post Share on other sites
0 hogansheroes 374 Report post Posted May 17, 2017 mmm interesting its not working for you Share this post Link to post Share on other sites
0 Beowulfv 305 Report post Posted May 17, 2017 (edited) If you're running into issues trying to spawn it in the usual way, just open your mission.sqm and add it like you do your map icons. Save it, and update your entities in your mission.pbo Side note: You can't build on them. Flags just place instantly and no flag shows on the pole. So unless you're going to use it for fun, or loot spawns, it's just gonna be for show. Edited May 17, 2017 by Beowulfv Share this post Link to post Share on other sites
0 Tango5Ni9r 7 Report post Posted May 17, 2017 1 hour ago, hogansheroes said: mmm interesting its not working for you I can spawn it in, I can save it. When I try and copy it tho it doesn't appear at all. I'm not sure why. Share this post Link to post Share on other sites
0 Guest Report post Posted May 17, 2017 22 minutes ago, Tango5Ni9r said: I can spawn it in, I can save it. When I try and copy it tho it doesn't appear at all. I'm not sure why. Use this: adding it to init.sqf if (isServer) then { private _carrier = createVehicle ["Land_Carrier_01_base_F",[11244.858,11248.437,0],[],0,"NONE"]; _carrier setPosWorld [11244.858,11248.437,0]; // [x,y,z] or positionWorld _carrier setDir 0; // North [_carrier] call BIS_fnc_Carrier01PosUpdate; }; Share this post Link to post Share on other sites
0 fifthmanstanding 26 Report post Posted May 17, 2017 17 hours ago, Beowulfv said: Side note: You can't build on them. Flags just place instantly and no flag shows on the pole. So unless you're going to use it for fun, or loot spawns, it's just gonna be for show. is there a way around that? Would like to make an admin base out of it just for the hell of it. Share this post Link to post Share on other sites
As to spawning this Carrier into the map. I tried adding it to the InitServer in my MP Mission, but it does not pop up. I tested to see if my placement works or not by adding a Lighthouse in-between the Carriers Coord's .
Like this:
["Land_Pier_F",[16818,20362,-0.999813],[[0,1,0],[0,0,1]],[true,false]],
["Land_Pier_F",[16818,20332,-1.00031],[[0,1,0],[0,0,1]],[true,false]],
["Land_Pier_F",[16859,20332,-0.999994],[[0,1,0],[0,0,1]],[true,false]],
["Land_Pier_F",[16859,20362,-1.00037],[[0,1,0],[0,0,1]],[true,false]],
["Land_Castle_01_tower_F",[16800.8,20378.3,0.375],[[7.15256e-007,1,0],[0,0,1]],[true,false]],
["Land_Mil_WallBig_Gate_F",[16798.1,20344.8,1.27435],[[-1,1.19249e-008,0],[0,0,1]],[true,false]],
["Land_Carrier_01_base_F",[17429.8,20377,0.000583649],[[0,1,0],[0,0,1]],[true,false]],
["Land_LightHouse_F",[16755,20235.3,2.50002],[[-0.965926,-0.258819,0],[0,0,1]],[true,false]],
["Land_HelipadCircle_F",[16851.7,20345.7,-8.69723],[[0,0.995795,-0.0916127],[0.00533768,0.0916114,0.995781]],[true,false]]
];
So, im wondering where this could be located to better fit. I just want a functioning object.
Once i find a solution to making this work. I will make a post/ guide.
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